Jump to content

the mercenary

Members
  • Content Count

    225
  • Joined

  • Last visited

Posts posted by the mercenary


  1. 1 hour ago, Sturn said:

    325 XP by my count, but I'm surprised how low that is and also interested in how others handle this. I'm not sure if the EPG mentions this? But, with Genesys as written, the only rule regarding purchasing talents is you must have more of a lower tier then a higher tier. The pyramid is thus just a sheet that helps you organize that. I don't think it was ever intended to set limits. There's nothing in the rules that says "You can't have more then seven Tier 1 talents", or "you can't purchase more talents then can fit on the provided talent pyramid sheet". So, I would probably just simply create a larger pyramid, or completely replace it with a line by line sheet for recording talents and tiers, making sure you don't exceed the rule of more lower tiers. I suppose you could just print out another page of the pyramid and expand into it.


    Yep, math error. I can do trig and geometry in my head but I can’t do multiplication and addition with a pieces of paper apparently. Thanks for pointing that out.

     

    You’re thinking the same thing I was wrt the pyramid. I’m going to have to look at my books when I get home and see if there’s anything that I overlooked.


  2. 29 minutes ago, Swordbreaker said:

    I'm not quite sure what you're asking. Are you asking how to keep progressing your character after you fill the talent pyramid?

    Basically, yes.  How do other GM’s handle character with, say, 600+ XP, since the pyramid only requires 315 to fill, and I don’t recall anything in the book about getting a new spec and starting a whole new pyramid. 


  3. (Tried doing a search, no luck. Maybe I searched the wrong terms, IDK)


    I tend to run long campaigns (unless something happens to end it prematurely), and we’re starting a new campaign Sunday. In Star Wars, when you get all your specs talents bought, you’ve got Signature Abilities yet and then you can just buy a new spec (repeat as needed) or become Force sensitive.

     

    What do you do with a long term Genesys game if the Force, magic, and psionics or other abilities like them don’t exist? Purely mundane setting.

     

    Also, and unrelated, I rather liked a lot of the Signature Abilities. Has anyone made something similar for Genesys?

     

    Thanks in advance.


  4. 5 hours ago, micheldebruyn said:

    So... I take it you have never actually read the Negotiation skill rules?

    Been a while, and I haven’t played a character with that skill in even longer. Isn’t it something like ‘success means a buyer is found, price is 1/2 list, advantages increase this by 5% each and threats decrease it by 5% each’? Or something like that?

     

    Since you know I was exaggerating to make a point, I don’t need to finish this sent-


  5. 3 hours ago, whafrog said:

    I don't think anybody would be comfortable enforcing the kind of results in your extremist example.  


    Except for the fact that a few have basically already said as much.

     

    Its your (their) table, play it how you want. The great thing about these games is you can do whatever you want and as long as everyone present agrees, it’s all good.


  6. Wow, I'm really glad I don't game with some of you.

     

    This apparently is one of those things that should be discussed before anyone sits down at the table to play. I'd be right p1ssed if the act of negotiating turned into "Oh, you rolled like crap.....you sell Priceless Artifact for 30 credits and half a stick of space gum. Too bad, should have rolled better".

     

    I look at it as, Negotiation is the act of reaching a certain price and/or conditions, but it's only binding once both parties agree. 

     

    If you head down to the local car dealership and haggle with the salescreep for an hour and a half, it doesn't mean anything until you actually sign the contract. Same if I walk into a pawn shop with, say, a snowblower and start haggling with the mutt running the place. We can go back and forth for a while, but if he won't give me a price or trade that I like, I walk. Period, full stop, end of. 

     

    I wonder how much those saying that the roll binds you to whatever price would like it if that happened to them when negotiating a job? Oh, you rolled a failure, with some threat? Guess what, you're going to break a Hutt *AND* his entire syndicate out of T.H.E. toughest triple-max security prison the Empire has. 

     

    And you're doing it for a handful of hard candies, one hard-used boot with a foot still in it, and six loaves of bread.

     

    Something tells me no one would agree to that.


  7. Remember that code names for projects tend to have nothing to do with whatever the project is if the group assigning the name has the slightest idea about maintaining security. So this Project Cloudhammer could be something like development of a new dessert cake for Imperial field rations.

     

    Plus it’s fun throw in an utter wild goose chase every now and again to keep PC’s ( and more importantly, the players themselves) guessing.


  8. I don’t see why it’s an issue. Two Advantage = apply Damage again. In the movies, during the first TIE fight involving the Falcon, there’s a couple instances of one shot from a 4-shot blast hitting and destroying a TIE while the other shots miss. If someone thinks it’s unrealistic, I invite them to watch gun cam footage from WWII fighters or AA fire from ships or the US half track with the quad .50 in the back. Not every round is going to hit even though the weapons are firing at the same time. Especially when targeting something (relatively) small and fast like a starfighter.

     

    If Linked needs any kind of tomfoolery, IMO it should be a boost die since more shots out increases the chance of hitting the target. But I’m not GMing right now, thanks be to the mother of all that is evil and corrupt, so I’m not going to monkey with the system and see if I broke it.


