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Ebil Piwat

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  1. Like
    Ebil Piwat got a reaction from Matrim in Running Dark Tides & Mask of the Oni [Possible Spoilers]   
    We did Dark Tides with the players on the boat, and as Gaku starts to 'villain exposition' he coughs blood, and the players step back as the blood animates into a hand and smother/chokes him. The blood then dissipates trailing off toward the water where they see 'a woman' with a knife plunged into her arm glaring at them as she is rowed away.
    So the party never even got anything on her other than the initial line with her name.
    As we started Mask, the clues they get allude to is this woman that woman, but they are still trying to figure that out.
  2. Like
    Ebil Piwat got a reaction from Franwax in Running Dark Tides & Mask of the Oni [Possible Spoilers]   
    We did Dark Tides with the players on the boat, and as Gaku starts to 'villain exposition' he coughs blood, and the players step back as the blood animates into a hand and smother/chokes him. The blood then dissipates trailing off toward the water where they see 'a woman' with a knife plunged into her arm glaring at them as she is rowed away.
    So the party never even got anything on her other than the initial line with her name.
    As we started Mask, the clues they get allude to is this woman that woman, but they are still trying to figure that out.
  3. Like
    Ebil Piwat got a reaction from twincast in Clone Wars Official Announcement   
    While not a big fan of the prequels, or the Clone wars cartoon, this is what Legion should have been from the get go. Epic ground combat in the Star Wars Universe is not Hoth, or Endor... Hopefully we can get the LAAT Gunships, AT-TE's and more... MORE I say.. MOAR!!!
  4. Like
    Ebil Piwat got a reaction from MadFuhrer in Clone Wars Official Announcement   
    While not a big fan of the prequels, or the Clone wars cartoon, this is what Legion should have been from the get go. Epic ground combat in the Star Wars Universe is not Hoth, or Endor... Hopefully we can get the LAAT Gunships, AT-TE's and more... MORE I say.. MOAR!!!
  5. Like
    Ebil Piwat got a reaction from Alpha17 in Clone Wars Official Announcement   
    While not a big fan of the prequels, or the Clone wars cartoon, this is what Legion should have been from the get go. Epic ground combat in the Star Wars Universe is not Hoth, or Endor... Hopefully we can get the LAAT Gunships, AT-TE's and more... MORE I say.. MOAR!!!
  6. Like
    Ebil Piwat got a reaction from player4031660 in Clone Wars Official Announcement   
    While not a big fan of the prequels, or the Clone wars cartoon, this is what Legion should have been from the get go. Epic ground combat in the Star Wars Universe is not Hoth, or Endor... Hopefully we can get the LAAT Gunships, AT-TE's and more... MORE I say.. MOAR!!!
  7. Like
    Ebil Piwat got a reaction from CaptainRocket in Clone Wars Official Announcement   
    While not a big fan of the prequels, or the Clone wars cartoon, this is what Legion should have been from the get go. Epic ground combat in the Star Wars Universe is not Hoth, or Endor... Hopefully we can get the LAAT Gunships, AT-TE's and more... MORE I say.. MOAR!!!
  8. Like
    Ebil Piwat got a reaction from Magnus Grendel in Wrapping my head around Ring approaches   
    When I ran the beginner box adventure in my FLGS, I was concerned about stances (as they are a pretty foreign concept to the predominantly D&D Adventure League players in my pool of players) and thus crafted a solution. I simply went to the L5R wiki and downloaded the element icons, and then printed a brief summary of the ring value as described in the player folios. resized them to fit on a Magic card, and hit print. The 2 printouts were then glue stick'ed to a Magic card x5 ( Air, Earth, Water, Fire, & Void ) x1 per folio.
