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About DanteStorm

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  1. Outmanouver doesn't work with dengar, performing a primary arc attack is different than performing a rotating arc attack while having it pointing forward (clarified on latest FAQ) for the same points I'd advise Expert Handling. I agree 4Lom is good, but he also gets alot more expensive alot faster. For 54 points I'd consider Kavil, he's one of my favorites. Kavil (42) Expert Handling (2) Dorsal Turret (4) Han Solo (Scum) (4) R4 Astromech (2) Total: 54 View in Yet Another Squad Builder 2.0 built like that, he can, if well played, throw 3 red dice with TL + Focus, have a green turn to easily clear that stress and stay in the fight, while also being able to rotate his arc/barrel roll and getting a focus at IN5. He's alot of fun, and alot more of a menace than people consider him. Another option for 54 points is Palob with title and something else, -1 less agility and 1 less token, plus 3 red dice with possible TL + Focus kinda seems mean. If you want to keep the Mist Hunter, zuckuss is fine, but i think FCS and predator is kinda redundant, FCS forces you to spend your action on a tl, and that takes awa the purpose of predator away, which is to have good mods with focus + reroll, dropping FCS for 0-0-0 should work, I've played a few times with the G1-A and to be honest I don't think it's the best use of points. Hope any of this helps!
  2. Love the website, it's really helpful, no need to be copy pasting every card into a file. Only bug I've noticed since last update is 0-0-0 shows up in duplicate.
  3. One of my favorite memories is going to Spanish Nationals last year, completely sure i was gonna lose all games, since Denym had just been nerfed and i had very few games with Twin Shadows (had also been completely trashed in a tournament the weekend before), and getting to second place. Another is in my first regional, and making the top 8 for 1 point of MoV with paratanis all over the place. Also where i got my first shiny dice. In all honesty, besides all the bad things V1 had, I have alot of fond memories of it, including the people i played with and met.
  4. So, in 2.0 Kavil's ability says: "While performing a non-front attack, roll 1 additional die." This means, if I have dorsal turret equiped, and have it facing forward, it's still a turret attack, it's just facing forward, so i still roll an additional attack die right?
  5. I'm really excited to try Nym, love that he got a combination of both his old abilities, but i hadn't been able to find a good squadron for him, seeing that you're having what seems to be quite some fun with Nym/Boba/Quad I might try it, with a few tweaks of course Only problem with outmanouver is that it doesn't work out the rear arc, so to make it work it'd probably be better if you flanked with Boba.
  6. In Boba, for 3 points, I think Fearless it probably the best talent, combo's well with his ability
  7. Sorry to be the one to tell you this, but daredevil is small ship only, so it can't actually go on boba. Love the nym/Boba combo though.
  8. Sorry if this has been answered before, but is the G-1A Starfighter (Mist Hunter) medium or small base? Thanks in advance for any answers
  9. Ok, so I've been silently admiring your work for a while now and I have to say I love it, the reaper and strikers, the Kimo, the hwks, the ties... everything looks absolutely amazing. And I also want to ask how do you make that "weathered" effect on your ships? Its very noticeable on the reaper, how he isnt just one shade of purple but several, I really like it and would love to learn, if you wouldn't mind giving me a short lesson of course.
  10. The new Collision Detector has 2 charges, when you overlap an obstacle while performing a decloack (or boost or barrel roll or perform your maneuver) you can spend one charge to ignore the effects of the asteroid until the end of the turn, meaning you can decloack Echo and Whisper over Asteroids, and even fall on them, for strategic purposes, without consequence. (falling on asteroids wont stop you from attacking because you ignore until the end of the round). Edit: Just reread the card and they don't specify decloack like the old collision detector, I'm assuming the decloack barrel roll and boost dont count as barrel rolls or boosts and if that's true, it's less useful on phantoms, but it's pretty neat that you can throw your self onto a rock to arc dodge or gain a better position and have no consequence.
  11. Seems ok, I think instead of the 2 cartel marketers perhaps something a little more efficient could he found, but Kiraxhz's might be good, I've always been very sceptical of them but the bullt in barrel roll is quite awesome. Also, you got a few costs wrong there, Han gunner is 4 points not 3 and HLC is 4 points not 2, also Jamming beam on Sunny would be useless. Jam tokens are now discarded at the end of the round, so giving a jam at ps 1 in the combat phase is not efficient, your probably better off with an ion cannon. To be honest not sure elusive is your best elite talent for krassis it helps in his defense but you want to be shooting out the back to get that reroll, and for turning you have the 1 turn + boost. Though I haven't tried the new firesprays (Or Firesprays in general, always prefered the Lancer) yet so I dont know if they actually need to pull red maneuvers. But there really isn't a better elite option so, probably might as well keep it. In my opinion, L3-37 is probably a better option than 0-0-0, it's a panic button you can push when your opponent rolls native hits. Also, 0-0-0 only actives at range 1 and you prefer to be far for your ion cannon. That being said, since you got your points off by a little you might need to change your list. Perhaps something like this?: Krassis Treliz (89 : 70 + 19) Marauder (3) Han Solo (4) Ion Cannon (5) L3-37 (4) Elusive (3) Cartel Marauder (40) Cartel Marauder (40) Sunny Bounder (31) Total : 200 No points for a cannon on sunny, I tried to keep the same ships, but switching the two cartels for 3 zs saves you 4 points, keeping the 6 attack dice, and if you lower L3 back to 0-0-0 you have points for Ion Cannon on Sunny. Sorry for the rant, hope any of it helps.
  12. So I was looking at the point costs and noticed L3-37 in the escape craft is 22 points, with a red coordinate action and an elite. If you give it tactical officer for 2 extra points that coordinate becomes white. That's a I2 ship coordinating friends for 24 points, that's the equivalent of 12 points in 1.0. I know she won't deal damage, and that she only has 4 health backed by 2 agility. But I think this could actually be really good, maybe along side Fenn and Guri. What do people think?
  13. Boba Fenn is something I'm looking forward to try and although I've made a version of it, I'd love to know how that one, who managed to win agasint a swarm, was kitted out. Would you be so kind in sharing the list?
  14. What do you call a team of emperors? A palpa-team
  15. Not sure if I should post this here or in the main forums but I'll post it here and if I get screamed at I'll change it to the main ones. So I've been making 2.0 custom pilot cards (for personal use only of course) and since I can't draw to save my life, I need images from other people. Usually I've been using their crew cards image. I'm only missing two, L3-37 and Scum Han, but I can't seem to find the images from their crews (Gunner in han's case), I was wondering if anyone knew how to get acess to them, with high definition, or to good drawn images of these characters. Again these are for personal use only. Thank you for any assistance.
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