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Baltanok

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  1. Like
    Baltanok got a reaction from Npmartian in What if FFG created another brand new ship?   
    All Top 50% Top 25% Top 10% Winners Total Lists 752 398 214 100 42             Faction           Rebels 42% 40% 37% 36% 33% Empire 58% 60% 63% 64% 67% Respectfully, I have to disagree with Rebels being more competitive.  Now, we won't really have information about the impact of the Starhawk & Onager until we have a Prime season where both ships are available for the full season, and people have created counter-tactics for them.  But as of the last Prime season, Imperials have a small advantage, in Prime-level tournaments.  Still, as they say, rebellions are built on hope.
  2. Like
    Baltanok got a reaction from Admiral Calkins in What if FFG created another brand new ship?   
    All Top 50% Top 25% Top 10% Winners Total Lists 752 398 214 100 42             Faction           Rebels 42% 40% 37% 36% 33% Empire 58% 60% 63% 64% 67% Respectfully, I have to disagree with Rebels being more competitive.  Now, we won't really have information about the impact of the Starhawk & Onager until we have a Prime season where both ships are available for the full season, and people have created counter-tactics for them.  But as of the last Prime season, Imperials have a small advantage, in Prime-level tournaments.  Still, as they say, rebellions are built on hope.
  3. Like
    Baltanok got a reaction from EbonHawk in What if FFG created another brand new ship?   
    All Top 50% Top 25% Top 10% Winners Total Lists 752 398 214 100 42             Faction           Rebels 42% 40% 37% 36% 33% Empire 58% 60% 63% 64% 67% Respectfully, I have to disagree with Rebels being more competitive.  Now, we won't really have information about the impact of the Starhawk & Onager until we have a Prime season where both ships are available for the full season, and people have created counter-tactics for them.  But as of the last Prime season, Imperials have a small advantage, in Prime-level tournaments.  Still, as they say, rebellions are built on hope.
  4. Like
    Baltanok got a reaction from Wolf_58 in What if FFG created another brand new ship?   
    All Top 50% Top 25% Top 10% Winners Total Lists 752 398 214 100 42             Faction           Rebels 42% 40% 37% 36% 33% Empire 58% 60% 63% 64% 67% Respectfully, I have to disagree with Rebels being more competitive.  Now, we won't really have information about the impact of the Starhawk & Onager until we have a Prime season where both ships are available for the full season, and people have created counter-tactics for them.  But as of the last Prime season, Imperials have a small advantage, in Prime-level tournaments.  Still, as they say, rebellions are built on hope.
  5. Like
    Baltanok got a reaction from GiledPallaeon in What if FFG created another brand new ship?   
    All Top 50% Top 25% Top 10% Winners Total Lists 752 398 214 100 42             Faction           Rebels 42% 40% 37% 36% 33% Empire 58% 60% 63% 64% 67% Respectfully, I have to disagree with Rebels being more competitive.  Now, we won't really have information about the impact of the Starhawk & Onager until we have a Prime season where both ships are available for the full season, and people have created counter-tactics for them.  But as of the last Prime season, Imperials have a small advantage, in Prime-level tournaments.  Still, as they say, rebellions are built on hope.
  6. Like
    Baltanok got a reaction from Formynder4 in What if FFG created another brand new ship?   
    All Top 50% Top 25% Top 10% Winners Total Lists 752 398 214 100 42             Faction           Rebels 42% 40% 37% 36% 33% Empire 58% 60% 63% 64% 67% Respectfully, I have to disagree with Rebels being more competitive.  Now, we won't really have information about the impact of the Starhawk & Onager until we have a Prime season where both ships are available for the full season, and people have created counter-tactics for them.  But as of the last Prime season, Imperials have a small advantage, in Prime-level tournaments.  Still, as they say, rebellions are built on hope.
  7. Like
    Baltanok got a reaction from Madaghmire in Current game state?   
    Respectfully, I have to disagree.  I can say nothing useful about X-wing, but Armada is more diverse now than it has been since we started keeping data.  While max squads continues to overperform, the degree of overperformance is smaller than it's been since wave 4.  Squadless is showing up & performing better than it ever has.
