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Evil Anvil

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  1. I hope it's not a complete reprint. I do think it would be helpful to GMs to have a central location to summon good guys and bad guys. Any hope for more adventure modules?
  2. I'm fascinated by the city of Iziz on Onderon, from the AoR Beginner Game and Web-published Operation Shadowpoint. Imagine a large city surrounded by hostile jungle. Further, the Legends encyclopedia has a lot to offer on Onderon.
  3. Wishful thinking: Options to purchase the .pdfs. I understand why this not realistic, but it would certainly be beneficial to those of us on the go. More dice options, what I mean is, can they license their symbols with a company like Chessex? I have had to go repaint symbols on my dice from time to time, and I know this may potentially flaw their probabilities. Out group of eight really enjoy the adventure modules. I take and tweak them, but I love having some bones to hang meat.
  4. As a new GM still digesting all the rule supplements and hosting a mostly elementary audience, I often struggle in drafting my own material outside of the published adventures. Meanwhile, I have been reading Marvel’s 2015 reiteration of Star Wars comics for inspiration, and I had an epiphany I wanted to share. Has anyone considered using comics as the loose framework for an adventure, replacing the principal characters with your own PCs? For example, examine issue number of one, Skywalker Strikes. •Build Imperial negotiator [Nemesis] and Stormtrooper [Minions] •Build Jabba’s emissary [Rival] and Minions •Hijack Emissary’s ship •Utilize Corellian environment from Suns of Fortune •Slice Imperial landing code • LOM-series protocol droid [Rival or Nemesis] •Face character replaces Han Solo I could continue… but for the sake of time and length, I’ll just ask do you commonly adapt alternative media into the premise for adventures? Any pitfalls to this methodology? The PCs could be exposed to principal characters, Vader, Leia, Tarkin, Jabba, etc. Of course, the contact with the Big Names would have to be minimalized or carefully orchestrated.
  5. I’m a long time role-player and painfully new game-master. My group consists of my 10 year old son, a couple of his buddies 10 and 12, my 7 year old daughter, my wife and one of the Dads. While I love Star Wars, my knowledge of anything beyond the movies (Legends or Expanded Universe) is quite limited but escalating rapidly as I comb through media for inspiration and guidance. The Order 66 Podcast is a great way to “geek out” on the way to work. I put a lot of effort into sitting down and conceptualizing each kid’s character and interlacing them as allies and adversaries. This provided them some drama before the opening crawl was streamed on our television. As a greenhorn GM, I tried to find ways to interlock the adventure modules into a cohesive story. We are currently working our way through Escape from Mos Shuuta, minus the stock characters. From here, we will transition to Onslaught at Arda I. Flip-flop, bounce around for a taste of all three flavors. I started with a learning lesson or tutorial for the dice. Green, Yellow, and Blue – help you. Purple, Red, and Black – hurt you. We then made up scenarios to highlight skills and abilities. Jumping – Athletics, Lying – Deception, Pistol Shootin’ – Ranged (Light), etc. Then, I flipped it on each of them and had them GM for me as a pseudo-test. They picked it up rather quickly. Now, I’ll be the first to admit I’m still struggling to memorize the Weapon Characteristics, i.e. Blast 2 or Pierce 3 or Vicious 1. But, therein lies the beauty of the narrative focused game. I utilize a lot of visuals as well; all kids love pictures, right? I print maps, place them in sheet protectors, and use dry-erase markers to aid in storytelling. I also place images on the television screen for antagonists, environments, equipment, etc. Likewise, I utilize a little music for inspiring moments, though it drives my wife crazy. My biggest takeaways thus far: •Expect them to rise to the occasion. Set the bar high and let them surprise you. •Play to the audience. You’d think they were bloodthirsty maniacs, because their go to answer is often “Blast’em!” If that’s what they enjoy, roll on! •Expand their skill set. I am trying to rein in some of my homicidal terrors with more challenging mysteries, social interactions, and other skills to flesh out each of their characters.
  6. I highly recommend Two Steps from Hell, Audiomachine, Future World Music, E.S. Posthumas.
  7. Outstanding program! I have been working diligently, inputting all the descriptions. Request: Any chance you can add the Credit Symbol as a [__] code?
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