Numenor
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Everything posted by Numenor
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This list has a good match up against aces and is also just an all around strong list if you can stretch out games and avoid jousting, I just beat a 2 U-boat + bumpmaster list with this last night without losing a ship by denying their actions and not letting them fire more then one torp a turn. This takes some practice but It's probably my favorite list at the moment. Poe Dameron — T-70 X-Wing 31 - Veteran Instincts 1 - R5-P9 3 - Autothrusters 2 - Ship Total: 37 Gold Squadron Pilot — Y-Wing 18 - Twin Laser Turret 6 - R3-A2 2 - Ship Total: 26 Miranda Doni — K-Wing 29 - Twin Laser Turret 6 - Tactician 2 - Ship Total: 37
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I can tell you any lists with arc dodgers and/or burst damage will give this list trouble. I've run a couple different versions of the Kannan/Biggs - Kannan/Stresshog - Hera/Han Solo lists and arc dodgers are the VCX's biggest weakness, especially if you are running autobalster turret.
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Wondering what people think of this list (Wes, Ten Numb, Stresshog)
Numenor replied to Numenor's topic in X-Wing Squad Lists
Thanks, really useful stuff. I may try BB-8 on Wes with IA to try and keep him in arc and alive a little longer. It really is a shame you can't take autothrusters on him... Mangler canon + FCS is probably better I'm going to try out the torps tomorrow just to see how it goes but the feeling I'm getting is that Ten Numb isn't enough damage + survive-ability to do what I'm wanting him to do. I'm pretty new to the game and really only have rebel ships so far so I'm just trying to make a list that can work against aces and u-boats, seems tough... -
Wondering what people think of this list (Wes, Ten Numb, Stresshog)
Numenor replied to Numenor's topic in X-Wing Squad Lists
Gonna bump this couse I am hoping to play this tomorrow and hoping to get feedback before then! -
List So the general idea is to abuse Wes Janson's ability to strip tokens from enemy ships to stop U-boats from alpha striking as effectively and then keep one of them pinned down by the stresshog while Ten Numb dishes out the kind of damage that the U-boats only wish they could do. The same idea also works against Aces except this time it's Ten Numbs pilot ability that really shines by giving you a guaranteed crit against unshielded ties and a guaranteed hit against ships running stealth devices. Wes Janson - 33 - Striping focus from U-boats and dodge tokens from aces as well as making use of Guidance chips to pile on the damage Adaptability - 0 Proton Torps - 4 Guidence Chips - 0 Ten Numb - 31 - The damage dealer, you get one guaranteed crit which should do work against stealthy ships and aces as well as melting ships that have already lost their shields. Adaptability - 0 Extra Munitions - 2 Proton Torp - 4 Guidence chip - 0 Gray Squadron - 20 - Another tool against aces, and a straight up solid workhorse for this list. Really under costed for what it does in my opinion. TLT - 6 BTL-A4 - 0 R3-A2 - 2 So should I be changing out Proton on Wes for a droid + IA and what droid? Anything you would switch up or replace? Do you think this list or a list like it could be competitive and what do you think it's biggest weaknesses are?