    Then during the tournament I'd have the judge announce their little hint blurb, and watch as the players shuffled through their cards to determine the 'proper' stance to select. It was quite fun, interactive and the players really got into it. Not to mention it was a great aid in keeping track of what stance was chosen for the final conflict.
    Feedback from the players was positive, and they enjoyed having a tactile interactive.
  9. Like
    Ebil Piwat got a reaction from Tonbo Karasu in Wrapping my head around Ring approaches   
    When I ran the beginner box adventure in my FLGS, I was concerned about stances (as they are a pretty foreign concept to the predominantly D&D Adventure League players in my pool of players) and thus crafted a solution. I simply went to the L5R wiki and downloaded the element icons, and then printed a brief summary of the ring value as described in the player folios. resized them to fit on a Magic card, and hit print. The 2 printouts were then glue stick'ed to a Magic card x5 ( Air, Earth, Water, Fire, & Void ) x1 per folio.
    Then during the tournament I'd have the judge announce their little hint blurb, and watch as the players shuffled through their cards to determine the 'proper' stance to select. It was quite fun, interactive and the players really got into it. Not to mention it was a great aid in keeping track of what stance was chosen for the final conflict.
    Feedback from the players was positive, and they enjoyed having a tactile interactive.
  10. Like
    Ebil Piwat got a reaction from Hida Jitenno in Wrapping my head around Ring approaches   
    When I ran the beginner box adventure in my FLGS, I was concerned about stances (as they are a pretty foreign concept to the predominantly D&D Adventure League players in my pool of players) and thus crafted a solution. I simply went to the L5R wiki and downloaded the element icons, and then printed a brief summary of the ring value as described in the player folios. resized them to fit on a Magic card, and hit print. The 2 printouts were then glue stick'ed to a Magic card x5 ( Air, Earth, Water, Fire, & Void ) x1 per folio.
    Then during the tournament I'd have the judge announce their little hint blurb, and watch as the players shuffled through their cards to determine the 'proper' stance to select. It was quite fun, interactive and the players really got into it. Not to mention it was a great aid in keeping track of what stance was chosen for the final conflict.
    Feedback from the players was positive, and they enjoyed having a tactile interactive.
  11. Like
    Ebil Piwat got a reaction from sidescroller in Wrapping my head around Ring approaches   
    When I ran the beginner box adventure in my FLGS, I was concerned about stances (as they are a pretty foreign concept to the predominantly D&D Adventure League players in my pool of players) and thus crafted a solution. I simply went to the L5R wiki and downloaded the element icons, and then printed a brief summary of the ring value as described in the player folios. resized them to fit on a Magic card, and hit print. The 2 printouts were then glue stick'ed to a Magic card x5 ( Air, Earth, Water, Fire, & Void ) x1 per folio.
    Then during the tournament I'd have the judge announce their little hint blurb, and watch as the players shuffled through their cards to determine the 'proper' stance to select. It was quite fun, interactive and the players really got into it. Not to mention it was a great aid in keeping track of what stance was chosen for the final conflict.
    Feedback from the players was positive, and they enjoyed having a tactile interactive.
  12. Like
    Ebil Piwat got a reaction from Rememberry in Brushing Up on the Genre   
    So my suggestion to 'get it right' is to channel your inner GM-fu, and take a deep breath. Then borrow a quote from a wise ole hermit an "use the Force, dude"
     
