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brupl

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  1. I've really come to dislike Jonus, for his auto rerolls. and Darth Vader (crew) auto damage. Also, alpha strikes. It's just boring.
  2. brupl

    Attacking a ship at range 0, attack range 1

    So, what do you think If arvel crynyd's attacking an enemy ship at rage 0, that is inside his firing arc at range 0, does he roll 3 attack dice? 2 standard plus a range 1 attack die? Please say yes. The opposite seems illogic to me.
  3. brupl

    PSA: no public MathWing / ship evaluation for X-wing 2.0

    Needless to say, there's far less flaws in the reasoning behind the 'religion of' Darwinism then flaws in the reasoning behind the existence of an omnipresent yet undetectable being. In other words: The 'plenty of glaring scientific problems' are much more numerous in the Creationists worldview. Hence: the scientific view = the Darwinist view. On topic: @MajorJuggler brought science to a science fiction miniatures game. If that's not (Neil Degrasse Tyson) level cool, than I don't know what is. I welcomed MJ's sciencing, and regret his departure, although it's extremely understandable. A 'Thank You, MJ' seems in place.
  4. Why do you choose Hera as the VCX pilot instead of Kanan?
  5. brupl

    "Green Arrow" list

    Hi, Great list, but I have one question after playing with it 3 times in a row: Since you focus evade most of the time, wouldn't it be better for the A-wings to have stealth device instead of hull upgrade? Aren't the odds of survivability more in your favour if you have 4 evade dice, a focus and an evade token (until one attack hits). In the end, a hull upgrade is exactly the same as one extra evade token per A-wing in the entire game, no? What do you think? Regards
  6. brupl

    "Green Arrow" list

    Hey everyone, I ran the green arrow list (4 X GSP + PTL + Hull upgr + Awing test pilot + refit + wingman) three times against the same list: Decivador + Omega Leader (Juke, Comm relay) + the Inquisitor (Tie v1, Autothrusters, PTL). and I had some great fun playing the A's! In the first game I finished the decimator in the third round (2 direct hits... After that my dice were hot and his green dice were really really disappointing, so the inquisitor and omega leader bit the dust rather quickly. 1-0 The second game was disastrous for the a-wings. The match was over in half an hour: I foolishly kept K-turning, thinking that I could outmaneuver the Inq and Omega leader... Not by a long shot. So by then it was 1-1. Third game was a true marathon. It lasted for about 2 and a half hours(!). The Decivador died soon, leaving my 4 A's on the board with 2-3 hull each (one with 1 shield as well) . But Omega leader is a bastard, and the Inq could almost alway manoever out of arc of one or two a's... One by one my A's exploded into oblivion. This went on for almost 2 hours. Omega leader had 1 hull left, the inquisitor as well. It was a very very tight game and we both flew really well. I kept forgetting wingman though... 1-2 My opponent noted that stealth devise could be an interesting alternative for the hull upgrade. Since I focus-evaded almost every turn, this could have saved me more than 1-2 damage per ship... Any thoughts on this? Regards, Brupl
  7. Why does the Kanan crew revolutionize the Outrider's dial? It helps other ships, but not the ship Kanan is on, or am I reading this card totally wrong? "Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship." Still an interesting build though! Thanks!
  8. brupl

    Competitive list with VCX-100?

    The initial reason I put Chopper in there was because of the triple toilet seater list at PS3. BUT since they just have to focus instead of locking a target (because of Deadeye), this is indeed a 'waste' of points (still, the stress bump is a nice feat to have on a big and manoeuvrable ship like this). Tactical jammer was filler so it's gone, gone, gone. So: Lothal Rebel without Tactical Jammer it is! Thanks, Wurms! About losing Dash: He really is a powerful combo with Hera... I've played 2 matches where the 5k on an asteroid with a previous target lock from FCS made a big difference. Also: this makes the ship/list feel like a bit more atypical/custom. How do you feel about the Auto Blaster Turret on the VCX? How many times would I use it if my manoeuvre dial is broadened up with Dash, Hera and FCS? Or is the threat towards the aces big enough to see this as a solid 2-point investment? It would be the first time I'd run this turret on the VCX: luckily (or unfortunately) my previous matches were not against the highly manoeuvrable aces, so my experience with it is non-existing. The worst enemies out there now, are the triple toilet seater and the aces, so I really need a build that can handle both... As are we all, of course Regards.
  9. brupl

    Competitive list with VCX-100?

