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About Bucho

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  1. Bucho

    Terrinoth adversary decks

    I'm looking at $14.99/20 cards Not really sure how that ends up being $0.35..... but that's not my point. My point is that the pathfinder bestiary 1 is 328 pages, The D&D monster manual is 352 pages. Heck D&D has a very equivalent card based product to this but it's 268 cards.... https://www.miniaturemarket.com/gf973923.html?
  2. JK about it being anything we care about though, they're just spamming us to try and boost runewars sales... https://www.fantasyflightgames.com/en/news/2018/10/5/change-of-heart/
  3. You can get Ardus Ix'erebus out of Runewars but you should probably just wait for a reprint... https://www.ebay.com/itm/Ardus-Ixerebus-kit-from-Runewars-Miniature-Game-NEW-Fantasy-Flight-Undead/232686959529?hash=item362d393ba9:g:j7QAAOSwjL5ZD2ZP
  4. Bucho

    Terrinoth adversary decks

    Am I the only one who finds that ridiculous?
  5. Bucho

    New to this world

    Well the designer for this game has quit FFG so it's not looking good.
  6. You're not alone man, I rather think you're preaching to the choir. At least this is what I have to say on the subject:
  7. Well they've built their own rpg (Genesys) which they advertise is "compatible with any setting" so it would make sense to pump out lore books for it. Thing is the RPG market is pretty saturated. I mean there are multiple fantasy rpgs that have whole companies devoted to pumping out product just for them and huge pre-existing fan bases. How does ffg rationally expect to break into that market? And that's before taking a look at their RPG, I mean I've barely scratched the surface on it and have already run into multiple things I heavily dislike, which seems pretty grim....
  8. And that's a big part of my point. The quest vault is largely full of quests that haven't received enough attention to get the bugs worked out and I don't think writing for the app will make that process shorter or simpler....
  9. Bucho

    Best Expansion?

    There's more materials in the big box expansions, that's what you are seeing. Shadow of Nerekhall gets you a new campaign, it's the only expansion that's really worth buying if you want to play road to legend.
  10. I'm real skeptical of that. The current quest vault never seemed to do very well and that's before we're talking about writing for an app... Furthermore the shadow rune project doesn't seem to be going anywhere particularly fast.
  11. I know huh, this clearly wasn't the plan...things must be really fubar at ffg. I sold my copy of mansions of madness and have stopped buying ffg games.
  12. Please, somebody ask! I didn't make it to gencon this year.
  13. Personally I don't like road to legend as much standard 2e. Alot of the draw for 2e is in the tactics. Having the AI "deck" blunder around aimlessly just isn't as good an experience. Now they could make up for that with story, that's a perfectly fine way for an RPG-ish game to go. But a deep story has never been descents strong suit and turning it into a story experience (like mansions of madness) limits the replayability.
  14. You should google that...