  8. Like
    Baltanok got a reaction from GiledPallaeon in Current game state?   
    Respectfully, I have to disagree.  I can say nothing useful about X-wing, but Armada is more diverse now than it has been since we started keeping data.  While max squads continues to overperform, the degree of overperformance is smaller than it's been since wave 4.  Squadless is showing up & performing better than it ever has.
  9. Like
    Baltanok got a reaction from Formynder4 in Current game state?   
    Respectfully, I have to disagree.  I can say nothing useful about X-wing, but Armada is more diverse now than it has been since we started keeping data.  While max squads continues to overperform, the degree of overperformance is smaller than it's been since wave 4.  Squadless is showing up & performing better than it ever has.
  10. Like
    Baltanok got a reaction from Bertie Wooster in Current game state?   
    Respectfully, I have to disagree.  I can say nothing useful about X-wing, but Armada is more diverse now than it has been since we started keeping data.  While max squads continues to overperform, the degree of overperformance is smaller than it's been since wave 4.  Squadless is showing up & performing better than it ever has.
  11. Like
    Baltanok got a reaction from Ginkapo in Current game state?   
    Here's the thing.  Your example is a computer game, where the developer can gather the results directly from the client, and see every detail.  Also, balance adjustments can happen at a very fine level of detail.  Compare Armada's balance to Warhammer and you've got a more fair comparison.
    Armada gets one wave released a year, roughly.  Once released, game components are generally not adjusted unless they exceed some degree of imbalance, and they are only adjusted in function, not cost.  Counters can be released, but then they take up valuable room in the new products being released instead of cards that introduce new dynamics.
    If FFG changed armada to:
    1) allow adjustments to cards on a regular basis, including costs.  (Annual card packs?  digital apps?)
    2) increased the ability to adjust cards to balance (multiply every cards cost by 10, and have a 4000 pt tournament fleet.)
    Then we could have a much more fine-tuned ability to balance the game.  Think APT's are too powerful?  Raise their cost by 5% or 10%.
    Skill floor/ceiling:  Want a lower skill floor? Play Rebellion in the Rim, with only 1 upgrade per ship.  The more interactions between upgrades, the higher the floor & ceiling become.  Prime level play does need players to have a high level of skill.  For Store Championships & seasonal kit tournaments, I've seen most of the regional level players show up with pretty janky fleets to avoid clubbing the baby seals while still having fun.
    RPS - I believe that the RPS model is much more of a player-created simplification than the actual balance dynamic.  Everyone needs to plan for common fleet archetypes, without going too far into building counters for one common archetype & being very vulnerable to others.  Note that when a given fleet type gets very prevalent, it tends not to get past the cut, but instead has a big pile-up in the center of the tournament scoring 6-5.  Yes, you could build a fleet with tech to fight one archetype, and then you are choosing to play RPS.  Or you could build up a flexible core concept that you can use to fight any fleet.
    Meta Age:  Yes, people come up with counters mid-season & roll them out, and we're always seeing new trends that come up without any real trigger except people are now trying X.
    Data quality:  Trust me, the people that collect the lists & enter them into the spreadsheet are very aware of the limitations of the data.  If we had something like the player ranking system used in Chess, we could try to get a sense of how quickly new players train up to become contenders at the regional level.  But maintaining that sort of ranking is a huge effort, needs official support, and can quickly become another barrier to entry. 
    If we had a match-by-match record, we could evaluate a lot of things to a greater degree than we currently do.  But it's hard enough to get full lists from a good percentage of the prime-level events.  Trying to have people also record who played whom & what the outcome was for every match would basically require a full-time volunteer at every event.
  12. Like
    Baltanok got a reaction from Gilarius in Current game state?   
    Here's the thing.  Your example is a computer game, where the developer can gather the results directly from the client, and see every detail.  Also, balance adjustments can happen at a very fine level of detail.  Compare Armada's balance to Warhammer and you've got a more fair comparison.
    Armada gets one wave released a year, roughly.  Once released, game components are generally not adjusted unless they exceed some degree of imbalance, and they are only adjusted in function, not cost.  Counters can be released, but then they take up valuable room in the new products being released instead of cards that introduce new dynamics.
