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the mercenary

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  1. Like
    the mercenary got a reaction from Bellona in Buying and Selling: Refusing the Deal.   
    Wow, I'm really glad I don't game with some of you.
     
    This apparently is one of those things that should be discussed before anyone sits down at the table to play. I'd be right p1ssed if the act of negotiating turned into "Oh, you rolled like crap.....you sell Priceless Artifact for 30 credits and half a stick of space gum. Too bad, should have rolled better".
     
    I look at it as, Negotiation is the act of reaching a certain price and/or conditions, but it's only binding once both parties agree. 
     
    If you head down to the local car dealership and haggle with the salescreep for an hour and a half, it doesn't mean anything until you actually sign the contract. Same if I walk into a pawn shop with, say, a snowblower and start haggling with the mutt running the place. We can go back and forth for a while, but if he won't give me a price or trade that I like, I walk. Period, full stop, end of. 
     
    I wonder how much those saying that the roll binds you to whatever price would like it if that happened to them when negotiating a job? Oh, you rolled a failure, with some threat? Guess what, you're going to break a Hutt *AND* his entire syndicate out of T.H.E. toughest triple-max security prison the Empire has. 
     
    And you're doing it for a handful of hard candies, one hard-used boot with a foot still in it, and six loaves of bread.
     
    Something tells me no one would agree to that.
  2. Haha
    the mercenary got a reaction from Tramp Graphics in Buying and Selling: Refusing the Deal.   
    Been a while, and I haven’t played a character with that skill in even longer. Isn’t it something like ‘success means a buyer is found, price is 1/2 list, advantages increase this by 5% each and threats decrease it by 5% each’? Or something like that?
     
    Since you know I was exaggerating to make a point, I don’t need to finish this sent-
  3. Sad
    the mercenary got a reaction from micheldebruyn in Buying and Selling: Refusing the Deal.   
    Wow, I'm really glad I don't game with some of you.
     
    This apparently is one of those things that should be discussed before anyone sits down at the table to play. I'd be right p1ssed if the act of negotiating turned into "Oh, you rolled like crap.....you sell Priceless Artifact for 30 credits and half a stick of space gum. Too bad, should have rolled better".
     
    I look at it as, Negotiation is the act of reaching a certain price and/or conditions, but it's only binding once both parties agree. 
     
    If you head down to the local car dealership and haggle with the salescreep for an hour and a half, it doesn't mean anything until you actually sign the contract. Same if I walk into a pawn shop with, say, a snowblower and start haggling with the mutt running the place. We can go back and forth for a while, but if he won't give me a price or trade that I like, I walk. Period, full stop, end of. 
     
    I wonder how much those saying that the roll binds you to whatever price would like it if that happened to them when negotiating a job? Oh, you rolled a failure, with some threat? Guess what, you're going to break a Hutt *AND* his entire syndicate out of T.H.E. toughest triple-max security prison the Empire has. 
     
    And you're doing it for a handful of hard candies, one hard-used boot with a foot still in it, and six loaves of bread.
     