    Being a 'good' GM means keeping your players happy, and wanting more. While running a challenging encounter, that lasts in their memory beyond the rolls.
     
    I recently tried to run a beginner game for EotE at a local game store, and had my adventure all planned out. Til I got a table that wanted to 'right the prequels' and just knew there was a bounty on Jar Jar, so they were off to Naboo..
     
    What began as a 'We'll stump the GM' turned into a pretty investigative heavy galactic romp, an when they did try to deliver Jar Jar's head. Turned out to be they brought in the Gungan trying to cash in on Jar Jar's fame an popularity. At the end they thought it was pretty kewl, and want to go again.
     
    Deliver an experience your players enjoy, and let the overprep sit secondary. prep multiple minions, have nemesis, and rivals ready. An be ready for the player interventions.
     
    Get that right, and let your Star Wars universe evolve from your table.
  13. Like
    Ebil Piwat got a reaction from Andres Vorstal in So I want to run a beginner game for my Birthday   
    I feel they are, yes.
     
    A dice pack is $15.00 US, so $14.00 more gives you 4 sample characters, map,set of tokens to be NPC baddies, monsters, allies, etc. and an adventure. It is also possible to run cross game set characters. So the EotE character joins the Rebellion. Or your Ace pilot becomes force sensitive, etc..
     
    I picked up all three beginner boxes for the contents, and because when you have a table of 5-6 players one set of dice can be lacking.
  14. Like
    Ebil Piwat got a reaction from Grayfax in Rookie Pilot Reporting   
    Thanks for the welcome,
     
    So first game is in the books. Finished 4th of 8 in the tournament, so overall I am pretty pleased with myself. Even managed to claim a prize for participating.
     
    Here was my list accomplished with Battlescribe Pro, and pointers from some of the guys in attendance:
     
    Starviper- Guri with Predator, Autothrusters, Sensor Jammer, and Virago title
    G1A- Zuckuss with Dengar and Veteran instincts
    G1A- Ruthless with firecontrol, and outlaw tech
    99 points
     
    First match was against Rebels: Chewie in a YT-1300, and Lothar Rebels in a Ghost.
    I tried to dangle Guri out front to draw fire as she was harder to hit, but botched the maneuver and had the 2 G1A's a bit far out, and didn't have range to add their firepower. Result was a draw when time expired. I lost Guri, and Zuckuss was at 1/2 health. Killed the Ghost, and had the YT down to 3 hull,
     
    Intense game, and well played by my opponent who congratulated me on my play.
     
    Second match was against Scum. Karn(sp?) in a Firespray, Some guy in a HWK-290 that kept stealing my tokens, and 2 z-95's with pilot skill 1's
    I positioned split and crossed my forces at around range 3-4 in from my edge, then turned my left heading force hard right, and focused hard on his Firespray which due to asteroids on the field split his force. He countered by burning down Zuckuss. I focused down a Z-95 to remove the return fire. As time wound down, I got the HWK-290, and he with the last Z-95 killed Guri. He ended with one Z-95, and me with the Freelancer G1A
     
    3rd fight had me nervous. Imperial Decimator, and Firespray. I had seen the Decimator unboxing vid on Youtube when I considered getting it for my own forces, but had gone Scum instead, but I remembered the pilot on his card was the one that likes to bump. So I made an effort to stay outta his front. I got the Firespray, and 1/2 credit on the Decimator. I lost both G1A's
     
    Last fight was against Scum. IG-88b, and Karn in a Firespray. Having experience against Firesprays, I focused on him, and Turn 2 we had the showdown. Zuckuss, and the Firespray were gone so now 2 on 1 Big mistake, IG-88 is brutal! An my opponent was good. I did manage to get him down to 1 hull., but I lost all 3 ships. Tense game, and well played by him.
     
    All in all, a great experience, and I enjoyed the second looks, and comments about my list being unique, or non norm/standard. Not sure how competitive winner capable it is, but I can't wait to go again to get more experience with it.
  15. Like
    Ebil Piwat got a reaction from The_Brown_Bomber in Rookie Pilot Reporting   
    Thanks for the welcome,
     
    So first game is in the books. Finished 4th of 8 in the tournament, so overall I am pretty pleased with myself. Even managed to claim a prize for participating.
     
    Here was my list accomplished with Battlescribe Pro, and pointers from some of the guys in attendance:
     
    Starviper- Guri with Predator, Autothrusters, Sensor Jammer, and Virago title
    G1A- Zuckuss with Dengar and Veteran instincts
    G1A- Ruthless with firecontrol, and outlaw tech
    99 points
     
    First match was against Rebels: Chewie in a YT-1300, and Lothar Rebels in a Ghost.
    I tried to dangle Guri out front to draw fire as she was harder to hit, but botched the maneuver and had the 2 G1A's a bit far out, and didn't have range to add their firepower. Result was a draw when time expired. I lost Guri, and Zuckuss was at 1/2 health. Killed the Ghost, and had the YT down to 3 hull,
     
    Intense game, and well played by my opponent who congratulated me on my play.
     
