Teloch

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About Teloch

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  • Birthday 06/20/1984

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    Perth

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  1. I said this in another thread, but it applies perfectly here too. all I hear is "wah wah wah, I want this new game that FFG have spend a huge amount of time and money developing but I don't want to spend any money on it."
  2. Lol all I hear is "wah wah wah, I want this new game that FFG have spend a huge amount of time and money developing but I don't want to spend any money on it."
  3. Why on earth would FFG do that? They release a new game, they want you to BUY it, not repurpose your old minis for their new game. They are a business there to make money.
  4. The quote for the game also mentions that the figures need to be assembled, which would make them different molds to IA?
  5. My money is on it being a different scale to IA. It wouldn't make sense from a business perspective to let people reuse their IA models instead of buying the new ones.
  6. Thanks! I did not know that you could elect to have no leader during combat!
  7. Ah right thanks. I couldnt find this answer in the rules reference or learn to play guide either.
  8. I searched the forums (albeit quickly, in what I'm told was a "boys" look) and couldnt find an answer If all of my leaders from my leader pool are already on the board and I am attacked in a system I do not have a leader in, what happens?
  9. I was thinking that each player picks an obj from the opposing player, or each player brings their own objective
  10. Raider 1 + Impetuous + Agent Kallus + Ordnance Experts + Flechette Torpedoes Anti Fighter ship. Unique sqn's get you 3 black dice against them, re roll any number of those dice and use fletchettes to toggle the activation to negate those squadrons. And at the end, use Impetuous title to have another crack at another fighter. 58 points of anti squadron goodness.
  11. Was discussing this with a mate, and was wondering what people think about spicing up friendly games with double objectives? and are there any that are 100% mutually exclusive of any other Objective?
  12. I find if your losing the activation game, you need to compensate your fleet setup and maneuver tactics, but thats not always so easy depending on the objective.
  13. What if you went a Quaser AND an ISD! I just like the symmetry in my head of a: using Disposable Capactiors to take a blue dice shot at long range using up some defence tokens, move to almost ontop of them at speed 3, use Flight Commander to drop the blue dice fighters or bombers from RLB into a position where with Sloan they can wittle away more defence tokens. Follow up with a shot from an ISD Avenger. In my head it works all so perfectly, and I cant wait to get it onto the table to see how wrong I probally am.
  14. Dont forget with Sloan those 5 small attacks can line up a devastating defence token-less attack from Avenger