    Something tells me no one would agree to that.
  4. Like
    the mercenary reacted to P-47 Thunderbolt in Narrative vs mechanics and Linked/Autofire thoughts   
    Actually, it doesn't. If it did, it would make it easier to hit rather than allowing additional hits.
    When firing on fully automatic, it is harder to hit the target because you are dealing with jackhammer-like recoil (as in, the movement is comparable, not the force involved).
    For vehicle-mounted weapons, it doesn't make much sense from a practical perspective to increase the difficulty when using auto-fire as vehicles are a whole different ball game.
  5. Like
    the mercenary reacted to Tramp Graphics in Narrative vs mechanics and Linked/Autofire thoughts   
    A weapon firing multiple barrels simultaneously is linked. A weapon that fires multiple shots from a single barrel in rapid succession is auto-fire. A Gatling gun is autofire and not linked because the different barrels all rotate to fire from a single firing chamber. 
  6. Like
    the mercenary reacted to Tramp Graphics in Narrative vs mechanics and Linked/Autofire thoughts   
    That’s your problem right there. You’re nerfing Auto-fire. As such, it’s not working as it’s intended to, and you’re creating an artificial clash where the two qualities are doing the exact same thing when they don’t, nor are they intended to. Auto-fire and linked weapons are two completely different means of sending multiple shots down range. The physics are different, the mechanics are different, the limitations are different, and the end results are different. Leave Auto-fire alone and the problem is solved.
  7. Like
    the mercenary reacted to salamar_dree in Narrative vs mechanics and Linked/Autofire thoughts   
    It's obvious that neither of you are going to convince the other to accept a different view. I, personally, don't have a problem with the RAW.
    But if it doesn't work for you and your group, then change it.
    Truthfully, you could eliminate both Autofire and Linked based on your take of the narrative. If you want to add some perk like Boosts (i.e.: Accurate) or rerolls or extra damage, go for it. Whatever works for you.
  8. Like
    the mercenary reacted to salamar_dree in Narrative vs mechanics and Linked/Autofire thoughts   
    I've been playing Star Wars for about 6 years, both IRL and via PBP. No one thay I've gamed with has ever had an issue with Autofire or Linked used "As Is".
    It is just a game, after all...
  9. Haha
    the mercenary reacted to Stethemessiah in Ship Acquisition Ideas   
    I did one for my kids, where the opening adventure was capture this smuggler, and his ship (which was actually the property of the crime boss), and bring them back to Jedha.
    Obviously when they got back to Jedha with the ship (but not the smuggler), the city had just been the victim of "agressive DS1 based remodeling", and so the crime boss was no more.
    Woohoo, free ship.
  10. Haha
    the mercenary got a reaction from RLogue177 in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    I hope this means that printing of the books will resume (soonly). There’s no way in he11 I’m paying northward of $100 for Allies & Adversaries or Collapse of the Republic, the only books I don’t have and am interested in getting. Some clown on Amazon wants $500 for a copy of Allies that has, quote, “MAJOR CRACK AT SPINE externally with damage to front and back cover”. Yahhhhh, no. That dog don’t hunt.
  11. Like
    the mercenary reacted to P-47 Thunderbolt in Jabba   
    Why would he need to move? He seems to be doing just fine from where he is.
    Plus, it's easier to watch your back when you're in a remote area given the lack of traffic.
    In the Clone Wars, he was quite significant and seemed to lead the Hutt council. At the very least, he was already a major crime lord if not more.
  12. Haha
  13. Like
  14. Haha
    the mercenary got a reaction from Stethemessiah in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    I hope this means that printing of the books will resume (soonly). There’s no way in he11 I’m paying northward of $100 for Allies & Adversaries or Collapse of the Republic, the only books I don’t have and am interested in getting. Some clown on Amazon wants $500 for a copy of Allies that has, quote, “MAJOR CRACK AT SPINE externally with damage to front and back cover”. Yahhhhh, no. That dog don’t hunt.
  15. Like
    the mercenary got a reaction from angelman2 in What does the Rebel Alliance do with POWs?   
    I thought there was a mention of this in Strongholds of Resistance, but I may be remembering it wrong.
  16. Like
    the mercenary reacted to salamar_dree in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    The thing with the current edition of Star Wars is that there are still dozens of Region/Sector books that they could make. Those don't even need new "crunch", except for a few new species and Adversaries.
  17. Like
    the mercenary reacted to RickInVA in No'a's Ark   
    Lots of tranquilizers (some for the animal too!), a sturdy cage, and a quick trip! 
  18. Like
    the mercenary reacted to HappyDaze in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    You can add in Shadowrun, World of Darkness/Exalted, and TORG in there too along with Savage Worlds. These use 'health levels' that do not play the same as hit points (Wounds in FFG SW) because they impact the character before the last one is filled-in and the levels typically don't vary from individual to individual, although some other mechanic exists to determine whether a character takes one (or more) levels of damage from an attack.
    Using the D6 system, there was an option for a Body (hit) point system or of a Body roll to resist, showing that the two methods produce very different ways to play.
    Finally, Mutants & Masterminds gets by with various conditions resisted by saves. This includes Damage Saves, resisted by Toughness. From 2e on, there are no hit points to be found.
  19. Like
    the mercenary reacted to HappyDaze in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    Well, I consider rpgnet to be worthless, so I won't bother to comment on it further.
  20. Thanks
    the mercenary reacted to Stethemessiah in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    Exactly this.
    The narrative system is not only perfect for Star Wars, it has rapidly become my favourite RPG rules system. 
    Yeah, vehicle stuff ain't great, but you can deal with that with a patch book, like the Advanced Players Guide for Genysis. Shove in a few other rules polishes, and some new material and you have breathed new life into the system while keeping all the existing books, and without the need to start from scratch.
  21. Thanks
    the mercenary reacted to DanteRotterdam in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    And again the divide between out opinions is super clear.
    Having this system move away from “the narrative” would be the absolute worst move possible for Edge to make. It is literally what makes this system unique and popular. 
    Oh, and Bad Motivator? Amazing. 
  22. Like
    the mercenary reacted to HappyDaze in The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!   
    Rebellions are built on hope. Hope is built on lies.
  23. Like
    the mercenary got a reaction from Vrussk in NPC Droid experiences   
  24. Like
    the mercenary got a reaction from Vrussk in Character RP Help - EotE Smuggler: Pilot   
    Sounds a *lot* like the EotE character I made. Former TIE pilot, two years in regular TIEs four in Interceptors, left the Navy when his term was up. What basically caused that was him shooting down a transport, killing possibly hundreds of people, because he and his wingman were ordered to. A Moff was on the Star Destroyer he was stationed on, and when they encountered a couple transports leaving a rim planet, the captain was going to stop them, question, search, etc, but the Moff decided they were rebels and ordered them destroyed. When the captain balked, he shot him and repeated the order. The order was followed, transports were destroyed, and when he got back aboard my character learned what had happened on the bridge and that the people he'd just killed were the colonists they claimed to be, not the rebels he was told they were.
     