    Second match was against Scum. Karn(sp?) in a Firespray, Some guy in a HWK-290 that kept stealing my tokens, and 2 z-95's with pilot skill 1's
    I positioned split and crossed my forces at around range 3-4 in from my edge, then turned my left heading force hard right, and focused hard on his Firespray which due to asteroids on the field split his force. He countered by burning down Zuckuss. I focused down a Z-95 to remove the return fire. As time wound down, I got the HWK-290, and he with the last Z-95 killed Guri. He ended with one Z-95, and me with the Freelancer G1A
     
    3rd fight had me nervous. Imperial Decimator, and Firespray. I had seen the Decimator unboxing vid on Youtube when I considered getting it for my own forces, but had gone Scum instead, but I remembered the pilot on his card was the one that likes to bump. So I made an effort to stay outta his front. I got the Firespray, and 1/2 credit on the Decimator. I lost both G1A's
     
    Last fight was against Scum. IG-88b, and Karn in a Firespray. Having experience against Firesprays, I focused on him, and Turn 2 we had the showdown. Zuckuss, and the Firespray were gone so now 2 on 1 Big mistake, IG-88 is brutal! An my opponent was good. I did manage to get him down to 1 hull., but I lost all 3 ships. Tense game, and well played by him.
     
    All in all, a great experience, and I enjoyed the second looks, and comments about my list being unique, or non norm/standard. Not sure how competitive winner capable it is, but I can't wait to go again to get more experience with it.
  16. Like
    Ebil Piwat got a reaction from Vestij Jai Galaar in Flee you fools   
    The biggest problem with this, is the constantly reinforced mindset that Stormtroopers are incompetent. It takes a dedicated GM to show the players early, an hammer it home there is a reason the Empire, and it's Navy and it's shock troops have subjugated the galaxy.
     
    Sure the players will shoot up a minion squad of troopers, but make it clear that minion group has comlinks. 2 TIE's call on their ship ship to heave to and be boarded. So when the players jump into the turrets, can they clear the field to make the jump before the Victory class Destroyer at Extreme range can launch supporting flights?
     
    You are not railroading the players when the Heavy stands an fights as more an more arrive, while players whose head does more than keep their helmets from falling upon their shoulders scream" Drake, we are leaving!"
     
    When I GM these situations, I make the weight of numbers argument clearly by the piles of Setback, difficulty, and challenge dice that start appearing from behind the GM screen. Players really get the message when you start flipping Destiny....
  17. Like
    Ebil Piwat got a reaction from derroehre in Brushing Up on the Genre   
    So my suggestion to 'get it right' is to channel your inner GM-fu, and take a deep breath. Then borrow a quote from a wise ole hermit an "use the Force, dude"
     
    Being a 'good' GM means keeping your players happy, and wanting more. While running a challenging encounter, that lasts in their memory beyond the rolls.
     
    I recently tried to run a beginner game for EotE at a local game store, and had my adventure all planned out. Til I got a table that wanted to 'right the prequels' and just knew there was a bounty on Jar Jar, so they were off to Naboo..
     
    What began as a 'We'll stump the GM' turned into a pretty investigative heavy galactic romp, an when they did try to deliver Jar Jar's head. Turned out to be they brought in the Gungan trying to cash in on Jar Jar's fame an popularity. At the end they thought it was pretty kewl, and want to go again.
     
    Deliver an experience your players enjoy, and let the overprep sit secondary. prep multiple minions, have nemesis, and rivals ready. An be ready for the player interventions.
     
    Get that right, and let your Star Wars universe evolve from your table.
  18. Like
    Ebil Piwat got a reaction from whafrog in So I want to run a beginner game for my Birthday   
    The Beginner box set is a fine introduction set by itself. Grab it, run it, and see how well they take to the game. If it does grab their attention adding the core rulebook, and GM kit can get you by well enough with more in depth characters, and the rules required to dive into the system.
     