  9. I hope this means that printing of the books will resume (soonly). There’s no way in he11 I’m paying northward of $100 for Allies & Adversaries or Collapse of the Republic, the only books I don’t have and am interested in getting. Some clown on Amazon wants $500 for a copy of Allies that has, quote, “MAJOR CRACK AT SPINE externally with damage to front and back cover”. Yahhhhh, no. That dog don’t hunt.


  10. On 8/21/2020 at 8:50 AM, jendefer said:

    I have not seen gnolls as an archetype anywhere, but there is a minion and a rival version in the Genesys Adversaries site (http://genesysadversaries.dylanpetrusma.com) that @dipicacyx put together. Looking at that, the Weequay's rise in Brawn and drop in Int and Presence seem inline with expectations for the species. There's no bite attack, but there is Dark Vision and Rampage.

     

    I've seen that and that's partly why I'd hoped someone had statted them as a playable species.

     

    It seems like it's not going to matter, since we'll never get to actually play until he either gets a job that doesn't screw with his weekends or he starts working for himself. 


  11. On 8/21/2020 at 9:05 AM, GM Hooly said:

    I sure did.

    GNOLL (Minion)

    Brawn 3 |  Agility 2 | Intellect 2 | Cunning 3 | Willpower 2 | Presence 1

    Skills (Group Only): Brawl, Coercion, Melee (Heavy), Survival, Vigilance.

    Talents: None.

    Abilities: Scent (Gnolls add <B><B> to any survival check to track a target by scent), Uncouth (When dealing with non-gnoll characters, a Gnoll adds <S> to any social skill check they make, other than Coercion).

    Equipment: Bite (Brawl; Damage 4; Critical 4; Range [Engaged]; Vicious 1), Spear (Melee [Heavy]; Damage 6; Critical 3; Range [Engaged]; Accurate 1), Longbow (Ranged; Damage 8; Critical 3; Range [Long]; Unwieldy 3), Hide Armor (+1 Soak).

     

    So how much XP would you start them with as a playable species?

     

     


  12. A friend of mine wants to try his hand at GMing. He's come up with his own setting that sounds kind of early Victorian steampunk. He's ok with my idea of playing a gnoll who was kicked out of his pack because the females considered him a threat (he's bigger and stronger than them, which is odd for gnolls) and his mentality and personality are atypical for the species. 

     

    Originally  I'd  thought that the Weequay from Star Wars had a stat block that looked right for gnolls ( B3 A2 I1 C3 W2 P1), a bite attack, and somewhere in the 70-90 neighborhood for starting XPbut I figured I'd  see what other people have  come up with.

     

    Anyone know of a species write up that's already been done? 


  13. So as I mentioned in another topic, this game has been cancelled. We're going to figure out if we want to start a new Star Wars campaign, or switch to Genesys and go with a different setting and genre. I've had cyberpunk suggested, as well as something like Cowboy Bebop. So I might end up creating an entire setting from square one. 

     

    I explained what my objections were and why. Luckily the guys I game with seem to have gotten the Newbie Thrillz out of their systems pretty quick. We'll see. I could be wrong, it's happened once or twice before.

     

    I *may* end up posting links to what I come up with for the setting over in the Genesys section of this site for feedback and ideas/suggestions. We'll see. We might end up continuing with Star Wars, I don't know yet.


  14. Those are cool, @LStyer. I've played around on that HeroForge website before but haven't actually gotten any made. The GM for the game that I play in got some made for all of the players, he even personally painted them too. 

     

    My Star Wars gaming is all online/conference call. When a few of my friends move, we'll be able to do it in person, but for now it's completely over the phone and internet and all Theater of the Mind. I bought a bunch of I guess they're WotC minis that I found online for a dollar or two each. Miniatureswarehouse or something like that? I got them for when we can actually play in person, or to set up scenes and send picture messages if I need to show the players what's going on in order for them to have a firm grasp of it. 

     

     


  15. 11 minutes ago, KRKappel said:

    Let me put it this way. Imagine you're leading a SEAL team. Your mission is to free and evacuate a POW camp. Toward the end of the evacuation, as refugees load into the backs of trucks, enemy reinforcements are spotted along a nearby service road. They happen to have a  tank and jeeps with mounted guns. If you don't do anything, they'll wipe through the refugees. So, you and your team deploy to distract the convoy of armored vehicles from making it to the refugees, likely by firing at their flanks, and forcing them to stop rolling and try and smoke you out. 

    During this skirmish, you manage to actually damage the tank. 

    Decision time, you can engage in a direct frontal assault on the damaged tank, knowing there's no way some or most of you don't get cut down by the soldiers in jeeps with mounted guns, or you can stay on mission, fall back, and ensure the convoy gets where it's going. 

    It's really not a difficult decision at all. The tank doesn't matter. It's not part of the mission. It's what's known as a target of opportunity at that stage. You never (unless countermanded by a superior officer) let a target of opportunity take precedence or endanger success of your primary objective. In this case, it isn't even a judgment call, as Leia specifically tells him to fall back. It was a bad choice. 

