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Numenor

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Everything posted by Numenor

  1. This list has a good match up against aces and is also just an all around strong list if you can stretch out games and avoid jousting, I just beat a 2 U-boat + bumpmaster list with this last night without losing a ship by denying their actions and not letting them fire more then one torp a turn. This takes some practice but It's probably my favorite list at the moment. Poe Dameron — T-70 X-Wing 31 - Veteran Instincts 1 - R5-P9 3 - Autothrusters 2 - Ship Total: 37 Gold Squadron Pilot — Y-Wing 18 - Twin Laser Turret 6 - R3-A2 2 - Ship Total: 26 Miranda Doni — K-Wing 29 - Twin Laser Turret 6 - Tactician 2 - Ship Total: 37
  2. I can tell you any lists with arc dodgers and/or burst damage will give this list trouble. I've run a couple different versions of the Kannan/Biggs - Kannan/Stresshog - Hera/Han Solo lists and arc dodgers are the VCX's biggest weakness, especially if you are running autobalster turret.
  3. Thanks, really useful stuff. I may try BB-8 on Wes with IA to try and keep him in arc and alive a little longer. It really is a shame you can't take autothrusters on him... Mangler canon + FCS is probably better I'm going to try out the torps tomorrow just to see how it goes but the feeling I'm getting is that Ten Numb isn't enough damage + survive-ability to do what I'm wanting him to do. I'm pretty new to the game and really only have rebel ships so far so I'm just trying to make a list that can work against aces and u-boats, seems tough...
  4. Gonna bump this couse I am hoping to play this tomorrow and hoping to get feedback before then!
  5. List So the general idea is to abuse Wes Janson's ability to strip tokens from enemy ships to stop U-boats from alpha striking as effectively and then keep one of them pinned down by the stresshog while Ten Numb dishes out the kind of damage that the U-boats only wish they could do. The same idea also works against Aces except this time it's Ten Numbs pilot ability that really shines by giving you a guaranteed crit against unshielded ties and a guaranteed hit against ships running stealth devices. Wes Janson - 33 - Striping focus from U-boats and dodge tokens from aces as well as making use of Guidance chips to pile on the damage Adaptability - 0 Proton Torps - 4 Guidence Chips - 0 Ten Numb - 31 - The damage dealer, you get one guaranteed crit which should do work against stealthy ships and aces as well as melting ships that have already lost their shields. Adaptability - 0 Extra Munitions - 2 Proton Torp - 4 Guidence chip - 0 Gray Squadron - 20 - Another tool against aces, and a straight up solid workhorse for this list. Really under costed for what it does in my opinion. TLT - 6 BTL-A4 - 0 R3-A2 - 2 So should I be changing out Proton on Wes for a droid + IA and what droid? Anything you would switch up or replace? Do you think this list or a list like it could be competitive and what do you think it's biggest weaknesses are?
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