    When you do pick up the box set there is a link path to two additional starter characters ( tokens provided in the beginner box ) as well as an additional adventure to run as a follow up to the box set play. 
     
    Good luck, welcome, and Happy Birthday.
  19. Like
    Ebil Piwat got a reaction from Vestij Jai Galaar in Brushing Up on the Genre   
    So my suggestion to 'get it right' is to channel your inner GM-fu, and take a deep breath. Then borrow a quote from a wise ole hermit an "use the Force, dude"
     
    Being a 'good' GM means keeping your players happy, and wanting more. While running a challenging encounter, that lasts in their memory beyond the rolls.
     
    I recently tried to run a beginner game for EotE at a local game store, and had my adventure all planned out. Til I got a table that wanted to 'right the prequels' and just knew there was a bounty on Jar Jar, so they were off to Naboo..
     
    What began as a 'We'll stump the GM' turned into a pretty investigative heavy galactic romp, an when they did try to deliver Jar Jar's head. Turned out to be they brought in the Gungan trying to cash in on Jar Jar's fame an popularity. At the end they thought it was pretty kewl, and want to go again.
     
    Deliver an experience your players enjoy, and let the overprep sit secondary. prep multiple minions, have nemesis, and rivals ready. An be ready for the player interventions.
     
    Get that right, and let your Star Wars universe evolve from your table.
  20. Like
    Ebil Piwat got a reaction from bradknowles in Brushing Up on the Genre   
    So my suggestion to 'get it right' is to channel your inner GM-fu, and take a deep breath. Then borrow a quote from a wise ole hermit an "use the Force, dude"
     
    Being a 'good' GM means keeping your players happy, and wanting more. While running a challenging encounter, that lasts in their memory beyond the rolls.
     
    I recently tried to run a beginner game for EotE at a local game store, and had my adventure all planned out. Til I got a table that wanted to 'right the prequels' and just knew there was a bounty on Jar Jar, so they were off to Naboo..
     
    What began as a 'We'll stump the GM' turned into a pretty investigative heavy galactic romp, an when they did try to deliver Jar Jar's head. Turned out to be they brought in the Gungan trying to cash in on Jar Jar's fame an popularity. At the end they thought it was pretty kewl, and want to go again.
     
    Deliver an experience your players enjoy, and let the overprep sit secondary. prep multiple minions, have nemesis, and rivals ready. An be ready for the player interventions.
     
    Get that right, and let your Star Wars universe evolve from your table.
  21. Like
    Ebil Piwat got a reaction from bradknowles in Retrofitted Hanges   
    There is always the FarStar..
     
    http://starwars.wikia.com/wiki/FarStar
     
    And as mentioned above the Marauder corvette. The main question is what fits better for your players, an the campaign? A rebel cell will need to keep it more low key, while an Imperial licensed Bounty Hunter, or Hutt enforcer group in Hutt space, can be more "here we are"
     
    Speaking of Hutt's: Lords of Nal Hutta sourcebook has two ships that may be options: Both built by Ubrikkan Industries. The Minstrel Space yacht may be closer to what your looking at:
     
    Silhouette 5, with hangar space for 6 starfighters, and 2 shuttles. Only needs a ships complement of 37 souls....
     
    Or go big with the Kossak class Frigate:
     
    Sil- 6, 8 fighters, 3 shuttles. Only gotta recruit 975 pilots, officers, and crew...
     
    How do they feel about being Obligated to the Hutts???
  22. Like
    Ebil Piwat got a reaction from ReallyoldGM in Flee you fools   
    The biggest problem with this, is the constantly reinforced mindset that Stormtroopers are incompetent. It takes a dedicated GM to show the players early, an hammer it home there is a reason the Empire, and it's Navy and it's shock troops have subjugated the galaxy.
     
