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Everything posted by fhdz

  1. fhdz


    This statement is mathematically problematic. By definition there is no smallest imaginable number, because as you yourself note, any number can simply be halved to become even smaller. And then I'm not sure I understand how many craps I'm dividing by. Is it zero? Because then the result is undefined, or in some cases infinite. Is it really small? Cause if it's less than one, that actually makes how much you care bigger. If it's more than one, well, then you do actually have some craps to give. For some reason I feel like you actually don't care very much, but that's the only interpretation not supported by your statement!
  2. Resistance has quite a few more pilots 'cause of HotR, so that accounts for some of the discrepancy. Fundamentally, I think the amount of stuff people will actually want to use in each kit is about the same ?
  3. I've beaten various Ghost builds (one was Ghost/Fenn, one was Kanan/Lowhhrick, and I can't remember the last one) three times out of three with this list. I honestly think it's a pretty decent matchup.
  4. Haha, that was more or less what I thought. I think I'm wrong, though, 'cause the double-arc icon seems to only appear on the pilot cards themselves. It's never referenced by upgrades. Still, I figured it was worth pointing out.
  5. There are definitely distinct icons for single and double arc turrets, and Luke's card has the single-arc icon. Do we know for sure he works on the YTs? Apologies if this has already come up, I didn't see anything on the first couple of pages.
  6. Here's the mistake you're making: "balance" doesn't mean that every list has a 50/50 chance against every other list. It means that, ideally, any list has a 50% win rate across a large number of games against different lists. There has always been an element of rock/paper/scissors to X-Wing. That's good. It's perfectly fine for some upgrades or pilots to be overpriced in some matchups and underpriced in others.
  7. Pretty sure they explicitly said as much on stream.
  8. My local game store says late May/early June.
  9. This isn't necessarily true. The conversion kits will have all of those, sure, but I don't think anyone's said that that's ALL the X-Wing pilots they will have. If anything, the opposite: it's been stated that the kits will include the new pilots from the blisters on top of the existing pilots from 1.0.
  10. Why does reinforce need a die roll?
  11. I can see something like that specifically for ordnance, but I think it would be unbalanced if it worked on anything with a charge.
  12. Also means you don't have to remember whether or not you've used the ability that round.
  13. You're thinking of unofficial streams. The official FFG stream has never had overlays.
  14. I know, right, mentioning it at the launch of the product? I can't believe they'd make the information so hard to find!
  15. I think there's nearly no chance of the Rebel A-Wing being a Resistance ship too. Why do that when they can just release a brand new Resistance A-Wing instead?
  16. Some super quick back of the envelope calculations! There are 5 unique cross-faction upgrades and 115 non-unique cross-faction upgrades. That gives 235 cards if we wanted two of each non-unique. Then add (these numbers are probably off a bit here and there, I wasn't super methodical): 19 unique and 32 non-unique for Empire = 286 total 53 unique and 34 non-unique for Rebels = 322 total 31 unique and 54 non-unique for Scum = 320 total Obviously that is much more than the stated 170 upgrade cards, but there are several caveats. First, I didn't separate out First Order and Resistance. Second, many of these cards are fixes that won't exist in 2nd edition. Third, many more of them are cards that will be rolled in as ship abilities (the Empire in particular has a lot of these). Fourth, there is going to be a general cutting-down of upgrade cards - or at least of those that are going to be making an appearance in wave I. So, generally, I don't think it's out of the question that there will in fact be two copies of each generic upgrade.
  17. Pretty sure the Falcon's boost is confirmed red, yeah.
  18. A droid crew needing a calculate token doesn't make much sense, though. Calculate is strictly worse than focus, so why would you want to waste a crew slot on getting it? Maybe if it's a free token?
  19. Devs have definitely said this is a possibility. I seem to recall there will be quick build tournaments to mark each new wave - maybe those could be a draft? That way you guarantee everyone will have the necessary ships, so long as they've bought that wave.
  20. Because they need material for the avalanche of preview articles that are about to hit us.
  21. It certainly won't be mandatory. But with FO and Resistance as separate factions, a sequel-era core set makes a certain amount of sense. As long as it has nothing new for veteran players, no one will have reason to complain. (I don't know what you do about Scum. Poor Scum.)
  22. Unfortunately, Advanced Sensors no longer allows double actions. The second line reads "If you do, you cannot perform another action during your activation".
  23. I'm really confused by why people insist on being so cynical when FFG is going out of their way to be transparent about this. They're being very reasonable with the conversion kits AND they've committed to not requiring out-of-faction purchases. As long as you buy at least one of everything in the factions you play, you will have all the cards you need. The future of X-Wing is less of a cash grab, not more.
  24. Pretty sure the majority of acrylics will work just fine! The exception seems to be target locks, 'cause they need to have numbers on. (Though you could easily mod the ID tokens to have letters instead, and use your old acrylics.)
  25. Follow-up: that is Kath's ship on the card, right? I can't find another source for its canon name.
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