Bucho

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  1. He's not. He's been pretty clearly exposed as a troll at this point.
  2. This is not the case, it's entirely possible for you to crush the heroes but you need to play it like a game of chess. Just like chess you do REALLY have to think through your moves in this game. If in chess you were to pick the horsey for your turn because it sounds cool for the scene...just think about how that would turn out. The game's going the same way for you here for the same reason. The things you're complaining about are entirely solvable but you certainly don't need to solve them if you are not inclined. There are plenty of other dungeon crawls out there, the D&D adventure system games for instance would accommodate your whole group without anyone playing overlord. And a bunch of Descent's components are between printings at the moment so this would be a good time to sell. Valyndra which should be $10-14 is going new on amazon for $45: https://www.amazon.com/Descent-Second-Valyndra-Lieutenant-Pack/dp/1616616547/ref=sr_1_fkmr0_2?ie=UTF8&qid=1508798755&sr=8-2-fkmr0&keywords=descent+splig I can't even find Splig on amazon And the base set is even up a bit compared to what I usually see it going for on amazon. So if you've decided to sell (which is what it sounds like) do it before the boat hits shore because prices will drop. Right now I expect you can get your money back out of the game and it will go to somebody who really wants it, everybody wins!
  3. The Overlord is the evil scheming mastermind. Descent is a game that incentivizes both sides to buy more. So complaining about all the threat you need to spend is very much the splig plot deck experience. If you look at the guide I put up, despite having a number of cards that can be quite useful it gets a really low rating because they're so pricy that you can only afford to use them when the situation is just right. Also your skipping half the card, wilderness trait monsters do an addition damage as well. That means 12 additional damage for a group like the cave spider. I got that sense the moment you said you wanted to act more like a GM.
  4. Yeah the new rule giving two heroes three heroes worth of attacks is brutal. I'm 15 rounds into trial of the bear at this point and the main monster has almost never even gotten a chance to act. It's pretty much just spawn>die, the only thing wearing me down are crystal effects when no crystals are present.
  5. I think there's kind of a catch 22 here. The problem for me is that I game with avid gamers. When we're picking what to play we're choosing between hundreds of games. As such when I bring a game I like to the table is has to go well or it almost certainly isn't making it to the table again. So if the content in the quest vault had been fan tested enough that I could be confident of the quality control that would be one thing but when I'm looking at the top rated quests and find things like: "Version Notes Hey guys, this quest is broken. It only has thumbs up because it was the third quest ever in the Quest Vault. Avoid playing until I do some serious fixes. " *Seems like that message has been there for years* or "how much life does the bishop have?" *killing the bishop is the OL's win condition, kind of important to know* or "has this been play tested?" See where I'm going with this? I just don't dare bring this stuff to the table...
  6. Well you're certainly welcome to add content for Descent. There's a Quest Vault portion of the forums that FFG setup to support fan made content, sadly it's not getting too much use. Personally I'd love to see these guys in a campaign:
  7. Well, competitive is the way the game works. You find synergy in monster, OL and Plot combinations; to exploit their weaknesses and crush their dreams. If you're not playing to exploit their weaknesses and crush their dreams you will get left behind and your options and actions are going to end up feeling progressively pointless and impotent.
  8. In that case I'd suggest looking as some plot deck reviews. Those are often not considered some of your stronger options: https://boardgamegeek.com/geeklist/205588/guide-descent-2ed-plot-decks
  9. Well, which plot deck? Because this is a game where all options aren't necessarily equal.
  10. It wouldn't be. They'd just give you scenario specific info and expect you to already know the general rules. I'd suggest this fan made guide the purpose of which is to put all the rules and errata in one place: https://descent-community.org/index.php/crrg/
  11. I don't need to know the flavor text, just what the map actually looks like. Physically, on the tiles, what is this chasm?
  12. *Disclaimer I haven't played this level. However, here are some ideas: 1. Did that actually block the token, or would a hero simply appear in the closest empty space? (Keeping in mind that a two player game would have 3 spiders) 2. It's entirely possibly to move into the pit and kill the adjacent spiders. 3. Climbing out of the pit just takes an action. So instead of moving to the passage and spending an action to cross. Move into the pit somewhere a spider isn't on the other side and spend an action to climb out on the far side.
  13. Seems to me that if anybody kept track of when the expansions left the printer to when they sold out a pretty decent guestimation would be possible.
  14. I think Road to Legend is a good way to teach the game and then I'd suggest mini campaigns or the delve. A full campaign can be a lot to get a group to commit to right off the bat these days.
  15. It's a complex game. One route to find people is to establish a group on a site like meetup or at your local game store. Another option is that it's possible to play games over the internet. One way to do that is play by forum over at boardgamegeek: https://www.boardgamegeek.com/forum/1064199/descent-journeys-dark-second-edition/play-forum