    More leaning towards the first list then, thinking about losing the Tactical Jammer and the auto thrusters on the A-wing to swap the Z95 for an extra (thrusterless) A-wing. Quite versatile/annoying and I like the extra evade die and improved manoeuvrability. Question is, do I need the extra blocker if I already have a controller in my team? Also liking the extremely manoeuvrable VCX. That 5K-turn is amazing, especially when paired with Hera... HAMMER PS4 VCX-100 Chopper: 45 Pts Fire Control System (no actions needed to acquire target locks, stress doesn't hurt me as much) Autoblaster Turret (aces are afraid of the range 1) Hera Syndulla (so I can manoever freely, stress doesn't hurt my manoeuvring abilities) Dash Rendar (so I can manoever freely, landing on asteroids is a lot less scary) => extremely manoeuvrable ship that doesn't suffer (much) from stress or from asteroids. BLOCKER PS1 A-wing prototype pilot: 17 Pts Chardaan refit BLOCKER PS1 A-wing prototype pilot: 17 Pts Chardaan refit CONTROLLER PS2 Y-wing Gold Squadron Pilot: 26 Pts Twin Laser Turret BTL-A4 Title R3-A2
  10. Hi guys, There's a store championship or tournament in two weeks in my local store and I'm wondering if I could build me a competitive list which would include the VCX-100. I prefer at least 4 ships in my builds, it makes me feel like I am more in control than an opponent with a 3 ship build, mostly since I've played a lot of games with Paul Heaver's XYYZ list recently. There are a couple of builds I came up with: 1. With the Stresshog - total 100pts HAMMER PS4 VCX-100 Chopper: 45 Pts Fire Control System (no actions needed to acquire target locks, stress doesn't hurt me as much) Autoblaster Turret (aces are afraid of the range 1) Hera Syndulla (so I can manoever freely, stress doesn't hurt my manoeuvring abilities) Dash Rendar (so I can manoever freely, landing on asteroids is a lot less scary) Tactical jammer (I had 1 point left, maybe good to protect my Y wing in the first rounds of shooting if I positioned it wisely) => extremely manoeuvrable ship that doesn't suffer (much) from stress or from asteroids. BLOCKER PS1 A-wing prototype pilot: 17 Pts Chardaan refit Autothrusters CONTROLLER PS2 Y-wing Gold Squadron Pilot: 26 Pts Twin Laser Turret BTL-A4 Title R3-A2 ANNOYING FILLER PS2 Z-95 Bandit: 12 Pts Overall feelings: - I think this list leaves me relatively vulnerable towards the all-powerfull Aces. - Don't know how it would fare against the much feared Triple Toilet Seater list. ---------------------------------------------------------------------------------------------------------------------------- 2. With Jake Farrell - total 100pts HAMMER PS4 VCX-100 Chopper: 45 Pts Fire Control System (no actions needed to acquire target locks, stress doesn't hurt me as much) Autoblaster Turret (aces are afraid of the range 1) Hera Syndulla (so I can manoever freely, stress doesn't hurt my manoeuvring abilities) Dash Rendar (so I can manoever freely, landing on asteroids is a lot less scary) Tactical jammer (I had 1 point left, maybe good to protect my Y wing in the first rounds of shooting if I positioned it wisely) ACE 'HUNTER' PS9 A-Wing Jake Farrell: 28 Pts Push the Limit Veteran Instincts Chardaan Refit A-wing Test Pilot Autothrusters BLOCKER PS1 A-wing prototype pilot: 15 Pts Chardaan refit ANNOYING FILLER PS2 Z-95 Bandit: 12 Pts Overall feelings: - Jake is not the best Ace Hunter... - No auto thrusters on the A wing prototype pilot... - Don't know how this list would fare against the much feared Triple Toilet Seater list... - I could dump the tactical jammer on the VCX-100 to have a total of 99pts, so I could pass the initiative towards the opponent to make sure Jake moves last. ---------------------------------------------------------------------------------------------------------------------------- Another alternative to prevent the triple toilet seaters from target locking my ships, is to have another A wing blocker in there, maybe... I do like A-wings though, so I wouldn't mind So, which of these list would you guys prefer? Momentarily I'm tending toward the (more balanced) first list, although I really like the dual A wing setup. And Jake is such a fun pilot to fly. Thanks! Brupl
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