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Erisch

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About Erisch

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  1. Agreed. Defo gonna work on the golem a bit more. Thanks!
  2. Thanks. Yeah the golem ... is different ... lol. Yes. Luckily after a few games and the amount of glue used, most of the loose snow is now gone.
  3. Hi. Just a few images of my take of a rich, opulent Daqan Army Barony.
  4. I beat them with the below. Tie flies ahead of Redline blocking at a later stage and 2 Baron's come in more from the side. TIE Avanced Prototype: Baron of the Empire (19) Crack Shot (1) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) TIE Avanced Prototype: Baron of the Empire (19) Crack Shot (1) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) TIE Punisher: · "Redline" (27) Plasma Torpedoes (3) Extra Munitions (2) Cluster Missiles (4) Fire Control System (2) Guidance Chips (0) TIE Fighter: Academy Pilot (12) -- TOTAL ------- 100/100p. --
  5. I know there were quite a few naysayers when rage was first previewed, but I have had a ton of fun combining it with Crack Shot and Epsilon Leader as per list below which I call "Angry Birds!" The initial Rage and Crack Shot strike is brutal and Epsilon Leader obviously is key to shedding stress. So, just my take on how to use Rage in a fun way herewith: TIE Fighter: · "Youngster" (15) Rage (1) TIE/fo Fighter: · "Epsilon Leader" (19) Comm Relay (3) TIE Fighter: · "Mauler Mithel" (17) Crack Shot (1) TIE Fighter: Black Squadron Pilot (14) Crack Shot (1) TIE Fighter: Black Squadron Pilot (14) Crack Shot (1) TIE Fighter: · "Wampa" (14)
  6. Hi Looking for any suggestions/advice/comments to the below team for an upcoming tourney. Have flown quite a few test games, even successfully taking out 3 scouts. TIE Avanced Prototype: Baron of the Empire (19) Crack Shot (1) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) TIE Avanced Prototype: Baron of the Empire (19) Crack Shot (1) Concussion Missiles (4) Guidance Chips (0) TIE/v1 (1) TIE Punisher: · "Redline" (27) Plasma Torpedoes (3) Extra Munitions (2) Cluster Missiles (4) Fire Control System (2) Guidance Chips (0) TIE Fighter: Academy Pilot (12) I know that aces are a huge headache, further compounded by the lack of autothrusters. My local meta is very focused on scouts, Dengar and big ships in general, including Dash, so the chips are almost a must in regard to a big alpha strike. I tend to fly the academy in front of Redline as a blocker, while the Barons come in from the side. Anyways, any suggestions or critique is very welcome.
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