    So now he's a freelance trader (read: smuggler). Driving a trash hauler isn't nearly as thrilling as an Interceptor, but it pays better and he's his own boss. He'll run cargo for either side, and won't betray agents of either to the other. The way he sees it, rebel leadership is sending good men to die for their own power and profit, just like Imperial leadership. And their habit of hiding among the populace and wearing civilian clothes causes civilian casualties, like the transport that he fired the fatal shot into. It doesn't matter who's in the fancy houses on Core worlds or the luxury apartments on Coruscant, nothing really changes. The rich and powerful get richer and more powerful, and the farm boys from Abregado-Rae (his homeworld) do the killing and dying, all for a few credits and maybe a scrap of ribbon. He's played that game already and has no interest in doing so again. Plus, the war is good for business. Running guns to insurgents here, HALO dropping a rebel team there, supplying spice to the imps on rim world and medical supplies to rebels on other worlds, they all result in credits, which put him closer to his goal of getting what he needs to fly to a world outside of imperial or rebel control and setting up a farm and living out his days in peace, untroubled by agents of any .gov or .gov-wannabe.
     
    But that's an EotE character. If you knowingly joined an AoR game, you should probably figure out the point at which your sympathies move to the Alliance camp.
     
    In the meantime, when that dirty noodlehead (that's what one of the characters in our group calls any species with lekku, head-tails, tentacles on their heads, mondrals, etc) runs his mouth, make up an atrocity that the rebels perpetrated. The Massacre of Galapos V (a research space station that rebels boarded, hijacked, stole all the data, and then pushed into a gas giant, killing the researchers and their families, a total of 459 people). The bombing of the Trusty Mynock, a popular hangout on (insert world here). 118 beings died in the blast, and hundreds more were hospitalized with serious to critical injuries, when bombs went off during a concert. The investigation determined that the devices used were repurposed proton bombs or torpedo warheads, or thermal detonators (take your pick), wrapped in sacks of nails, nuts, bolts, and chunks of transparisteel.
     
    And when you name an atrocity, flip a destiny point to make it be something that actually happened and is known about. 
     
    Don't forget to mention how the corruption and abuses perpetrated by the Republic directly resulted in the formation of the Empire, and how the Galaxy was rife with chaos. *AND*, the Republic was so corrupt that when a few systems had enough and decided to leave, the Republic decided to create an army of slaves to *force* systems to remain. And he (your Twi'lek acquaintance) wants to bring *THAT* back? 
     
    You might be able to make him doubt the Alliance and his allegiance to it, and boy wouldn't THAT make for an interesting game?
  25. Haha
    the mercenary reacted to evo454 in Rise of the Separtist's release date?   
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