Jump to content


  • Content Count

  • Joined

  • Last visited

About Stompburger

  • Rank

Recent Profile Visitors

1,510 profile views
  1. Some missions allow heroes to retrieve tokens by spending movement points. I have 2 questions about this: 1) Can you still retrieve the tokens using an interact? (while normally not as good, it matters for abilities like Mak's Expertise or Onar's Brute Strength, as well as the Grappler Arm supply card) 2) If you gain movement points outside of your activation, can you spend those to retrieve a token? (also posted to bgg: https://boardgamegeek.com/thread/2262689/retrieve-using-movement-points)
  2. Hmm, I guess that discussion did end with people deciding the other way. Though that's clearly not what's intended in the case of J4X's extra activation, and don't think it's what's intended for Loku or the Rancor either, though that could be wrong. I would argue that if you don't want to allow J4X to activate twice per use of Mechanical Master (which would probably be way too strong), then you have to be consistent and disallow any of these start OR end abilities from being used twice. I do wonder if there's a case out there that makes it clear which one is intended.
  3. I think this is correct. I believe there was a ruling on Loku's Set Your Sights (another "at the start or end of your activation" ability) that said it could only be used EITHER at the start or end. I believe your interpretation is correct that all abilities that have an OR would follow this rule.
  4. It is one specific set of cards that makes a full list.
  5. Ban it and reduce the cost of each member of Spectre Cell so they're actually competitive (as needed). OR print a new upgrade that gives the same benefit, but only if you're NOT running any Spectre Cell groups 😁
  6. Haha true, if it's not official it doesn't really matter 😁. It does make some sense to distinguish Rebel Troopers from Hired Guns too.
  7. I like that fix for Rebel Troopers, but isn't Going Down Fighting just Parting Shot? I think the normal practice is to name abilities with the same effect the same name. But there may be exceptions to this that I haven't noticed.
  8. The heroes become incapacitated, and incapacitated heroes cannot have conditions.
  9. What heroes were the Rebels using, and with what items? It may just be that the Rebels have a very strong team and are outfitted well, which can break pretty much any mission.
  10. That does sound pretty rough. In my campaigns we've always found rNexus to be particularly annoying blockers. That's why I try not to bring them unless it's thematic, even though they're really effective 😋
  11. Ah okay. Well, with only an officer and a Death Trooper removed it looks like they were already struggling a little, so they were probably already a bit demoralized... 😁
  12. How did you have enough threat to deploy it round 1? Or did you deploy it at the end of round 1?
  13. I don't really have anything to add to this discussion (though I hope we get some more beasts too!). It's just that I noticed we were at 99 pages of Imperial Assault gripe & hype and wanted to help push it to 100 ?
  14. I think the fact that you get to choose reach or cleave would be a fun part of the Electrostaff if it was a real choice. If you can set it up so that you don't need the reach (as Shyla often can) then you just pick the cleave. It seems like you usually only use the reach if you have to. So you could make the cleave weaker by making it Cleave 1, as you suggest, or you could make it weaker by making it -(1 or 2) damage to the primary target and Cleave 2. Actually, that would make it kind of like Maul's attack. Maybe you could even give it Reach + "When you declare an attack, you may remove one die from your attack pool. If you do, this attack gains: Cleave 2"
  15. That's good to hear! What changes have you seen so far?
  • Create New...