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Everything posted by Hos
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Hi all, any info on the min / max requirements of unit types?
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Hi there, new to the lore of Terrinoth and thinking about painting my upcoming Daqan Lords army .... 1. do the Daqan Lords minis have to be painted primarily blue, are there factions or chapters within the Daqan with different color schemes? 2. is it ok to freelance, ie paint up in any color scheme eg Black Templars color in 40K
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oh please .... if Paratanni is a NPE then so are lists that have two or three x7 Defenders
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Hmm so what happens if you dial in a 2 march and a -2 turn ...
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Thanks everyone for the great advice!
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Oh my, the Defender mirror match in the top 4 was indeed a total shocker to watch. The final was terrific though, the flying of the Miranda - Corran player was fantastic to watch. Ion bombs, wow.
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I'm embarrassed to say I'm having trouble making the most of Fenn Rau. I either go in too early and get him killed for not much effect, or hang back too much and only going in when its probably too late. I'm also finding that range 3 with autothrusters and multiple focus tokens is not safe at all. Any advice to fly him more effectively will be greatly appreciated.
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Bossk party bus, with Latts + weapons engineer to reduce agility by one, might be an interesting combo, has anyone tried it? Bossk YV-666 VI mangler cannon 4-LOM Zuckus Dengar interial dampeners subtotal: 46 pts Latts YV-666 weapons engineer ??? subtotal: 36 pts have 18 pts to play with Could be more fun with a quadjumper as a third ship
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Great to see a new article up, looking forward to more
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Totally agree. Also get the feeling this game is becoming less a miniatures dog fighting game and more a deck building combo game ...
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I've run and seen others run deadeye on tie bombers with ordnance, so no, its not a stupid change /hands tissue box
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I like this too, very nice!
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Essen is on this week. I'm hopeful of a new article on FFG news, and some new info being revealed at the demo games.
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I love this ship, it is so much fun! Even more than flying Dengaroo. I have had success with this build: Asajj Ventress (37) Fearlessness (1) Dengar (3) Glitterstim (2) Glitterstim (2) Shadow Caster(3) Gyroscopic Targeting (2) total: 50
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Worst balanced ship in the game - Jumpmaster. What were the designers thinking giving a generic jumpmaster an ept slot. There are so many named pilots out there with no epts (even PS8 Horton Slam!) and this no name transport gets one. Then to rub salt in the wound, its has a great dial and a barrel roll. Facepalm. Its so badly balanced, its akin to Games Workshop designers writing special codex rules to favor their 40K faction.
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Definitely needs a -2 cost in in title like the tie x7
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Nothing! There's a local tournament on this weekend, prize is a shadowcaster. So didnt buy that, yet - I do want it. The other wave 9 ships aren't exciting me at all at the mo. Come on Heroes!
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Sorry for the dumb question, but if BMST is used on Dengar whilst in his front arc, will that trigger his pilot ability?
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Dengaroo has been a fun build, is the party over now with Black Market Slicer Tools?
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That was an enjoyable chat, thanks for uploading!
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I live in Australia, buying from the US always has a high postage cost, whilst anything from the UK (eg Book Depository, which has good prices for x wing) is always free postage. Why the difference?
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This thread is exactly what I was looking for as I'm tinkering with a list to squeeze a bomber in as a third ship to join Inquisitor & Countess. So I can go with Gamma Squadron Veteran, crackshot, homing missiles, EM, LRS or Gamma Squadron Veteran, deadeye, homing missiles, EM, GC Both 27 points. Tough pick. The crackshot one packs a punch but I worry about telegraphing my intentions ...
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in wave 10 when we can take 4 ties with Miranda, that'll be entertaining
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great post! I agree with your thoughts on the quest cards on being able to not accept any outcome and try again next action. Would like to know the reasoning behind it, as I think you should just lump the result -especially when you have the ability to exert to get a better result.
