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PNGtroll

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Posts posted by PNGtroll


  1. 1. Wasteland: (a) This was drawn on the Oasis along with another card. We discarded the other card that was drawn at the same time. Correct?

    (b) Does it stay on the space? Does it affect any future cards that are drawn on the same space or adjacent spaces?

     

    2. Suleiman's Seal: Is this a card that you can take with you and use at a later date, or does it only affect the space where you draw it? If the former, what is the point of the discard instruction on the card?


  2. I notice the recommended ages on fantasy games is often pretty high (14), but in Talisman's case this seems way too high, providing an adult can help out.

     

    It's not the gameplay difficulty, more the creepiness of some of the cards. My 10yo found the Ogre too yuck to look at. How well do your kids handle vampires, liches, etc.? And for some parents, are you comfortable with your kids being exposed to such things at a young age?


  3. My just-turned-10yo has been playing Talisman DE for a while now. This is a good "try before you buy" option.

     

    Over the last couple of weeks it's been school holidays and finally we've had some time together without The Magpie (aged 3), so we at last broke out the IRL board. The first few times we played base game, Dungeon, Frostmarch, Blood Moon. I haven't played tabletop since 2nd Ed. (and that was a loooong time ago), so Blood Moon was new to me. 10yo had no trouble at all with the mechanics and he's pretty good tactically (just needs a bit more killer instinct to go for the win). It's his aging mother who keeps forgetting her special abilities and objects :-P We found the whole lycanthropy thing a bit ho-hum but we love the Blood Moon cards and the day/night switch. Today we removed Blood Moon and shuffled in Firelands -- I think we'll need a bit more practice with the fire tokens and keeping track of which cards get bonuses, but again the kid had no trouble keeping pace with the adult.

     

    Our 7yo usually needs things read to him and we prompt him about good options, but he can hold his own as a player too. I'd take either of them as competition over their super-cautious father ("Don't go to the Tavern AGAIN!").

     

    Timewise, we had a cut-off of about 2 hours each time due to the imminent return home of The Magpie. That wasn't enough to complete the game with a 'real' ending, even with only 2 players. However, the nature of the game is that it's heaps of fun even if nobody formally achieves a win.

     

    Short version: buy the digital version and let your nephew try that out. If he likes it, invest in the tabletop game and as many expansions as you can afford.

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