Oberron

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  1. For most greens I would guess Talonbane(2) +cloaking device(+2) + stealth device(+1), with another ship with bodyguard(+1), range 3(+2) threw a rock(+1) being shot by zuckuss using his ability(+1) for a total of 10 green dice being thrown. I Had a thread for most hypothetical damage in a single round but it didn't take off. My post was the following
  2. Been thinking of a group of titles for the t-65 to make it more thematic and more viable to take (more than just biggs), seen a few other custom cards and people wanting squadron cards/upgrades so here is my take on it. *Red-squadron (Leader) title, non t-70 X-Wing Only (0 points) At the start of combat, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may spend a focus token to perform a free action. *Red-Squadron (two) Title, non t-70 X-wing Only (?? points) When you make an attack that hits, if you are at range 1-2 of another friendly ship with a Red-Squadron title, reduce the defender's agility by 1 until the end of the phase. *Red-Squadron (three) title, non t-70 X-wing Only (?? points) Once per round, when you lose a shield token while defending, all other friendly ships with a Red-Squadron title at range 1-2 may acquire a target lock on the attacker. *Red-Squadron (four) Title, non t-70 X-wing Only (?? points) When you remove a stress token, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may you may place that token on any enemy ship at Range 1-2 . *Red-Squadron (five) title, non t-70 X-wing Only (?? points) When defending, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may spend a target lock to add a (eye) result. You cannot equip this card if your pilot skill value is "7" or lower. *Red-Squadron (six) Title, non t-70 X-wing Only (?? points) When you roll 1 or more attack dice, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may re-roll 1 die. *Red-Squadron (seven) Title, non t-70 X-wing Only (?? points) When attacking, if you are at range 1-2 of another friendly ship with a Red-Squadron title, choose either focus or evade token. The defending ship can not spend tokens of that type this attack. Each title is unique so you can only have 1 of each at a time and each title has a specific pilot in mind to make that ship's ability better in some way but still useful on other ships without that pilot in mind. Was thinking 0-1 points for the cost since you need multiple t-65 x-wings to have any use of them sorta like attanni mindlink. Thoughts and critique /wording help greatly appreciated.
  3. 3 tie fighters 1 defender with d title and cannon 2 decimator 1 upsilon and another 2 red ship A tie sf with two ships at range 1 in front and aux arc
  4. Isn't a slip the same as LT lorrir pilot ability?
  5. The faq clarifies that with the latest update in relation to target locks, since TS only cares about game effects that instruct you to spend a target lock there should be no confusion on what counts for it. Here it is for you to read
  6. and in terms of the FAQ you can, as for explanation why because that is what the card says with the FAQ showing what counts as a game effect that instructs spending a target lock. Thought you were done with this thread anyway?
  7. Just tell your friend that your uncle works for Disney and says so. What was your opponent's reasoning for saying you couldn't use ts for rerolling? Because the faq says otherwise for what counts as a game effect that instructs a player to spend a tl
  8. I also don't recall anything from EU being able to sell out an empty card board box that was a promise of a future action figure
  9. Its already very clear what spending an evade token does and what it counts as as well as omega leader its already in the faq bolded the section talking about added die results, which spending an evade token counts as.
  10. Backdraft's ability does not care about which arc the attack is coming out of only where the defender is in relation to his back arc. In the rare situation where the defender is in the back arc and front arc at the same time backdraft's ability will work on both shots (and it feels fantastic when it happens)
  11. East coast
  12. Unless your empire then you got the coordinate action, or rebels with the tie fighter that can spend a focus to give an action.
  13. Making this post as a reminder, I have a t65 repaint that I'm taking to the stele open painting contest. I'll post pictures of it after that unless someone else does it there for me. It's biggs in his red 3 exploding.
  14. It is a really powerful ability, barrel rolling twice would be huge for instance, at extremes it is a broll with a 3 straight then a 1 forward or backwards, or could be done as 1 back or forward. Boosting twice would be even worse, a white/green hard then 2 boost same direction is a turn around, or even just double forward on a small ship gives it the boost speed of a large ship (3 forward).
  15. Quickdraw with baffle+ title+ oppertunist at range 1 with a youngster+expose tosses 20 dice.