geek19

Members
  • Content count

    1,991
  • Joined

  • Last visited

2 Followers

About geek19

Recent Profile Visitors

1,103 profile views
  1. National Champs

    As half a San Francisco Giants fan, I can totally agree.
  2. Local Players

    Just post a flier declaring that you're a cool guy looking for some other cool guys who want to hang out in your party mansion. Nothing s-e-xual, but dudes in good shape should be encouraged. The fat guys should be able to find humor in the little things, but I'd definitely declare that you're not looking for anything s-e-xual.
  3. Gladiators and early wave ships

    Everything was going fine for it until the Fire Lanes nation attacked...
  4. What are the odds?

    Wait, what happened to @BiggsIRL now in the FAQ? Is THAT what turned him into a Legionaire?
  5. What do you put in the Profundity?

    I've always been bad at geography. And yet I wanted to be on Carmen San Diego growing up. "Carmen San Diego is somewhere in (dramatic pause).... Asia!" "......pass?"
  6. Gladiators and early wave ships

    2 cymoons, h9s and quad turbolaser turrets on both, along with Gunnery Team. One has IF!, Vader, Tua, ECM/EWS (whichever you feel right now). Other has Strat Ad. Add 2 gozantis or 1 and squadrons to taste, maybe a title if you want? But that's the start of what I've seen. Nav most turns, blow things out of the sky.
  7. What do you put in the Profundity?

    At some point in life I want to see a Blue Jays game up there in Toronto. Bit of a drive, I imagine, but that's for the future.
  8. What do you put in the Profundity?

    Part of me is still very amused by this entire idea. Doot doot doot, here's Jaina's Light, doot doot doot. OH SNAP HERE COMES EVERYBODY!!
  9. Gladiators and early wave ships

    How dare you take care of and love your family instead of providing me plastic spaceship data! Nah, take your time. I'd be interested in seeing how all sorts of varied builds developed over time and all (MSU, squads, big heavy, etc). I don't know if anything will mean anything, but I'd say wave 3 and the flotilla insertion is a fine starting point. Thanks in advance.
  10. What do you put in the Profundity?

    technically viable! The best kind! Faction: Rebel Alliance Points: 400/400 Commander: Admiral Raddus Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory GR-75 Medium Transports (18 points) - Toryn Farr ( 7 points) - Rapid Launch Bays ( 6 points) - Bomber Command Center ( 8 points) = 39 total ship cost [ flagship ] MC30c Torpedo Frigate (63 points) - Admiral Raddus ( 26 points) = 89 total ship cost MC75 Armored Cruiser (104 points) - Profundity ( 7 points) - Caitken and Shollan ( 6 points) - Rapid Launch Bays ( 6 points) - Quad Battery Turrets ( 5 points) - SW-7 Ion Batteries ( 5 points) - External Racks ( 3 points) = 136 total ship cost CR90 Corvette A (44 points) - Jainas Light ( 2 points) = 46 total ship cost 1 Dagger Squadron ( 15 points) 1 Keyan Farlander ( 20 points) 1 Ten Numb ( 19 points) 1 Jan Ors ( 19 points) 1 Norra Wexley ( 17 points) = 90 total squadron cost i'm not saying this is a GOOD list, but it doesn't lose turn 1 haha
  11. Gladiators and early wave ships

