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Everything posted by Hos

  1. thats quite nice! If the Rho's went down to Nu's, that'd be 6 points saved for an Adv Proton torp for Vynder ...
  2. So with the huge points decrease how viable are double shadowcasters now? I was thinking of messing with an escape craft for coordination, something like version 1 - with a bid (70) Ketsu Onyo (2) Zuckuss (6) Shadow Caster (4) Rigged Cargo Chute (3) Fearless Points 85 (64) Sabine Wren (11) Maul Points 75 (28) Outer Rim Pioneer (2) Tactical Officer Points 30 Total points: 190 version 2 - with no bid aka "Hate filled Assaj" (70) Ketsu Onyo (2) Zuckuss (6) Shadow Caster (3) Fearless Points 81 (76) Asajj Ventress (11) Maul (3) Hate Points 90 (26) L3-37 (2) Tactical Officer Points 28 Total points: 199
  3. I'm sad to hear this news. I'm not super fond of the terrain rules (prefer the way other miniatures games handle terrain), and imho heroes are a bit too powerful, but its still a fantastic game. Twin dials is brilliant, and so is the way to avoid buckets of dice. IMHO what hurt this game was the two factions on launch, and the price. There should have been 4 factions on launch, one of which should have been Elves - so many people I demo-ed the game to when the game launched said game looks nice, but I'll wait for the Elves. And imho, the fourth faction should have been another popular race such as dwarves or orcs. The price! In Australia, a unit expansion was AU$45 each (X wing small ships are AU$28-30). So when I wanted to add a 2x2 cavalry unit to my force, $90! When I added a 3 x 1 crossbowmen unit, $90! L5R is a good ip. I would not be surprised if FFG launched a skirmish miniatures game for L5R in the future (there's already a couple skirmish medieval Samurai games about). If it had some innovations like Runewars did, I would probably give it a shot.
  4. I like Runewars, the models, the mechanics. There are a total of 3 people incl me, who play it in my city. When the game launched, we demoed it heavily in all 3 local gaming stores, and posted on local gaming groups facebook pages. Got lots of interest, no bites. So yeh, popularity of a game means a lot to me when contemplating taking something new up. Lucky you having a local scene for Runewars
  5. Jeepers, if you are that keen to play something where you can predict the initiative and without loads of dice, just play x wing, at least it's popular.
  6. Very interesting. My Runewars minis might see the light of day again!
  7. "After you perform an attack that hits, if you are evading, expose 1 of the defender's damage cards" If the defender has previously suffered crits and resolved them, such as Direct Hit, would one shuffle the facedown down damage cards the defender has, before exposing one of them. Or would you leave them exactly as they are, knowing that for example the second from the left is a Direct Hit and expose that one?
  8. Good thread! I've been debating adv sensors on Rexlar vs traj + proton bomb on Redline. I'm going to try both. As for third ship how about Sai for that coordinate action? (47) Lieutenant Sai Points 47 (44) "Redline" (9) Proton Torpedoes Points 53 (84) Rexler Brath (4) Juke (8) Advanced Sensors Points 96 Total points: 196
  9. Hi there I've been tweaking this list and down to two options for a third ship: Vynder or Rexlar. I feel there are pros and cons for both, tho the Rexlar one means losing a few upgrade cards to fit the defender in. Which list do you think is "better"? List A with Vynder (52) Soontir Fel (6) Outmaneuver (8) Shield Upgrade Points 66 (44) "Redline" (9) Proton Torpedoes (8) Advanced Sensors (5) Proton Bombs Points 66 (41) Major Vynder (0) Os-1 Arsenal Loadout (6) Adv. Proton Torpedoes (9) Proton Torpedoes (3) Fire-Control System (3) Advanced SLAM Points 62 Total points: 194 List B with Rexlar (52) Soontir Fel (2) Predator Points 54 (44) "Redline" (9) Proton Torpedoes Points 53 (84) Rexler Brath (4) Juke Points 88 Total points: 195
  10. Nice ideas! I prefer Redline with Adv Sensors tho. Do things like boost left or right, free target lock then 4K. Redline, Proton torps, Adv Sensors, Proton Bombs 66pts
  11. I can free up 5 ish points for a bid, but kinda thinking that itself is kinda pointless against another initiative 5 list who has gone hard on a bid - might be better spending a few points on a upgrade
  12. Hi all It seems to me that the only time you really want to win the bid is when initiative 5 aces are involved, whats a reasonable size bid?
  13. Oh i like that co-ordination on Redline! So Sai , Redline and someone else or two .... hmm ...
  14. I think you'd be better off dropping Rexler or Darth and squeezing in 2 x 50ish point ships, like gunboats or naked Soontir.
  15. Jumpmaster underpowered, bad dial and noone playing it in 2.0? Good.
  16. Totally! I want to try Palob next, who is cheaper and let's me try ion cannons and IG-88B (70) IG-88A (2) IG-2000 (5) Ion Cannon Points 77 (70) IG-88B (2) IG-2000 (5) Ion Cannon Points 77 (38) Palob Godalhi (4) IG-88D (3) Elusive Points 45 Total points: 199
  17. I've had a ton of fun running two brobots and 4-LOM. Minimal upgrades, but loads of hp and calculates. Going to try palob next. (70) IG-88A (2) IG-2000 (1) Crack Shot Points 73 (70) IG-88C (2) IG-2000 (1) Crack Shot Points 73 (49) 4-LOM (4) IG-88D (1) Crack Shot Points 54 Total points: 200
  18. still not seeing it being played much, as a unicorn player I was worried it would be
  19. Well there is already a great minis game for samurai skirmishes, dont really need an L5R one. But would be nice to use these new minis in it: http://www.warlordgames.com/preview-test-of-honour-the-samurai-skirmish-game/
  20. For Shinjo Scout you need to have at least 2 Way of the Unicorn in your deck, and you never play him if you're go second. The ideal scenario is you're going first, play Shinjo Scout with one fate, they play one character, you pass and play Sneaky. Then at the end of the turn, Way of the Unicorn and go first again. You already have Shinjo Scout out and first dibs at fated rings. If your opponent immediately passes, thats fine, they didnt play any chars and will need to rely on conflict characters. You play yours out, maybe that Battle Maiden that you normally wouldnt play out. Having these Way Offs in your deck also means Wielder is being good value for you.
  21. I have not been a fan of shinjo scout, but its been good with way of the unicorn (I'm running 2 x)
  22. I've been thinking about Vynder and a tie mini swarm...
  23. I can't get over how Vynder is only 6 more pts than Nu, wow
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