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You Look Like A Nail

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  1. Thanks
    You Look Like A Nail got a reaction from KCDodger in You Look Like A Nail's Painted Spaceships Emporium   
    Finally done.  This thing took forever.  I kinda want a new 2.0 VCX100 kit so it can ship with both shuttles that actually dock, Lando's Falcon style, but OTOH, God be merciful, I don't want to paint one of these again.



     
    Shot where you can see the modified flight stand.  I put magnets in on the two supporting tines, together with the normal large-base connector this gives you a really solid base for the thing.

     
    Matching shuttle.

     
    Whole thing plus Phoenix Squadron escorts.

  2. Like
    You Look Like A Nail got a reaction from Force Majeure in You Look Like A Nail's Painted Spaceships Emporium   
    Finally done.  This thing took forever.  I kinda want a new 2.0 VCX100 kit so it can ship with both shuttles that actually dock, Lando's Falcon style, but OTOH, God be merciful, I don't want to paint one of these again.



     
    Shot where you can see the modified flight stand.  I put magnets in on the two supporting tines, together with the normal large-base connector this gives you a really solid base for the thing.

     
    Matching shuttle.

     
    Whole thing plus Phoenix Squadron escorts.

  3. Like
    You Look Like A Nail reacted to Shoulder of Orion in This is where I paint stuff   
    Not the best photo but you have to start a thread somewhere. 
    Also this list is fun to fly (Howl/Iden/Sen/Del/Gideon/Wampa; no upgrades).

     
    More stuff to come, but I will say that FO ties have a much nicer sculpt for repainting than 1st Ed ties do. 
  4. Like
    You Look Like A Nail reacted to RuusMarev in HWK of Prey   
    HWK-290, with Moldy Crow, Stealth Device, and Cloaking Device....
    It had to happen, no regrets. 




  5. Like
    You Look Like A Nail reacted to drail14me in Tips on painting a TIE Defender   
    All masked up. I actually kind of like the look. Maybe a Yellowjacket paint scheme is in order later.

  6. Like
    You Look Like A Nail reacted to IAmRhyn in Rhyn's Rugged Repaints and Rough Ups   
    I'm back with my Vaksai:









     
  7. Like
    You Look Like A Nail reacted to IAmRhyn in Rhyn's Rugged Repaints and Rough Ups   
    My take on Sunny Bounder:



     
  8. Like
    You Look Like A Nail got a reaction from Stryker359 in You Look Like A Nail's Painted Spaceships Emporium   
    Finished my third Fang Fighter.




     
    The whole set:

     
  9. Like
    You Look Like A Nail got a reaction from Stryker359 in You Look Like A Nail's Painted Spaceships Emporium   
    Fang fighters!





     
    Still have one more of these on the table, but I'm not repositioning its wings, I felt like keeping one flat.
     
  10. Like
    You Look Like A Nail got a reaction from Managarmr in You Look Like A Nail's Painted Spaceships Emporium   
    Finished my third Fang Fighter.




     
    The whole set:

     
  11. Like
    You Look Like A Nail got a reaction from Realmtrekker in Showcase : YT-2400   
    The Slipstream.



     
  12. Like
    You Look Like A Nail got a reaction from KCDodger in You Look Like A Nail's Painted Spaceships Emporium   
    Finished my third Fang Fighter.




     
    The whole set:

     
  13. Like
    You Look Like A Nail got a reaction from NilsTillander in Tips on painting a TIE Defender   
    I didn't have to pull off the wings or anything, it's just a lot of panels so it takes a while.  Masking is one way of doing it but you don't need to, depends on how you work and what you're looking to do with it.
     

     
    ^^^ 162 panels.  If you are repainting the panels, make sure you really want to do this ...
  14. Like
    You Look Like A Nail reacted to McTavish in Do away with cards?   
    FFG really needs to add a tinfoil hat reaction
  15. Like
    You Look Like A Nail got a reaction from nitrobenz in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  16. Like
    You Look Like A Nail got a reaction from JJ48 in Do away with cards?   
    Yeah, but I'm not asserting that my anecdotes are globally true.  I suspect they're closer to the truth than the ones I was replying to, but I'm very up front about not having evidence for that and not claiming it as being objectively true.  When someone does, that kind of statement requires either some evidence or an acknowledgement that it is subjective.  Since it sounds like we're on the same page here, let's move on.
     
