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Everything posted by DojiZanza

  1. Might you treat us to a brief synopsis? as I am rather curious as this point and am always looking for nifty NPCs to toss into my games.
  2. Yes, Thank you for pointing this out. I'm good and all with including some changes to characters and adding in homosexual relationships. But this specific change borks up the entire Triangle between Shoju, Kachiko and Hoturi. Not to mention the the now eradicated storyline involving Hoturi's Foxwife. And I guess this means that Kachiko doesn't trick HOturi into murdering the Previous Phoenix champ at Winter Court for "assaulting" her honor?
  3. There's a few that I would like to see altered/changed. As a disclaimer I have only played the card game for a few weeks like a decade ago. 1: Spider Clan being accepted into the Empire. This was a horrible idea in my opinion, leave them as a perverse mockery down below the wall. 2: Mantis Clan Absorbing and destroying the fluff of multiple Minor Clans. 3: Mantis Clan getting away with **** near everything they do. 4: Toturi Proclaiming himself as Emperor, Now I don't disagree with him seizing power to avert civil war, but I think and in My Rokugan, I believe he'd proclaim himself Shogun, activate that most ancient Title and rule as Regent until a suitable heir can be found or the Clan Champions can agree upon something. 5: Scorpion Exile. This just doesn't make sense... Lets take the shiftiest and most underhanded group in the Empire and just toss them over the hill and hope they stay there? 6: Apocalypses and Massive scale wars every other year or so...who the hell was left to fight come the Destroyer War? THe clans had been at war for ages. How did anyone find time to do anything? 7: Make some better Advanced Schools for the rest of the Clans, seriously the Mantis get so many, same with the Crane. 8: Improve the quality of the Minor Clan schools as most of them are kind of ****.
  4. Perhaps my favorite "What the..." moment comes out of the RPG, 2nd Edition "Legacy of the Forge". There's a artifact or some nonsense that is being guarded by an Oni. An Oni that doesn't think he's an Oni anymore and worships Amaterasu (sp). OH and the big kicker was that the Oni was summoned by the Kitsu family to guard said object. Not secretly either, it's found in a scroll detailing the whole summoning and all that.
  5. If I remember correctly, the Wasp Family was Originally Ashinagabachi before absorption into the Mantis (Something I disdain heavily). But now that I think on it yeah, most of them are just "Animal Clan" Right out of the gate. In my games so far I've only ever made 1 Minor Clan, the Tiger Clan and it was a end of game reward for my players who had busted ass for 18 months as Magistrates juggling a lot of stuff. Was a Kitsu Samurai-ko trained as a Matsu and a Hida, trained as a Hiruma, who did Hida stuff who got married and in lieu of their services and proactive nature against the minions of Jigoku were granted leave to form a clan. They chose to be the Tiger Clan, family of Kenzo (as that was the Hida's first name).
  6. A few house rules that have evolved out of my group. All Characters are granted the skill Lore: Clan/Affiliation/Order equal to Half their IR rounding up. This is to represent that they were raised among their clansmen and have some semblance of knowledge of their clan's ins and outs. Different School could make this a bit tricky as the character would've have spent more time with a different clan than their own, I suggest having it refer to the clan they spent the most time with overall. Number of Kata active equal to your Insight Rank. Haven't had a problem with doing things like this, I just didn't like how kata required to be activated.
  7. 1: Consolidate all the fiction to a full books/novels or a 'History of Rokugan' type thing. Do some Novels of the major story arcs and the like. 2: Get a consistent art style for the artwork, and keep Genzoman away from it all. 3: Some form of video media, either Animated or Live Action. Preference for Animated. I think someone made mention of a Clone Wars type series for it. Totes down with that idea. 4: Rewrite the timeline from the end of the Coup going forward. No Mantis Great Clan (at the least none of this absorbing and destroying the Fox, Centipede and Wasp) Keep the Spider Clan as a twisted mockery in the Shadowlands. 5: Get CD Project Red to helm a Video Game adaptation (Can you imagine Witcher 3 in Rokugan?) 6: Launch of a Series of L5R Themed Pogs. They died before their time and we should bring them back.
