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You Look Like A Nail

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  1. Like
    You Look Like A Nail got a reaction from nitrobenz in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  2. Like
    You Look Like A Nail got a reaction from ForceSensitive in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  3. Like
    You Look Like A Nail got a reaction from FTS Gecko in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  4. Like
    You Look Like A Nail got a reaction from JamesWG in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  5. Like
    You Look Like A Nail got a reaction from McTavish in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  6. Like
    You Look Like A Nail got a reaction from kris40k in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  7. Like
    You Look Like A Nail got a reaction from BojambaMcMamba in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  8. Thanks
    You Look Like A Nail got a reaction from Danath "ATLAS" in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  9. Like
    You Look Like A Nail got a reaction from McTavish in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  10. Like
    You Look Like A Nail got a reaction from tracker7 in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  11. Like
    You Look Like A Nail got a reaction from kris40k in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  12. Like
    You Look Like A Nail got a reaction from SabineKey in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  13. Like
    You Look Like A Nail got a reaction from evanger in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  14. Like
    You Look Like A Nail got a reaction from Stryker359 in You Look Like A Nail's Painted Spaceships Emporium   
    Finished my third Fang Fighter.




     
    The whole set:

     
  15. Like
    You Look Like A Nail got a reaction from Dain Ironfoot in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  16. Like
    You Look Like A Nail got a reaction from Hiemfire in Going to be repainting a Firespray   
    I've used Vallejo, P3 and Army Painter and they're all good quality paints and pretty similar to each other.
    There are a lot of people who came up with GW paints and speak well of them but I've never tried any.
    As long as you're using paint from a line meant for miniatures you should be fine.
  17. Like
    You Look Like A Nail got a reaction from Force Majeure in You Look Like A Nail's Painted Spaceships Emporium   
    Yup, it was
  18. Like
    You Look Like A Nail got a reaction from NilsTillander in Going to be repainting a Firespray   
    I don't normally prep them at all, just paint right over the stock scheme. 
  19. Like
    You Look Like A Nail got a reaction from Bullox in 2.0 T-65 - Loose wings?   
    Honestly, I'm this close to just gluing all my 2.0 X-Wings in the open position and calling it a day.
    (Although the loose core set one is better than the spongy Saw's one.)
  20. Haha
    You Look Like A Nail reacted to Chumbalaya in 2.0 - all who are leaving   
    If only that were true ?
  21. Like
    You Look Like A Nail got a reaction from WanouMars in 2.0 T-65 - Loose wings?   
    Honestly, I'm this close to just gluing all my 2.0 X-Wings in the open position and calling it a day.
    (Although the loose core set one is better than the spongy Saw's one.)
  22. Like
    You Look Like A Nail got a reaction from TasteTheRainbow in 2.0 - all who are leaving   
    There are PDFs available with point lists.  Also, even if you want a list builder, you don't necessarily need to use theirs.  I don't because YASB2 is just flat out better.  The official one will improve over time but it's really not necessary.
  23. Like
    You Look Like A Nail got a reaction from kris40k in 2.0 - all who are leaving   
    There are PDFs available with point lists.  Also, even if you want a list builder, you don't necessarily need to use theirs.  I don't because YASB2 is just flat out better.  The official one will improve over time but it's really not necessary.
  24. Like
    You Look Like A Nail got a reaction from ficklegreendice in 2.0 - all who are leaving   
    There are PDFs available with point lists.  Also, even if you want a list builder, you don't necessarily need to use theirs.  I don't because YASB2 is just flat out better.  The official one will improve over time but it's really not necessary.
  25. Like
    You Look Like A Nail got a reaction from Managarmr in You Look Like A Nail's Painted Spaceships Emporium   
    Finished my third Fang Fighter.




     
    The whole set:

     
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