    I think they did address the core mechanical problems inherited from 1.0, but I guess we'll see how that plays out.  Whether the cost is justified is subjective and you are certainly entitled to that opinion.  And they've already said repeatedly that Epic is coming.
     
    Good news, they still haven't.
     
    Here's the thing about 2.0, from a casual perspective.  It has no support for thematic play, and neither did 1.0.  It has no support for narrative play, and neither did 1.0.  It doesn't have built in campaigns, although the 1.0 campaigns were (being charitable here) not their best work and the community produced more and far better content on that front, and doubtless will in 2.0 as well.  1.0 did not have anything like the quick build format in 2.0 and didn't have the balance and broad range of playable ships that 2.0 does (at least so far).  And Epic is coming.  So I'm not really seeing how 2.0 is anything but a big step up from 1.0 for casual players.
    Maybe everybody in your local scene felt really strongly that X-Wing ought to be something that it currently isn't, and that's totally fair, but I'm not about to blame FFG for wanting X-Wing to be what it is.  Imperial Assault is a narrative game and Legion isn't and that's how they meant it to be.  X-Wing is what it is, it's been doing pretty well so far, and I don't see a whole lot of changes in 2.0 that are going to negatively impact either casuals or tournament players.  Quite the opposite.  If it isn't doing what you want, then I'm sorry for that, but it is what it is, you know?
    Trading anecdotes doesn't really get us anywhere.  If things are as bad as you say, then it'll be pretty clear in six months to a year.  I'm pretty sure I'll still be on here with a ton of other people, new and old, talking about X-Wing.  We'll see.
     
  17. Like
    You Look Like A Nail got a reaction from SabineKey in Do away with cards?   
    Yeah, but I'm not asserting that my anecdotes are globally true.  I suspect they're closer to the truth than the ones I was replying to, but I'm very up front about not having evidence for that and not claiming it as being objectively true.  When someone does, that kind of statement requires either some evidence or an acknowledgement that it is subjective.  Since it sounds like we're on the same page here, let's move on.
     
    I think they did address the core mechanical problems inherited from 1.0, but I guess we'll see how that plays out.  Whether the cost is justified is subjective and you are certainly entitled to that opinion.  And they've already said repeatedly that Epic is coming.
     
    Good news, they still haven't.
     
    Here's the thing about 2.0, from a casual perspective.  It has no support for thematic play, and neither did 1.0.  It has no support for narrative play, and neither did 1.0.  It doesn't have built in campaigns, although the 1.0 campaigns were (being charitable here) not their best work and the community produced more and far better content on that front, and doubtless will in 2.0 as well.  1.0 did not have anything like the quick build format in 2.0 and didn't have the balance and broad range of playable ships that 2.0 does (at least so far).  And Epic is coming.  So I'm not really seeing how 2.0 is anything but a big step up from 1.0 for casual players.
    Maybe everybody in your local scene felt really strongly that X-Wing ought to be something that it currently isn't, and that's totally fair, but I'm not about to blame FFG for wanting X-Wing to be what it is.  Imperial Assault is a narrative game and Legion isn't and that's how they meant it to be.  X-Wing is what it is, it's been doing pretty well so far, and I don't see a whole lot of changes in 2.0 that are going to negatively impact either casuals or tournament players.  Quite the opposite.  If it isn't doing what you want, then I'm sorry for that, but it is what it is, you know?
    Trading anecdotes doesn't really get us anywhere.  If things are as bad as you say, then it'll be pretty clear in six months to a year.  I'm pretty sure I'll still be on here with a ton of other people, new and old, talking about X-Wing.  We'll see.
     
  18. Like
    You Look Like A Nail reacted to Cubanboy in Happy Friday - Everything is good   
    Hello friends of the internet’s,
    I am alive and the family survived the hurricane. We are extremely lucky to have nothing bad to have happened at all. 
    This week i have gotten to play with Shuttles, a Decimator and a bomber which was stupid fun.
    What are you enjoying flying and what is surprising?
  19. Like
    You Look Like A Nail got a reaction from FTS Gecko in Do away with cards?   
    [citation needed]
     