    If FFG changed armada to:
    1) allow adjustments to cards on a regular basis, including costs.  (Annual card packs?  digital apps?)
    2) increased the ability to adjust cards to balance (multiply every cards cost by 10, and have a 4000 pt tournament fleet.)
    Then we could have a much more fine-tuned ability to balance the game.  Think APT's are too powerful?  Raise their cost by 5% or 10%.
    Skill floor/ceiling:  Want a lower skill floor? Play Rebellion in the Rim, with only 1 upgrade per ship.  The more interactions between upgrades, the higher the floor & ceiling become.  Prime level play does need players to have a high level of skill.  For Store Championships & seasonal kit tournaments, I've seen most of the regional level players show up with pretty janky fleets to avoid clubbing the baby seals while still having fun.
    RPS - I believe that the RPS model is much more of a player-created simplification than the actual balance dynamic.  Everyone needs to plan for common fleet archetypes, without going too far into building counters for one common archetype & being very vulnerable to others.  Note that when a given fleet type gets very prevalent, it tends not to get past the cut, but instead has a big pile-up in the center of the tournament scoring 6-5.  Yes, you could build a fleet with tech to fight one archetype, and then you are choosing to play RPS.  Or you could build up a flexible core concept that you can use to fight any fleet.
    Meta Age:  Yes, people come up with counters mid-season & roll them out, and we're always seeing new trends that come up without any real trigger except people are now trying X.
    Data quality:  Trust me, the people that collect the lists & enter them into the spreadsheet are very aware of the limitations of the data.  If we had something like the player ranking system used in Chess, we could try to get a sense of how quickly new players train up to become contenders at the regional level.  But maintaining that sort of ranking is a huge effort, needs official support, and can quickly become another barrier to entry. 
    If we had a match-by-match record, we could evaluate a lot of things to a greater degree than we currently do.  But it's hard enough to get full lists from a good percentage of the prime-level events.  Trying to have people also record who played whom & what the outcome was for every match would basically require a full-time volunteer at every event.
  13. Like
    Baltanok got a reaction from Blail Blerg in Current game state?   
    Respectfully, I have to disagree.  I can say nothing useful about X-wing, but Armada is more diverse now than it has been since we started keeping data.  While max squads continues to overperform, the degree of overperformance is smaller than it's been since wave 4.  Squadless is showing up & performing better than it ever has.
  14. Like
    Baltanok got a reaction from The Jabbawookie in Current game state?   
    Respectfully, I have to disagree.  I can say nothing useful about X-wing, but Armada is more diverse now than it has been since we started keeping data.  While max squads continues to overperform, the degree of overperformance is smaller than it's been since wave 4.  Squadless is showing up & performing better than it ever has.
  15. Like
    Baltanok got a reaction from Blail Blerg in Current game state?   
    Here's the thing.  Your example is a computer game, where the developer can gather the results directly from the client, and see every detail.  Also, balance adjustments can happen at a very fine level of detail.  Compare Armada's balance to Warhammer and you've got a more fair comparison.
    Armada gets one wave released a year, roughly.  Once released, game components are generally not adjusted unless they exceed some degree of imbalance, and they are only adjusted in function, not cost.  Counters can be released, but then they take up valuable room in the new products being released instead of cards that introduce new dynamics.
    If FFG changed armada to:
    1) allow adjustments to cards on a regular basis, including costs.  (Annual card packs?  digital apps?)
    2) increased the ability to adjust cards to balance (multiply every cards cost by 10, and have a 4000 pt tournament fleet.)
    Then we could have a much more fine-tuned ability to balance the game.  Think APT's are too powerful?  Raise their cost by 5% or 10%.
    Skill floor/ceiling:  Want a lower skill floor? Play Rebellion in the Rim, with only 1 upgrade per ship.  The more interactions between upgrades, the higher the floor & ceiling become.  Prime level play does need players to have a high level of skill.  For Store Championships & seasonal kit tournaments, I've seen most of the regional level players show up with pretty janky fleets to avoid clubbing the baby seals while still having fun.
