clanofwolves

Members
  • Content count

    1,596
  • Joined

  • Last visited

About clanofwolves

  • Rank
    Member
  • Birthday 07/22/1968

Profile Information

  • Location
    Corellia

Recent Profile Visitors

728 profile views
  1. It's the design man.... Good advice. Yeah, when you play OP that's resistant to FFG, you have to admit it openly, embrace it and beat your friends brains in with it....with unabashed shame and deplorableness. "Another way, there is not." -Yoda
  2. Bartender, I'll have what he's having.
  3. This. Good bet if the dial is OK to very good; bye bye TLT!
  4. If it's Imperial, it will not work well; for if it does, it'll be nerfed pre-2018 Worlds. salt salt .....goes great on tater-tots.
  5. This. ...as far as my list, I took Targeting Computer with Push on the Interceptors to buff the damage output (live dangerously) and relied on their Arc Dodging and Autothrusters to keep them alive. Jax was great in every game VS. Scum, just got unlucky in that last one v 70s. Luckily, I faced only one Miranda sans Biggs and she died pre-load release. I never shot Dengar in arc (1 game) and had great rolls vs. Fenn, though Soontir was the only ship standing with 2 hull at the end. I think a good Miranda Biggs player or one more FennBoats with average dice on my part would have ended my run fairly quickly.
  6. Interesting.......most interesting. But still no dial to dissect with crazed reckless abandon, moaning or applauding it without much reason.....therefore prematurely calling it OP or DOA. What are the guys up too??
  7. Yes @Xerandar, that's a good analogy whether or not the 'scribed in the sand at first meeting fish symbol' to identify The Way from possible enemies is true history or no. As far as symbols go, I think the Rebels had to mark their fighters to keep them from being mistaken as a cartel or mercenaries ship as they use a lot of older government stock and retrofits of less than standard military ships. Imperials however, when operating in controlled governmental space (most everywhere) need not mark their ships as they are the symbol of power. Where I personally think some Imperial markings might occur is in the less that opulent and controlled areas of the Empire such as the outer rim where prisoners and captives might be moved from one interrogation point to another and the ships might fall outside of the hierarchic control or care. At least that's how I imagine that part of the SW universe....
  8. Great show once againg; reality in spades....let everyone off the chain like that every show. BTW, I took this to two small tourneys (pre-snap), and, much like Porkins; started OK, but it couldn't hold the final three games in both: E-Wing: · Corran Horn (35), Push The Limit (3), R2-D2 (4), Engine Upgrade (4) A-Wing: Green Squadron Pilot (19), Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Adaptability (Increase) (0) A-Wing: Green Squadron Pilot (19), Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Adaptability (Increase) (0) A-Wing: Green Squadron Pilot (19), Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Adaptability (Increase) (0) TOTAL 100 Do I dare try: T-70 X-Wing: "Snap" Wexley (34), BB-8 (2), Push the Limit (3), Primed Thrusters (1), Intergrated Astomech (0) A-Wing: Green Squadron Pilot (19), Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) A-Wing: Green Squadron Pilot (19), Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) A-Wing: Green Squadron Pilot (19), Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Snap Shot (2) TOTAL 99
  9. Just ran Fel, Jax and Vader (standard aggressive loadout) against a very skilled T-70 pilot at a final of a eight person single elimination. I thought I had the best rock placement and turn 0. I came in hot and had great rock blockers, but Jax was focus fired and despite loads of green, couldn't find paint hardly at all at range two from his squad. D***, that stung! However, from turn three on, I didn't loose a hull on Fel or a shield on Vader and almost kept his 70s stressed trying to get an arc, and without shots on lots of turns, save a few range threes or through rocks. Tabled him with the two old guys. I'm proud of them despite the meta passing them by.
  10. I've used snap As, not so much on TIEs. It is a great card against many lists. The latest Scum and Villany podcast covers some of it's new-found usefulness in the current meta, mostly now that Imps guarantees are nerfed.
  11. I was thinking two things: First, some kind of Advanced Imperial Pilot Training modification that allows the pilot to possibly roll away stress tokens immediately upon receiving them be it self stress or enemy stress. I'm not sure how exactly, like roll a red die and on a hit result that stress token is not assigned or something. This I think could be a freebie, like (0) point TIE only modification. Might give Aces an option in a stress meta and add some viability to TIE swarms. It might be powerful, but not run that often, but the threat of it in lists might reduce stress-hogs and VCXs a bit in the meta. Second, another Advanced Evasive Maneuvers Training modification that allows the pilot to roll additional green dice when coming into contact with a bomb. This would be especially useful against bombs being dropped on the ship without movement. It seems crazy to think that a highly maneuverable fighter cannot anticipate evade bombs, young Obi Wan did fairly easily even with asteroids to boot. Anyway, I'm not sure how exactly, it would just give Aces a shot at completely negating bombs and effects on them. Maybe your ship needs to have 3 native green dice to equip this modification. This might cost a few like (2) points. Might give Aces of all factions an option, in a bomb heavy meta, to add some viability to vaunted Aces in maneuverable ships. It might be powerful, but not run that often, but the threat of it in lists might reduce bombs a bit in the meta.
  12. Yep, that's their standard to date; but as other factions small bases have gotten just as good, maybe they'll loosen up and balance large Imp bases.
  13. Here they have pulled ahead solid.
  14. Um, not this really at the moment, nope. Imps have been slowly being outclassed in efficiency vs. Scum and Rebs starting at the end of Wave 5, slowly loosing that edge. No Regen, no great synergy, no good dialed big base ships, no TLTs, no awesome crew (post Vader), no Slam, no_____. but....hey, we love them losers. But this? Yessssssss!