    For me, in 1st Ed, I stopped using cards entirely and just played with a printout from YASB.  I did this because:
    So many cards to play with (upgrade card spam) made packing/setup/cleanup take forever; Lots of cards were errata'd and the printout was at least up to date; The cards weren't so great looking anyway. In 2.0, there are a lot fewer cards on the table, generally speaking, and the ones you do need I think are a lot more visually appealing and usable than the old ones.  So I'm actually switching back to using real cards instead of a printout.
    But, YMMV, if you're having fun you're doing it right.
  20. Like
    You Look Like A Nail reacted to ForceSensitive in Do away with cards?   
    In the Columbus area, which is a huge gamer city, 2.0 had been a amazingly successful relaunch. I ran the launch party for Guardtower West(East wasn't finished in time to do one technically) and we flipped the play area from 6 simultaneous Armada games on that game night, and next to no X-wing to be seen in over a year, to 8 simultaneous X-wing games(one more than our previous record not counting tournaments) and a little under twenty players rolling through at a time to say hey and check it out. I've already recruited two 1.0 players back without even trying, and introduced a newcomer who is jumping in full bore.
    The builder may be screwed up, the conversion kits poorly designed at a product level, and the balance in places a little iffy. 
    But for Columbus and Ohio at large... X-wing is back. Raven Squad flies again, I'm betting Rook Squad is expanding, and The 614th Sector Fleet are entering the fray. 
  21. Like
    You Look Like A Nail got a reaction from ForceSensitive in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  22. Like
    You Look Like A Nail reacted to Koing907 in Do away with cards?   
    I'm just a pragmatist on this topic. I may not like how some things in 1.0 worked, but it didn't stop me from enjoying the game. There are things in 2.0 that I don't like, but it won't stop me from enjoying the game.
    A person can be critical and not think the game sucks, you know.
  23. Like
    You Look Like A Nail got a reaction from JamesWG in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
  24. Like
    You Look Like A Nail reacted to Nspace in Future of 1.0?   
    Pilots and upgrades from Lando's Falcon are also not in the core set or conversion kits.
  25. Like
    You Look Like A Nail got a reaction from BojambaMcMamba in Do away with cards?   
    Citation Needed as in, you have no evidence for that assertion and I don't agree that it's true.  Apology for the snark but I stand by my doubt that casuals are leaving the game in significant numbers.  If anything, in my non-scientifically-polled opinion, it was worse for casuals before 2.0 dropped.  That was the period when the casual players I know and talk to were getting burnt out, and so was I.
    I've never played in a tournament, or even played in a store.  I made asteroids out of styrofoam and often use terrain that isn't even shaped like the official rock templates (and I don't necessarily use 6 of them!).  I listen to Shuttle Tyderium, not Krayts.  My page in the painting forum is huge.  I am the epitome of the filthy casual kitchen table X-Wing player.  And I'm super excited for 2.0 as are all of my filthy casual friends.  If they hadn't dropped 2.0 and it hadn't looked like it does, I would have been out by the end of the year.
    The reason is pretty simple: the biggest problem with 1.0 for my kind of casual player isn't support for thematic formats or scenarios or whatever, we were already doing all that for ourselves.  FFG was never good at that stuff anyway.  The biggest problem was the incredible bloat of upgrades, 90% of which were plain useless, and an ever escalating power curve.  Some of my friends didn't buy ships as often as I do and couldn't compete with the TLTs and harpoons and whatever the latest nonsense hotness was that came along, so I was buying ships that I wanted and then worrying over which upgrades and ships I could field without feeling like I was going to steam-roller them.  I had to work hard not to win the game in list building and that just isn't fun.  Balance isn't just for tournaments, it's for everybody.
    What I want out of X-Wing, what I (as a filthy casual) need FFG to provide me, is a game where how you play on the tabletop is more important than list building, where upgrades are less important than the chassis and how you fly it, where most ships and a good variety of lists are usable and where the number of NPEs are sharply limited.  I want my buddy to put together whatever ships he likes and I can do the same and we can have a fair and interesting game where we both have a shot at winning.  2.0 does all that.  Maybe down the road they'll lose the plot but the stated design goals for 2.0 are exactly what I was looking for, and so far, so good.
    If anything I think the casual scene is going to grow pretty strongly in the next little while.  
    I have no evidence that casuals are broadly happy with the game and you have none that they aren't, we'll need to see how the game evolves over the next while, but speaking as a casual player, 2.0 saved X-Wing for me.
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