    RPS - I believe that the RPS model is much more of a player-created simplification than the actual balance dynamic.  Everyone needs to plan for common fleet archetypes, without going too far into building counters for one common archetype & being very vulnerable to others.  Note that when a given fleet type gets very prevalent, it tends not to get past the cut, but instead has a big pile-up in the center of the tournament scoring 6-5.  Yes, you could build a fleet with tech to fight one archetype, and then you are choosing to play RPS.  Or you could build up a flexible core concept that you can use to fight any fleet.
    Meta Age:  Yes, people come up with counters mid-season & roll them out, and we're always seeing new trends that come up without any real trigger except people are now trying X.
    Data quality:  Trust me, the people that collect the lists & enter them into the spreadsheet are very aware of the limitations of the data.  If we had something like the player ranking system used in Chess, we could try to get a sense of how quickly new players train up to become contenders at the regional level.  But maintaining that sort of ranking is a huge effort, needs official support, and can quickly become another barrier to entry. 
    If we had a match-by-match record, we could evaluate a lot of things to a greater degree than we currently do.  But it's hard enough to get full lists from a good percentage of the prime-level events.  Trying to have people also record who played whom & what the outcome was for every match would basically require a full-time volunteer at every event.
  16. Like
    Baltanok got a reaction from The Jabbawookie in Current game state?   
    Here's the thing.  Your example is a computer game, where the developer can gather the results directly from the client, and see every detail.  Also, balance adjustments can happen at a very fine level of detail.  Compare Armada's balance to Warhammer and you've got a more fair comparison.
    Armada gets one wave released a year, roughly.  Once released, game components are generally not adjusted unless they exceed some degree of imbalance, and they are only adjusted in function, not cost.  Counters can be released, but then they take up valuable room in the new products being released instead of cards that introduce new dynamics.
    If FFG changed armada to:
    1) allow adjustments to cards on a regular basis, including costs.  (Annual card packs?  digital apps?)
    2) increased the ability to adjust cards to balance (multiply every cards cost by 10, and have a 4000 pt tournament fleet.)
    Then we could have a much more fine-tuned ability to balance the game.  Think APT's are too powerful?  Raise their cost by 5% or 10%.
    Skill floor/ceiling:  Want a lower skill floor? Play Rebellion in the Rim, with only 1 upgrade per ship.  The more interactions between upgrades, the higher the floor & ceiling become.  Prime level play does need players to have a high level of skill.  For Store Championships & seasonal kit tournaments, I've seen most of the regional level players show up with pretty janky fleets to avoid clubbing the baby seals while still having fun.
    RPS - I believe that the RPS model is much more of a player-created simplification than the actual balance dynamic.  Everyone needs to plan for common fleet archetypes, without going too far into building counters for one common archetype & being very vulnerable to others.  Note that when a given fleet type gets very prevalent, it tends not to get past the cut, but instead has a big pile-up in the center of the tournament scoring 6-5.  Yes, you could build a fleet with tech to fight one archetype, and then you are choosing to play RPS.  Or you could build up a flexible core concept that you can use to fight any fleet.
    Meta Age:  Yes, people come up with counters mid-season & roll them out, and we're always seeing new trends that come up without any real trigger except people are now trying X.
    Data quality:  Trust me, the people that collect the lists & enter them into the spreadsheet are very aware of the limitations of the data.  If we had something like the player ranking system used in Chess, we could try to get a sense of how quickly new players train up to become contenders at the regional level.  But maintaining that sort of ranking is a huge effort, needs official support, and can quickly become another barrier to entry. 
    If we had a match-by-match record, we could evaluate a lot of things to a greater degree than we currently do.  But it's hard enough to get full lists from a good percentage of the prime-level events.  Trying to have people also record who played whom & what the outcome was for every match would basically require a full-time volunteer at every event.
  17. Like
    Baltanok got a reaction from Flengin in Current game state?   
    while it does cover above primes, you are correct that the data is limited.  One year, @shmitty did attempt to capture store championships, and the data was fairly substantially different.
    So, take the data with a grain of salt.  I'd personally like to see Rebel MSU scoring a bit higher, and max-squads a bit lower, but I suspect that if I looked at the previous data, the prime season just ended was probably one of the most balanced in years.
