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About clanofwolves

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  • Birthday 07/22/1968

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  1. You are definitely a 3D artist of he highest order... well done sir, well done.
  2. Shall do this to be sure. I like the strategy tip lands as well, even if greens so very easily leave me saddened, but the evade and force is solidly nice.
  3. Thanks @emeraldbeacon, very well penned; and, to boot, you out-typed @theBitterFig who typically brings the mother load of info, and whom I also thank as well. I do also see how Fifth Brother would be an almost auto include on this chassis to insure optimal flexibility and survive-ability. This seems to be the Imperial Jedi Knight 'eh? Sweet.
  4. So I'm old-school on the TIE/ph, and this question might be ignorant, but need to know is upon me. So the 2.0 decloak occurs during the system phase 'eh? OK, I can deal with that nerf, probably good for the game actually (along with the 3 gun primary). My questions arise in the decloak mechanism as it is out of the pre-movement phase and I want to insure I have the 411 on them as I practice. So, here's the questions (don't laugh oh experts of 2.0): 1) Can one decloak on to or over (2 template touches) an obstacle (asteroid, debris cloud, gas cloud, etc.)? 2) If, let's say, a TIE/ph ends up on an asteroid at the end of the previous round and she's cloaked, can she decloak off the obstacle? 3) Does the decloak set off snap-shot equipped ships of opposing players? 4) Is this system decloak action/movement have any other game play that I cannot think of? I truly want to get Whisper out again, as she was a super go-to in 2017/18 and now I have her 2.0 card, chit, dial and a Juke, so... if educated on the above, why not?
  5. Makes since , I agree with that thought, as shooting first is the key to survival in an Interceptor; plus, Kylo is the best naked ship in the game.
  6. Great thread guys, really sound. I gave in, dropped Blackout 😢 but this has legs: (76) Kylo Ren [TIE/vn Silencer] (4) Advanced Optics Points: 80 (57) "Rush" [TIE/vn Silencer] Points: 57 (57) "Recoil" [TIE/vn Silencer] (1) Marksmanship Points: 58 Total points: 195
  7. Themes are fun, I have a few I’m trying, this ones fun: Aces with a chip: (81) Rexler Brath [TIE/D Defender] (7) Juke Points: 88 (57) "Whisper" [TIE/ph Phantom] (7) Juke Points: 64 (45) Maarek Stele [TIE Advanced x1] (2) Fire-Control System (1) Crack Shot Points: 48 Total points: 200
  8. They both look fun, but never having flown a TIE/ba, I’m kinda wondering how I would play it. Kylie is arguably the best naked ship in the game, and TIE/fo’s are the best naked generics (arguably). So..... I’d: Knights (76) Kylo Ren [TIE/vn Silencer] Points: 76 (57) Major Vonreg [TIE/ba Interceptor] (2) Daredevil Points: 59 (33) "Scorch" [TIE/fo Fighter] Points: 33 (31) "Longshot" [TIE/fo Fighter] Points: 31 Total points: 199 ...tea is quite important today let me tell you.
  9. This, just if it could be applied evenly... Agreed, I never had a game with Barrage Rocket carriers that I thought, "I'm not in this no mater what I do... what the **** is happening?!?" Whereas many games with Force using, High Initiative opponents, I thought the above and simply wanted the game to end already. #letsbereal #barragerocketsdidnothingwrong #deleteforce
  10. You guys are on such a roll, I wouldn't want to deter your path, simply keep talking about what you enjoy (and what you don't) and it'll work out great. I'll just be the guy who buys a round from time to time. Pew, pew...
  11. @Jeff Wilder, again, nicely done podcast. The bar is continuing to rise. Keep it up guys! ...this tea is for you! Wait, hold that thought. We'll wait till evening and make it a pint. Far more fitting.
  12. Meta dictates lists, and few are those who push the envelope. I have my own biases like everyone, but you guys think this is simply a fun pint game list or is it also possibly good? (62) Bossk [YV-666 Light Freighter] (2) Contraband Cybernetics Points: 64 (85) Boba Fett [Firespray-class Patrol Craft] (2) Contraband Cybernetics (1) Slave I Points: 88 (45) Zuckuss [G-1A Starfighter] (2) Contraband Cybernetics Points: 47 Total points: 199
  13. Some mates I have still love to play (and some only play) 1.0, so I kept my old gear to play with them. I have enjoyed the 2.0 to be sure, but hey, as long as your gear is separate, the ships will go either way. I may be in the tiny minority on this. I know this has nothing to do with the OP's inquiry, but you guys hit that nail beautifully on the head. ...now where's that pint?
  14. I voted, it wasn't easy. And there are a few that I could not vote either way as I had the other option: price. I like the idea of Afterburners, just make it more pricey so the option is a real choice, same with the Slave I Title and Lone Wolf.
  15. ...or, make target priority really hard for your opponent: Punishment (52) "Redline" [TIE/ca Punisher] (3) Seismic Charges (3) Passive Sensors (13) Proton Torpedoes Points: 71 (53) Soontir Fel [TIE/in Interceptor] (2) Predator Points: 55 (67) Darth Vader [TIE Advanced x1] (6) Afterburners Points: 73 Total points: 199
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