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About kayarn

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  1. If using turret rotate mechanics you could simulate a turbolaser by giving them a weapons disabled token when rotating. After all turbolasers are canonically not that good at tracking fighters. Although if they catch one they have the firepower to tear them apart. Hence the firepower 4 as suggested above. If treating as a laser cannon battery no disable token but drop the firepower to 3. Also maybe a medium base.
  2. I'm just happy that Kavils bonus attack die works from a turret shot from the front arc.
  3. HI, Looking for some advice on a rebel list. Trying to decide whether to go with a 4 or 5 ship setup. First the 4-ship list: BTL-A4 Y-wing - “Dutch” Vander - 55 •“Dutch” Vander - Gold Leader (42) Expert Handling (2) Proton Torpedoes (9) R4 Astromech (2) RZ-1 A-wing - Arvel Crynyd - 36 •Arvel Crynyd - Green Leader (36) HWK-290 Light Freighter - Kyle Katarn - 52 •Kyle Katarn - Relentless Operative (38) Jyn Erso (2) Moldy Crow (12) T-65 X-wing - Thane Kyrell - 57 •Thane Kyrell - Corona Four (48) Proton Torpedoes (9) Servomotor S-foils (Open) (0) Total: 200/200 View in the X-Wing Squad Builder And now the 5-ship: RZ-1 A-wing - Arvel Crynyd - 36 •Arvel Crynyd - Green Leader (36) Z-95-AF4 Headhunter - Lieutenant Blount - 30 •Lieutenant Blount - Team Player (30) T-65 X-wing - Wedge Antilles - 59 •Wedge Antilles - Red Two (52) Marksmanship (1) R2 Astromech (6) Servomotor S-foils (Open) (0) T-65 X-wing - Biggs Darklighter - 48 •Biggs Darklighter - Red Three (48) Servomotor S-foils (Open) (0) Z-95-AF4 Headhunter - Bandit Squadron Pilot - 26 Bandit Squadron Pilot - (23) Homing Missiles (3) Total: 199/200 View in the X-Wing Squad Builder Any advice would be appreciated.
  4. kayarn

    Rule of 11 - Article

    I think you are being a bit too sensitive. Just read through the article and no where does the guest writer claim ownership of the rule. It is referenced as being " a fundamental X-Wing concept, and many among the game’s community assume that all players understand it". I don't see this as different than any of the other Flight Academy articles which are generally aimed at newer players looking to get involved in 2.0. For Example Zach Bunn did not come up with the 4 pillars of X-wing himself. Same applies for this article.
  5. Citation needed here. Personally I have no dog in this fight. People can play how they want to play and I would never dream of dictating that to them. Want to play casual with your own home brewed rules? Go for it. Want to play competitive and chase tournament winnings? More power to you. I play neither of these. When I play X-wing I play it at home. I play casual standard games with a few close friends and family. We build lists we thing look good but are not super competitive but stick with the rules as printed. We have food, drinks and a good laugh. I'm not saying its the best way to play but it works for me. I play games to relax and have fun. Stressing out in a competitive environment or struggling to balance home brewed rules are not my cup of tea. I'd like to think that is representative of a number of players of the game. Can't we all just get along? There is enough room for all of us.
  6. kayarn

    2.0 Double Taps

    No need to panic too much. 1. This is a unique gunner which means only one ship can do it. 2. The first shot blocks out one of the turret arcs for the follow up shot, no double tapping on a single target. No second shot at all for 270 degrees of the firing arc(depending on ship/secondary weapon loadout ofc). That's a lot of space to fit your ships into. 3. Having enough mods for two shots will be a struggle in the new world order of 2.0 Honestly this feels a bit like the Luke gunner hysteria that gripped the forums before its cost was revealed. Its one card with a powerful affect and enough drawbacks to counteract it.
  7. Can proudly say I have never created a nerf thread ever. This will be an easy promise to keep.
  8. Nothing official yet. But until there is, nothing stopping you from playing 1.0. Your old cardboard will not spontaneously combust on 2,0 launch day.
  9. He assumed a lot of ships wouldn't be making the leap to 2.0. He admitted he did not research fully when this was pointed out to not be the case.
  10. Depends on the upgrades available of which we have seen very few of. Also slots can be adjusted now through the app. Basic chassis stats and abilities are fixed unless you mess with the cardboard.
  11. Also to help keep 2-die primaries relevant.
  12. An Epic 2.0 game won't take up much more table space for cards. After all half of the upgrade cards are meant to fit under the ship/other upgrade cards so only half table space needed. Couple this with the fact that there will be less upgrade cards in general on the table(fix cards built in after all) it will probably end up roughly the same.
  13. Too late for that I suspect. We already know about two new types of token(force and calculate). Not to mention that you will have to use numbers for all ships now(including uniques) as they are tied to TLs.
  14. Whats wrong with speculating? No body is saying that this should be the new ship. **** it may turn out to be completely different. We are just having a bit of fun and exercising our imagination with what we know of 2.0 ships so far and extrapolating out to other hulls. Calm down.
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