    And of course, the next big shakeup will be Clone wars, which is likely to have a huge effect.  Other than whoever the playtesters are, nobody has any real idea what that's going to do.
  18. Like
    Baltanok got a reaction from Blail Blerg in Current game state?   
    Agree with Astrodar's first sentence.  Everything after that, not so much.
    here's the data sheet:
    https://docs.google.com/spreadsheets/d/1zLdqo9y47lqIKubfrEUKV8gX5t9Ee-XuemM4xbiB_8A/edit#gid=322361150
    I think Truthiness might try to pull data out of the various vassal tournaments that have been happening during lockdown, but otherwise nothing new to tell us what the meta looks like.
    Personally, I'm starting up a Rebellion in the Rim campaign on Tabletop simulator with a friend, and super excited to play again.  I haven't had a game since Baltasdottir started crawling, and she's 3 now...
  19. Like
    Baltanok got a reaction from The Jabbawookie in Current game state?   
    Agree with Astrodar's first sentence.  Everything after that, not so much.
    here's the data sheet:
    https://docs.google.com/spreadsheets/d/1zLdqo9y47lqIKubfrEUKV8gX5t9Ee-XuemM4xbiB_8A/edit#gid=322361150
    I think Truthiness might try to pull data out of the various vassal tournaments that have been happening during lockdown, but otherwise nothing new to tell us what the meta looks like.
    Personally, I'm starting up a Rebellion in the Rim campaign on Tabletop simulator with a friend, and super excited to play again.  I haven't had a game since Baltasdottir started crawling, and she's 3 now...
  20. Like
    Baltanok reacted to GiledPallaeon in Clone Wars Upgrades!   
    Ordinarily I just like things. This calls for a full-up repost.
  21. Like
    Baltanok reacted to The Jabbawookie in Clone Wars Upgrades!   
    Because with the release of Legion, they're printing a sufficient number of cards for it to be cost-effective now and everything will go this way (Legion's still relatively new, after all.)
    Or because with Covid-19 crippling a bunch of industries, they're trying to simplify production/keep it in-house now for futureproofing.
    Or because there's an internal event we're not privy to (some contract expired with a printing service, price change for those dimensions, etc.)
    The more specific speculation gets, the more likely it is to be incorrect.
    The first definition for deference in my search engine:
    Submission or courteous respect given to another, often in recognition of authority. synonym: honor.
    Yeah, I'll agree with that: I defer to people with more information than me in a given area, that I trust.
    Why do I trust them?  Because I've playtested product in the past for FFG (a good few people have, in fact) and while I don't always agree with the devs, we worked closely with them and they care about what they do.
    You are highly uninformed.  That's normal and fine (we all are to an extent), but the degree of confidence and attitude you brandish with that is... really kind of sad.
    You should consider, if not outright deference, a dose of humility.
  22. Like
    Baltanok reacted to Battlefleet 01 Studios in Some Good News (Edit: Not good news)   
    As of yesterday, China had no new cases of Coronavirus, and today they shut down the last of the emergency hospitals that they had constructed. I also have heard that all of Apple's stores in China have reopened and that the country as a whole is on the up-and-up. 
    This is good news not only for the world in a time of great uncertainty, but also for Armada players, as it likely means that factories that make FFG's products will be up and running shortly, which may ensure that Clone Wars does arrive Q4 for Armada.
    Positivity is extremely important in these uncertain times, and while most of us are cooped up, there's no time like the present to dust off an old game or revisit a favorite book. I hope you all are safe and well.
  23. Like
    Baltanok reacted to Truthiness in Prime Championships Data Collection 2019-2020 Season   
    On a hunch, I took a look at the Intel and Strategic formulas, and sure enough they were wrong. Same column confusion error that's been haunting me all season. I would really love to know when I randomly inserted the extra column that managed to throw everything off...
    Anyway, it's been fixed. As always, please let me know when something doesn't pass the sniff test.
  24. Like
    Baltanok reacted to geek19 in Cannot Get Your Ship Out! December Articles/Updates   
    https://cannotgetyourshipout.blogspot.com/2019/12/1213-updates.html
    Pelta done!
