Isildurs8
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Posts posted by Isildurs8
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Apparently i cannot post images yet, so here is a pinterest link - i hope that is allowed...
My version of the T-65 AI. Not changed a lot, so hope it is useful to you. Working on the others. This is for my version of Hunters going to be called "Empire in the Autari Cluster" for a worse acronym, which will have more player controlled Tie/Ln, and controlling AI Ties (some mission arcs will be very Tie/Ln heavy). Let me know if you want any changes.
Liking the Hunters BTW, good luck with testing.
Rights for the backgroun image are owned by the creator of the AWESOME Heroes of he Autari Cluster.
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Hello all, first post, hopefully of many.
So i have been running a HOTAC campaign for a while and have to say that Josh has done a fantastic job!
I have been reading this forum and trying to comw up with a way of running an Imperial campaign... I really like many of the ideas here, and particularly the plot arcs and the idea of using the Gozanti.
The ideas trhat i will use to try to make this work;
Rebel AI ships will be mostly Higer PS that the players. A lot will be elite, this will make the AI more dangerpus and need fewer ships.
Imperial will still have AI allies on many of the missions, Players will fly along side Tie swarms.
The inclusion of Tie swarms gives the option to allow players to fly in Elite ships like the Tie/D, interceptor or Phantom, but also allows players to take an alternative role as a tie wing leader, with some edited EPTs to become a super howlrunner and actually give the swarms direct orders.
I envision this working that any player can overide friendly PS1 AI target priorities(at range 1-3), but a player in the same ship type (as the PS1 AI ship) who starts the turn in range 1 of that AI can select its manuver (as it will always be PS 1 this is not too broken) and actions etc. This allows elite Tie/ln players to use the Chaff as meat shields etc.
However i was also thinking;
XP only spent on EPTs and PS. Mods and new ship unlocks are given to the squdron for "free" for completing certain numbers/certain missions.
Players have a choice of ship be for each mission, and can choose any they have unlocked and equip them with any unlocked mods (limited by PS), but cannot change their EPTs (not sure about this).
Ships and Mods can be lost for failed missions, and death only ever affects EPTs and PS, though PS is cheaper for Imperials, oh and i might not limit EPTs to the PS of the ir former owner... and rejig some like wingman, swarm tactics etc...
Let me know what you think, I'll post siome e.g.s when ready.

Hunters of the Aturi Cluster- Imperial mission playtesting and design
in X-Wing
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Darn forgot to add the stats... Will edit and add at some point...