  8. My choices are purely out of the RPG as the area I'm in never had a CCG following. Overrated: Hida Kisada. Up until the Clan War and the letting the Shadowlands through I was good with him. Rather liked him. Then he just went '**** it, demon army'. And somehow ends up as a Fortune out of the whole deal. Though he is tied with Yoritomo as well (Uber fanboy superpowers). Underrated: http://l5r.wikia.com/wiki/Shosuro_Mukaithis guy is fairly awesome, Wish there was more of him.
  9. In order of questions: 1: There is, most of 4th edition to my knowledge is post 1200. 2: Several both official and fanon. There was a trio of books Kyuden Kakita, Seppun and Akodo/Ikoma that were for Winter Courts. Also a few others of the Fanon variety that cover Kyuden Hida, Moto and I think a couple of the minor Clans. 3: The culture is heavily important, I suggest using the Young Samurai's Primer, should be able to find it online rather easily. 4: Personally I disagree with them being part of the Great Clans, I've always liked using them as a steadfast villain group down in the shadowlands as a perverted mockery of the Empire. 5: Get some people to help out with being the NPCs.
  10. 4th Edition. Some of these were taken from the old AEG forums, I do not remember the original Author/Poster so I do apologize. 1: Everyone gets Lore: (Their Clan/Monastic Order/Ronin) equal to One half IR rounded up. I let it count towards their Insight since I hand out XP very rarely. 3 Years and they're IR 7 on average. 2: Let dice pools exceed 10k10, as I personally like the feel of rolling something like 18K11. Just feels more awesome and fun. 3: If something is roleplayed out with a PC learning the skill, working the NPC into an Ally or whatever I tend to give a decent reduction in cost for the work put in. Exceptional Roleplay may generate it for free. For example had a player spend 5 months of gaming deepening his understanding of History, now that is 5 real world months, 20 sessions of making a point to be in a library, talking to scholars, reading books etc... So I gave him two ranks to start him off. Every PC at my table has done similar to varying degrees of intensity. All are good with it. 4: I do use the Little Truths Hit Location rules as called shots had been getting called all the time and it was a solid rule set to use. Also I use their Crafting mechanics as well. 5: Unspecified bonuses for Players who actively roleplay out speeches or haiku or attempt the artwork their character is doing rather than immediately resorting to the dice. They still have to roll afterwards. Barring one instance where a former player's Hida delivered a stunning speech about duty and honor that left the majority of the table in tears, I figure if I'm completely unable to hold it together after a speech they've earned the win. 6: If you chip in for dinner you get a void point for the session. I'm a cheap broke bastard, I make no apologies. 7: Gave Jitte and Sai's a free raise towards Disarming since that's the intended design and purpose of the weapons. Can't think of anything else off the top of my head.
  11. Looks interesting. Whats the Daimyo Project PDF by the way? it sounds intriguing.
  12. The Mantis one got me, almost choked on my coffee.
  13. While I am very aware of the unlikely prospect of a Mirumoto making it that far due to Roleplay restrictions and such, the name of the game was mechanics. Counting in Roleplay I completely agree that the Lion are the perfect choice, with maybe the Crane as a good secondary choice.
  14. While mechanically the Phoenix Shugenja are impressive, I would counter that the Dragon would be a better choice to utilize as the Right hand of the Emperor. Their standard Bushi school offers up a decent Armor TN boost, they're resistant to offensive magic while easier to enhance with helpful spells. They end up with a greater number of attacks than most other schools can rise to. The Kitsuki are perfect to ferret out those who are attempting subterfuge against the Imperials in the Courts and can make competent scouts. Their Shugenja while lacking the direct fire power of the mighty Isawa, have a mechanical advantage that may have been overlooked. They can make potions, these can be handed out to others, which can temporarily drastically increase the number of spell effects they can unleash, albeit for a short span of time. The Togashi order are a dangerous bunch if one looks at them purely in mechanical terms. They can fill almost any role needed with the proper tattoo choices, they're Unarmed and Unarmored Specialists which means they will never be unprepared for combat and since we're tossing roleplaying aspects out the window there's not a **** thing stopping them from dropping a Phoenix and Ocean Tattoo on every single Bushi in the clan, which allows them to rise back from the dead and be instantly refreshed.