  25. Like
    Baltanok reacted to Truthiness in Prime Championships Data Collection 2019-2020 Season   
    It's that time of the year again folks! Today, I'm introducing our annual community effort to collect as many lists as possible from Prime (formerly Regional) Championships and give us a pulse on the larger health of Armada's meta. My apologies for not making this post before last week's first round of Primes, but I was holding out on today's stream to debut the sheet so i could avoid making changes during the season as much as possible.
    I'm in the middle of an accelerated Grad school program this year, so I'm going to need a lot help doing data input. Luckily, I have @CyborgNinja @geek19 @Snipafist @shmitty @duck_bird @GiledPallaeon and @Jamienasmyth. Any and all additional help would be much appreciated. As usual, if you are able to get a hold of lists, feel free to send them via PM, email, or post them here. I've heard that FFG is asking lists to be sent in this year, so if you are unable to secure the original copies, please ask to take photos! 
    The data sheet can be found here: https://drive.google.com/open?id=1zLdqo9y47lqIKubfrEUKV8gX5t9Ee-XuemM4xbiB_8A 
    If you find errors, please don't assume someone else has already told me! Two errors made it through all of last season without me noticing! Post it here and I'll be sure to put them in.
    For reference, the data for last year can be found here: https://drive.google.com/open?id=1Tn7Q68JzqhxAwjjMd7ObFxoCrd-uArWf7p7bMYiFRWw
    Finally, below is the running list of Primes and their status:
    Carrolton, GA- Done! Thanks @jamie nasmyth!
    Spokane, WA- Done! Thanks @duck_bird!
    Upland, CA- Top 3 only
    Brea, CA- Done!
    Barcelona, Spain- Done!
    Berlin, Germany (unofficial)- Done!
    Warsaw, Poland (Grand)- Done! Thanks @CyborgNinja!
    Niles, IL- Done! Thanks @geek19!
    Toronto, ON- Done! Thanks @jamie nasmyth!
    St. Albert, AB- Done!
    St. Petersburg, FL- Done!
    Roseville, MN- Done! Thanks @jamie nasmyth!
    Madrid, Spain- Done!
    Danvers, MA- Done!
    Ashburn, VA- Missing #9, #17, #20, #21, #24 and #26. Thanks @GiledPallaeon!
    Mountain View, CA- No data
    Raleigh, NC- Only Top 4 plus #7
    London, UK- Spotty, but thanks for the efforts @Grumbleduke!
    Stirling, UK- Done! Thanks @Akhrin!
    Valencia, Spain- Done!
    St-Romuald, QC- Done! Thanks @CptAwesomer!
    Calgary, AB- Missing bottom 3. Thanks @jamie nasmyth!
    Krakow, Poland- No data
    Richmond, BC- Done!
    Elizabethtown, KY- Done! Thanks @CyborgNinja!
    Houston, TX- Done!
    Denmark- Done!
    Bremerton, WA- No Data
    Midlothian, VA- Missing #14-15 and #25-27. Thanks @CyborgNinja!
    Gautier, MS- No Data
    Neumünster, Germany- Done!
    Las Vegas, NV (Grand)- Sporadic data. Thanks @geek19!
    Sevilla, Spain- No Data
    Marietta, GA- Done! Thanks @jamie nasmyth
    Clive, IA- Done!
    Stockholm, Sweden- Done!
    Winnipeg, MB- Done!
    Broomfield, CO- No data
    Portland, OR- Done!
    Singapore, Singapore- No data
    StockTon-on-Tees, UK- Done! Thanks @Akhrin!
    Vienna, Austria- Done! Thanks @RapidReload!
    Torre del Mar, Spain- No data
    Frankfurt am Main, Germany- Done!
    Warsaw, Poland- Done!
    Grayslake, IL- Data in hand, awaiting input
    Redmon, WA- Done! Thanks @Ardaedhel!
    Limerick, Ireland- No data
    Victoria, AUS- Done!
    Siegen, Germany- Done!
    Zaragoza, Spain- No data
    Louisville, KY- Done! Thanks @CyborgNinja!
    Salamanca, Spain- 15MAR20
     
    *Last edit 24FEB20*
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