    The analysis that MSU is in trouble? Yes, with a few caveats. First one being that the nerf makes them more viable. If I just need to crack a carrier and another ship, ignoring the flotilla and squadrons, then that's more doable (where i dont get harassed by squadrons when they get tabled). It's a lot more difficult to do that with Double Cymoons, but it could be doable, depending on how you can crack one or not. And that's the kicker, too. In a world of generic MSU, I'd put generic MSU in trouble. But someone who's been running it for a while? I might give it to them, especially something like a Rieekan swarm one of our locals uses (so many flipping CR90s....). This isn't me disagreeing, so much as me saying that I know I personally am having issues running them now against that Double Cymoon skew (some of this may be my lack of MSU experience). Were it just a list with one Cymoon, I don't know how it would factor out, but my experiences have been largely fighting against 2 of them. As confident and contrarian as I am, I think (probably wrongly) that I could take ONE Cymoon. But I personally have no chance right now against 2 flown well. I don't WANT to say MSU has no chance, because I WANT to believe all builds are viable, depending on matchups and how things roll out and all. But it's going to take some solid doing if you come up against that build at Worlds, and I really worry that it's going to be all over the place (I worry that I'll have to FACE it, haha). The other kicker, of course, is that with Wave 7 making Larges great again, especially with Cymoons, Kuats, and MC75s and Radduses, it's not necessarily EASY to fit 3+ smalls in there if you want not flotillas and Raddus's large ship and all. Or to phrase it slightly differently, I know a lot of players that got in to push ISDs around, but I only know one kid who jumped to Rebels in order to play with Hammerheads. I don't know how you factor THAT into the data, that people WANT to play with the big ships because they're big. It makes the pew pew noises better, but I know I've been trying MSU because I'm a contrarian doofus. MSU (in my opinion) isn't the....easiest thing to learn, I'd say. And that contributes as well, especially in my experiences. I can take an ISD or an MC80 and if i blunder into trouble I can make some points back before it dies. But if I blunder into the wrong range with a CR90 or Hammerhead, that's a dead CR90/HH (jokes about Rieekan training wheels certainly can help with THAT). I know I personally enjoy the challenge at times, and the reason I like MSU is that it's so much knife edge maneuvering and small rabbit punches that keep adding up. But that's not necessarily everyone's game, much like squadrons or double ISDs aren't. So, TLDR; kinda? I just don't know how many people aren't choosing it because it's not viable and how many aren't because they don't want to play that list type. But a lot less people are playing it, and that's significant, that's for sure. Again, not disagreeing, but do we have the data from previous waves? Assuming wave 2 and the clonisher build was the heyday of MSU (and i'm not definitively saying it is), have we been in a steady decline since? Has multiple ship types being viable affected this? I'm agreeing with you that MSU is less seen NOW; but the question I'm now interested in is WHY is it less seen? What's causing THAT issue (does the fact that you could bring 3+ flotillas affect it? Was it decreasing in use as time went on anyways as newer ships showed up/became viable? Was the rise in viable larges/mediums contributory?)
  12. What do you put in the Profundity?

    I assume Raddus is riding the Hyperspace Assaulting MC30 in this scenario?
  13. Gladiators and early wave ships

    I've been beating my head against the Double Cymoon wall since the wave dropped. IMO, it's a combination of two things; first that those Cymoons will kill whatever small 1-command ship you throw at them. ISD-IIs were MEAN, but at long range most ships can survive a 4 red dice blap. But the 5-7 (base, spinals, CF depending on build) red dice that can reach out and touch you will sometimes under Vader just luck into the bulls*** roll they need to wipe your ship. Triple Doubles happen, and you can at best evade 1 of them. Yeah, the side arc is easier to deal with, but that's still 4 dice, potentially with accuracy tech if your opponent went H9s on them (and there's always the H9-quad turbos sadness town, TOO!). You can try to stay at only red range, but when those ISDs are driving at you speed 3.... you can only dodge so much and stay so far away. Add in Strategic Adviser, and those double ISD lists easily get 4 activations and can go a squadless 5 activations. So, even if you have Initiative, you need to Red Rover one ship, tag the ISD for damage, then GTFO. All while keeping another 4-5 ships NOT in range to get shot by one of the 2 ISDs. It's NOT easy. You can take one down in a battle, but getting that second is nigh impossible, especially on anything that took external racks (ie most of your small black dice ships). You'll get an ISD, sure. Maybe even the one that's not with Vader and Tua EWS/ECM, but that's roughly 130 points. If they didn't take Most Wanted from your objectives.... plus, you get 130. How many ships did you lose? Cause watch that lead explode. You can maybe come out of it with a 6-5, 7-4 if you kill his Gozanti(s) and TIEs. It's a MEAN ship, Bront. It will wipe hammerheads, CR90s, Nebs. Admo has a chance of hopping it, but what's the rest of your list do? I'm not sure "spend the battle running" is the right idea, there. Especially if he gets initiative. I continue to bash my head against that wall, of course, and should I figure out the "trick" I'll let everyone know.
  14. A Garm's worth of Biggs. Checks out, yup. Unrelatedly, would the real Biggs please stand up? Please stand up?
  15. Squadronless MSU viability?

    TFA is better against fighters I've found, but that one damage CAN make the difference. But TFA just ensuring you hit when you need to is also nice. Depends on what you want/think you need. As for why Leia, I've always enjoyed the speed control, dice fixing under con fire, and engineering ability as needed, but I can admit it's not everyone's cup of tea. You could run this under Cracken, Mothma, or Rieekan with vastly different versions. I run Leia because I like what Leia can do for me and helps me out of the jams I get myself into.