  15. 100% with you on this one man. Every campaign I've ran since 2006 has started with the Topaz Championship. In my opinion it's the best Module to kick things off with. Though I always fluff up the rewards for those who don't actually win the Coveted Title and I tend to run the 2E version, I just think it is cooler to have a Fortune bless the Party. But onto Cray's questions. Disclaimer, I know some of the things i'll suggest have been suggested already but they're good solid things to do so bringing them up again isn't a bad thing. 1: Figure out the Game you want to run and communicate with your players on that end. I tend to run Mixed Clan Emerald Magistrates as I love the interclan roleplay opportunities it brings about. But you have to make sure everyone is on board with what you're wanting to do. Also, might be a hard one to figure out, but also decide how long term of a game you want to do and adjust Awards appropriately otherwise they'll end up over/under powered. 2: Do what you're doing right now, ask other GM's for help, never underestimate peer support and never ever feel bad about needing to reach out for assistance. 3: Keep some crib notes on your PC's. Health, Armor TN/DR. Attack and Damage rolls. I also suggest listing some of their more important Advantages and Disadvantages. 4: Develop or steal some basic Challenge/Focus/Strike scenarios to fill in downtime. 5: Don't over work yourself on planning and preparation, if you find yourself stuck go and check out some Modules and see if there's one you can work into the plot with minimal work. 6: Steal Everything you can. Maps, Plots, NPCs. EVERYTHING. Every little thing you don't have to build and design on your own frees up your brain to concentrate on other things. 7: Plan scenes that showcase individual players, ideally revolving around a skill they specialize in or something major with their clan. 8: Use the Canon as guidelines, not hard and fast rules. Let the players be able to change the course of history (if it's reasonable). 9: Resist the urge to say no, let the Dice decide whenever possible. That's about all I got at the moment.
  16. What was your favorite game you played? Either the full campaign or a specific story arc. Who was your favorite character? I'm currently on hiatus from running my Campaign...after 3 years it begins to wear on ones mind and creativity. So I'm hoping to get a bunch of us going on a nice nostalgia binge to try and rev up those juices once more. If so desired I can share some tales from my table as well, fair is fair after all.
  17. Aside from the Character i've been dying to play for years but can never ever find someone willing to actually run L5R for me? I'd have to say it's a tossup between Ikoma, Rezan and Hida O-Uchi. With an Honorable mention for the Seppun out of the Second City box set, the guy whose acclaimed as a great and wise political mastermind when in reality he's not and is just utilizing common sense. As far as the CCG goes...never played it, I live in a fairly small hick town and MTG rules the land.
  18. As Always Okuma your work is amazing and wildly appreciated. Am gearing up to send my players into the Ivory Kingdoms as part of the first invasion wave. The Schools will be incredibly helpful man. Keep up the good work.
  19. Glory and Honor losses for all. As the good Bayushi has suggested punitive assignments are always a good method, personally i'd stray from the Twenty Goblin winter...but that's just me. I would have something with a bit more Social backlash as an assignment. Such as...helping the Kasuga clear out some Ratlings/Ronins/Bandits/Maho Tsukai out of the sewers. My players had once let a suspect go due some compromising information that was had on the Dragon in the group, three sessions of wallowing around in filth and the dark later and they decided that their duty was more important than their honor or standing. If doing the sewer idea don't forget the build up of gasses that make things like Torches or Fire Spells a truly bad idea.
  20. Sorry I haven't replied in ages, wanted to thank everyone for their assistance.
  21. I'm like the idea of a minor drop in XP cost for a decent TN roll. Does anyone know the name of the Advantage that lets you memorize spells off hand? I can probably track it down on my own but I am an admittedly lazy GM as I work best in a deadline induced panic.
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