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sf1raptor

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Everything posted by sf1raptor

  1. Thanks. I ended up trying one more time and got it loose. I think you’re right about why it’s so tight.
  2. So, just got the Lando’s Falcon expansion, and ran into an issue. The Falcon and Escape Ship have a really tight fit, and I can’t pull them free. Has anyone else had this issue, and know how to fix it?
  3. Not just you. Put in some stuff I wanna buy (starter and scum/rebel conversions) but I still have access to cards in, say, the new Millennium Falcon pack. It doesn’t seem to have an indication of ownership either.
  4. I don’t know if this is just Bossk or all the YVs, but when I was going through the app, neither Greedo or AT-1(?) would show up. Are they simply not allowed on the YV-666s or Bossk, or is this a glitch?
  5. Glad you like them. If you do test them, mind saying how they do?
  6. Sorry for the late reply. I made them using Strange Eons, and they're 100% compatible with 1.0. Only thing is they aren't game tested, but I've done my best to balance them and take into account all the possibilities. I put the cards up on Imgur to post them here, and can be found here: https://imgur.com/a/QP7Gy Also, sorry for some weird cards. the program didn't have reverse maneuvers.
  7. Always enjoyed a handful of the Uglies. Mostly the Y-TIE and Chir'Daki. Even made edition one cards of both ships, and would make edition two if Strange Eons would actually let me use the plug in. Great job on all those flying junk heaps!
  8. First, great model! Can't wait to see it finished. If you want, I have some Zeta-class cards in my custom collection you could use.
  9. Ok. I tried downloading the zip version but I still can't get it to work. Is there something special I'm supposed to do? I moved to folder to my Strange Eons file in Program Files.
  10. I can't get the actual customizing system to come up. I get this error: Uncaught TypeError: Cannot find function setPresets in object 0.0,1.0,1.0. at res://components/pilot-card/pilot-card.js:496 (createInterface)
  11. Exactly! I agree with this. I would have preferred a B-Wing analog, but I can understand why they would be forced to use a heavy bomber.
  12. Admittedly, it's pretty strange, but we have to remember one thing: The Resistance isn't a major force in the galaxy. I doubt the Rebels used Clone Wars ere vessels by choice. It was probably the one intact assault craft they could get their hands on. It'd be like someone actually using an early jet bomber as an assault craft (SU-27, A-10) Personally, I would have tried to scrounge one or two B-Wing MKIIs instead on creating Uglies, but I also don't know what they had.
  13. I personally like this fighter. Not really a design style we’ve seen in Star Wars before.
  14. Thanks for the feedback. I’ll definitely make some changes to wording and E1 Shara Bey. Wrench was basically R2 in appearance. He’s Rhys’ astromech in Starfighter.
  15. Well, finally got this done. My version of the N-1 Starfighter. As usual, I'd love to hear any comments and criticisms about this custom ship.
  16. Well, Rebels at least had a better handling then Clone Wars, and brought back some of Traviss’s ideas. Still, the Traviss idea of Mandalorians is the best.
  17. I had heard talk about ships being in reserve. Since I haven’t been able to watch any live streams or videos, could someone explain what this is?
  18. Ok. First a fix due to a misread. Skipray ability-Dar-2 Ion Cannon: When attacking with your forward arc, you may cancel up to three uncanceled hits or crits. For each result canceled this way, add one ion token to the defender. And hopefully the last new ones. R3-A4 pilot trades focus for calculate. R3-A4 crew, and Gooti Terez pilot have charges for convincing. YKL-37R has a bow tie turret arc. Ok. I think I’m finally finished with the E2 updates. As always, comments and criticism are welcome.
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