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About Bucho

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  1. And that's a big part of my point. The quest vault is largely full of quests that haven't received enough attention to get the bugs worked out and I don't think writing for the app will make that process shorter or simpler....
  2. Bucho

    Best Expansion?

    There's more materials in the big box expansions, that's what you are seeing. Shadow of Nerekhall gets you a new campaign, it's the only expansion that's really worth buying if you want to play road to legend.
  3. I'm real skeptical of that. The current quest vault never seemed to do very well and that's before we're talking about writing for an app... Furthermore the shadow rune project doesn't seem to be going anywhere particularly fast.
  4. I know huh, this clearly wasn't the plan...things must be really fubar at ffg. I sold my copy of mansions of madness and have stopped buying ffg games.
  5. Please, somebody ask! I didn't make it to gencon this year.
  6. Personally I don't like road to legend as much standard 2e. Alot of the draw for 2e is in the tactics. Having the AI "deck" blunder around aimlessly just isn't as good an experience. Now they could make up for that with story, that's a perfectly fine way for an RPG-ish game to go. But a deep story has never been descents strong suit and turning it into a story experience (like mansions of madness) limits the replayability.
  7. You should google that...
  8. Yeah, as heavily clearanced as I've been finding this game....I just bought the core box for $30. So guards and reanimate here I come!
  9. *shrug* they're holding a tournament at gencon so it would be pretty awkward if no one plays....but I've never seen it. My local game store devoted an isle to it and ended up clearencing everything. It's mostly still sitting there at 50% off....
  10. Well on the one hand 2e gets on the table much easier. I mostly play nights at a board game cafe, the circumstances heavily incentivize shorter games *shrug* thusly Imperial Assault gets table time even easier. Conversely I got rid of Mansions of Madness because ffg just couldn't manage to put out content for me, there was only one scenario short enough to be playable but I could buy an expansion to get one more.....2 games for $130....F that. So I could see some utility in having a 3e which was a bit more of an imperial assault clone but on the other hand why the heck would I buy into it when playing gloomhaven with it's tons of content negates putting up with ffg's bad support and communication...
  11. Well you don't HAVE to throw it out the window. I still get 1e on the table and for traditional players of the game there's significantly more 2e. That said I think canning 2e right now would be a poor decision. They just released road to legend in 2016 and a significant number of people bought into the game for that. There are road to legend only players who just recently bought the whole thing trusting ffg's statements that they would be releasing content for RtL. If you're one of those people and the canned date ends up being 2017, do you trust ffg again?
  12. How much of that do you suppose is the line of sight rules along with smaller maps?
  13. 1e and Imperial Assault have already solved this issue. It's just a 2e over simplification problem. I have mixed feelings. Certainly the 1e system adds a lot more game for a lot fewer tiles but I think the custom tiles can add a lot too. For instance these two tiles are functionally equivalent but I don't think you can argue that using them is the same. I think what I'd like too see is a highbred tile system where there are some unique and interesting rooms (especially in expansions) but where every tile isn't so overflowing with artwork that new players can't figure out where it's ok to stand.
  14. Yeah, a bigger base set would help a lot but I doubt that would ever happen on account of price point. But what I'd hope for are more mainstream monsters, ettins for example are fairly obscure.