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Posts posted by Hos
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Hi there, new to the lore of Terrinoth and thinking about painting my upcoming Daqan Lords army ....
1. do the Daqan Lords minis have to be painted primarily blue, are there factions or chapters within the Daqan with different color schemes?
2. is it ok to freelance, ie paint up in any color scheme eg Black Templars color in 40K
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Yes, Paratanni is definitely an NPE.
oh please .... if Paratanni is a NPE then so are lists that have two or three x7 Defenders
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Hmm so what happens if you dial in a 2 march and a -2 turn ...
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Thanks everyone for the great advice!
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I'm embarrassed to say I'm having trouble making the most of Fenn Rau. I either go in too early and get him killed for not much effect, or hang back too much and only going in when its probably too late. I'm also finding that range 3 with autothrusters and multiple focus tokens is not safe at all. Any advice to fly him more effectively will be greatly appreciated.
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Bossk party bus, with Latts + weapons engineer to reduce agility by one, might be an interesting combo, has anyone tried it?
Bossk YV-666
VI
mangler cannon
4-LOM
Zuckus
Dengar
interial dampeners
subtotal: 46 pts
Latts YV-666
weapons engineer
???
subtotal: 36 pts
have 18 pts to play with
Could be more fun with a quadjumper as a third ship

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Great to see a new article up, looking forward to more
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Is it just me or is each wave just oozing with more and more unnecessary complexities? Are they out of ideas for simple upgrades. For ezample VI and FCS. I have most of the ships and just play casually with friends. I worry as each new wave comes out my friends will lose interest in playing due to all these complexities of the new waves. Thoughts?
Totally agree. Also get the feeling this game is becoming less a miniatures dog fighting game and more a deck building combo game ...
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I've run and seen others run deadeye on tie bombers with ordnance, so no, its not a stupid change
/hands tissue box
ViscerothSWG reacted to this -
I like this too, very nice!
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Essen is on this week. I'm hopeful of a new article on FFG news, and some new info being revealed at the demo games.
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I love this ship, it is so much fun! Even more than flying Dengaroo. I have had success with this build:
Asajj Ventress (37)
Fearlessness (1)
Dengar (3)
Glitterstim (2)
Glitterstim (2)Shadow Caster(3)
Gyroscopic Targeting (2)total: 50
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Worst balanced ship in the game - Jumpmaster.
What were the designers thinking giving a generic jumpmaster an ept slot. There are so many named pilots out there with no epts (even PS8 Horton Slam!) and this no name transport gets one.
Then to rub salt in the wound, its has a great dial and a barrel roll. Facepalm.
Its so badly balanced, its akin to Games Workshop designers writing special codex rules to favor their 40K faction.
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Definitely needs a -2 cost in in title like the tie x7
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Nothing! There's a local tournament on this weekend, prize is a shadowcaster. So didnt buy that, yet - I do want it. The other wave 9 ships aren't exciting me at all at the mo. Come on Heroes!
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Sorry for the dumb question, but if BMST is used on Dengar whilst in his front arc, will that trigger his pilot ability?
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Dengaroo has been a fun build, is the party over now with Black Market Slicer Tools?
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That was an enjoyable chat, thanks for uploading!
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I live in Australia, buying from the US always has a high postage cost, whilst anything from the UK (eg Book Depository, which has good prices for x wing) is always free postage. Why the difference?
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This thread is exactly what I was looking for as I'm tinkering with a list to squeeze a bomber in as a third ship to join Inquisitor & Countess. So I can go with
Gamma Squadron Veteran, crackshot, homing missiles, EM, LRS
or
Gamma Squadron Veteran, deadeye, homing missiles, EM, GC
Both 27 points. Tough pick. The crackshot one packs a punch but I worry about telegraphing my intentions ...
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Miranda is the primo Rebel Regen ship of choice. No arc restrictions, no blind spots, can regen even when she bumps, can use Bombs, Alpha Strike Torpedoes, or any number of crew tricks...she's versatile as bananas. Trouble is, if you load her up with any tricks she ends up being 40pts at least, and then it's hard to match the efficiency of a 31pt Inquisitor or a 35pt Soontir, or a TIE Defender, who have the added benefit or probably having Palpatine somewhere in the list.
Plus, then all the other ships in your list are Rebels too, and nobody wants that.

in wave 10 when we can take 4 ties with Miranda, that'll be entertaining

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The questing system on the cards is my favorite part of the game. There is something i am wondering though if i could house rule: it is written in the reference guide that when you make a test (or dice roll) for a quest card, you can decide to not resolve any outcome that you can fulfill based on your dice roll or successes, and try again with another subsequent action. I find it odd that the worst outcome would never happen to you, like the beast previewed in one of FFG articles that deals 3 damage on zero successes. Would anyone go for that outcome? unless they are extremely pressed on moving forward because the end of the game is near (i guess this is the main reason behind). I tried playing that i have one chance (after exerting and other bonuses) and i live with the outcome. I find it to be more satisfying to succeed at a 2 successes outcome than just wait until i get it (once, i even yelled a big YES!!). I just feel like i will eventually get it anyway (like using the "take 20" rule in D&D.) so it is less of a surprise, more like an eventuality. Can i house rule this aspect of the game so it wouldn't break the balance too much? What was the main reason behind this decision?
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great post!
I agree with your thoughts on the quest cards on being able to not accept any outcome and try again next action. Would like to know the reasoning behind it, as I think you should just lump the result -especially when you have the ability to exert to get a better result.
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Thing for me is that I currently dislike GW with a passion despite years and years of monetary investment (3 editions Space Hulk, 2 large Warmaster Armies, 2 huge 40K armies, 4 huuuuge WFB armies, 3 Epic armies, 3 bloodbowl teams, Dreadfleet, heroquest, advanced heroquest, multiple rulesets) it goes into thousands and thousands of pounds. As a curiosity I checked this morning and a full set of all Descent content is about £800.
So for me after investing all that money and loving the background and flavour, it was lovelly to get something in this world manufactured by a better company than GW. I loved the idea. It was the setting more than the mechanics for me. If it re released in Terrinoth Im not sure I would buy-in.
I wanted my WHQ

I am not buying Silver Tower, nope sirreee
Warmaster! I had a couple armies for that, terrific rules system - the clever guys who designed the game left GW and wrote Bolt Action.
As for Silver Tower, in Australia retail it is priced at an insane $265 (!!!) - compare that to Star Wars Rebellion which is $170.
alexbobspoons reacted to this

Min / max number of unit types
in Runewars Miniatures Game
Posted
Hi all, any info on the min / max requirements of unit types?