    And that's the downside to being in a rebel or paramilitary unit, is guys like Poe are going to go off script and blow operations without seeing the bigger picture. The big ship doesn't matter. The First Order probably has dozens. Even if they just have five, the evacuation mission only has one bombing unit. The big ship isn't impeding their mission objectives, and the primary mission is to evacuate. Live to fight another day. When you're fighting on the smaller side of  asymmetrical warfare, you do not make trades and fight a war of attrition, because you'll lose. You do not let engagements drag on, you launch a surprise attack, and it either works or it doesn't, and you bug out. If you stay, you suffer losses, and over time, you lose. 

    You don't make a big stand like that until the benefit outweighs the loss. 

    Let's look at the same sort of engagement from the perspective of the Battle of Hoth. 

    Rebel Ion Cannon disables two Imperial Star Destroyers. There are two X-Wings escorting a shuttle. The shields are down on those ISDs. The X-Wings COULD run up on them and proton torpedo the bridges. It's a valid target of opportunity. But their mission is to escort the transports. 

    Now, imagine Wedge decided hey, screw that, let's take out these ISDs, even if we lose a few fighters from the other ISD rebooting before we can kill it, taking out even one is a huge win for us. Do the rebels then have Red group or Gold group to make a run on the second Death Star a few months later? Are there enough fighters to send down that shaft to get a kill shot? Does Lando even take the gig flying solo (puns!) instead of as a leader of Gold group? 

    So yeah, I absolutely stand by the idea that this was a poor choice by Poe (to say nothing of the fact that it really wasn't Poe's call. Leia was on site and gave the order). 

    https://en.wikipedia.org/wiki/Target_of_opportunity 

     

    It's been a minute since I watched it, and I"m not going to watch it again, but I thought that destroying the dreadnaught *was* the objective, until Leia changed it halfway through because she decided they didn't need to any longer? 


  16. I don't think they wanted Poe to grow. It didn't seem written that way. It seemed like they wanted him to take a back seat and be a dumb hayseed goof. He was poorly written, that's for sure.

     

    Holdo is/was a disgrace to the very idea of anything military. She's a vice-admiral? With purple hair. Aaaannnndddd she can't even be arsed to wear anything vaguely resembling a military uniform. Nor can she be arsed to let anyone else in on her "master" plan, in case, oh, I don't know, THE BRIDGE EXPLODES AND SHE'S WIPED OUT. She's the type of 'officer' that gets fragged in their very first combat. Officers that are arrogant pr1cks and abusive to the people they've managed to get promoted over tend to have accidents. I'd bet that she got where she is by politics. It wasn't leadership nor tactical acumen. Poe showed amazing restraint in merely arresting her, rather than killing her outright. She wouldn't have survived to get off the bridge if I was in Poe's place. Assuming that I could be bothered to stick around after the way her and Leia treated him. I probably would have just said "OK, good luck, K THX BAI!", resigned, and let them figure their problems out on their own. Leaving a live enemy around to keep causing trouble is never a good idea. Of course, that wouldn't have given the writers the chance to show how she's so amazing and he's such a clod.

     

    *shrug* It wasn't as bad as I was expecting, believe it or not, and there were parts I liked, and overall it's worth watching...once...if you don't have to pay to do so.....but I'm glad that watching TLJ cost me nothing more than some time that I wasn't using to do anything else. Hopefully the next movie is better. Fire the clowns that wrote this one, fire Riann or however you spell her/his/its name, fire Kennedy, and let someone who actually likes Star Wars see if they can salvage it. 

     

    I won't be holding my breath waiting for that though.

     

     

     

     


  17. There are a lot of issues with that movie, and especially the scenes after the destruction of that ship.

     

    I'll just say that from a resource management perspective, the loss of the bombers was a bigger blow to the rebels than the loss of the dreadnaught was to the Empire/First ORder/whatever they're calling themselves now. The FO/E apparently can build plenty of ships, and somehow magic up the crews for them. The rebels, OTOH, can scrape together a couple dozen fighters, a handful of bombers, one Mon Cal cruiser, two frigates, and a bunch of small transports. And promptly get their $h1t pushed in by the Empire/FO. 

     

    They're actually worse off than the rebels were during the original trilogy and the period leading up to it. Back then, the Empire controlled the galaxy but there was resistance on a great many worlds. Now, the FO is lurking on the outskirts of the galaxy, and the republic is doing their best Alfred E. Neuman impression. It looks like there's maybe a couple hundred beings, galaxy-wide, that dislike the FO enough to do anything about it. Which makes you wonder, why are the rebels even bothering? What's the point? If they're outclassed THAT badly in every category, why not just pack up their stuff and head into the Unknown Regions? If the republic can't be arsed to defend itself from the FO, and the people of the republic can't be arsed to even show up, then why risk your life fighting the FO? Obviously the republic is even worse than it was during the runup to the Clone War. If it was worth anything, there would be a lot more showing up to defend it/restore it/whatever. Heck, it's so worthless, it can't even be bothered to enslave beings to defend it through conscription! 

     

    OK, a little off topic. I just had that in my mind and wanted to get it out before it fled the scene.

×
×
  • Create New...