    Sure the players will shoot up a minion squad of troopers, but make it clear that minion group has comlinks. 2 TIE's call on their ship ship to heave to and be boarded. So when the players jump into the turrets, can they clear the field to make the jump before the Victory class Destroyer at Extreme range can launch supporting flights?
     
    You are not railroading the players when the Heavy stands an fights as more an more arrive, while players whose head does more than keep their helmets from falling upon their shoulders scream" Drake, we are leaving!"
     
    When I GM these situations, I make the weight of numbers argument clearly by the piles of Setback, difficulty, and challenge dice that start appearing from behind the GM screen. Players really get the message when you start flipping Destiny....
  23. Like
    Ebil Piwat got a reaction from jeffbrown in best campaign for a mixed group   
    Personally I say it's all about characters chosen, because timeline can be adjusted to make it fit.
     
    2 F & D Jedi types, Hired gun, Rebel Soldier can easily be set in a Clone Wars era AoR combat-centric run.
     
    While a Seeker, Scout, Explorer, Spy centered group is much more EotE flavored.
  24. Like
    Ebil Piwat got a reaction from RodianClone in Brushing Up on the Genre   
    So my suggestion to 'get it right' is to channel your inner GM-fu, and take a deep breath. Then borrow a quote from a wise ole hermit an "use the Force, dude"
     
    Being a 'good' GM means keeping your players happy, and wanting more. While running a challenging encounter, that lasts in their memory beyond the rolls.
     
    I recently tried to run a beginner game for EotE at a local game store, and had my adventure all planned out. Til I got a table that wanted to 'right the prequels' and just knew there was a bounty on Jar Jar, so they were off to Naboo..
     
    What began as a 'We'll stump the GM' turned into a pretty investigative heavy galactic romp, an when they did try to deliver Jar Jar's head. Turned out to be they brought in the Gungan trying to cash in on Jar Jar's fame an popularity. At the end they thought it was pretty kewl, and want to go again.
     
    Deliver an experience your players enjoy, and let the overprep sit secondary. prep multiple minions, have nemesis, and rivals ready. An be ready for the player interventions.
     
    Get that right, and let your Star Wars universe evolve from your table.
  25. Like
    Ebil Piwat reacted to Kyla in The Long Arm of the Hutt and Geonosian sterilization?   
    Whether or not EotE takes place in Legends is irrelevant, the OP's question presumes he is running within canon and asks for advice on how to align the story to said canon.
     
    In those interests, there is nothing in Long Arm of the Hutt that directly contradicts the extinction of Geonosians on Geonosis save the meeting taking place on Geonosis. Additionally, in the section "Teemo's Dealings with Geonosians" it cites a bullet point saying "Teemo collaborates with Empire." Below it is the explanation that 'The Geonosians are unhappy with their status as subjects of the Empire."
     
    This can be extrapolated (as Blackbird mentioned) as the Geonosians being an off-world colony. The Disney canon is that the Queen of the Geonosians as being unable to repopulate with the only a single Queen can be absolutely true, as it pertains in all mention to the planet Geonosis. Nothing at all says they did so to any other planet's Geonosian population. As for a time Ryloth was under Separatist control, it stands to reason that they might have set up a droid factory on one of Ryloth's moons. In order to man this factory, they could have transplanted a single Queen and some Geonosians to man and protect this plant (as they did on Geonosis).  You then can have these Geonosians as the ones in question for Long Arm of the Hutt and have the meeting take place on said moon of Ryloth. Swap out the references to Geonosis and replace it with one of Ryloth's moons. The PCs wouldn't need to go through hyperspace to the moon, instead taking a Sublight journey that still falls within the time given in the adventure (12 hours). Moreover, hearing of what the Empire did to their homeworld, they would naturally be extremely upset with Teemo's association with the Empire, providing a level of subtext to their disatisfaction.
     
    If you've already used Geonosis as the name of their destination, simply adjust the moon of Ryloth to be called "New Geonosis" to the transplanted Geonosians (but still maintaining it's proper name to all other species). This would give Duke Paddock a quirk, fleshing out his personality, as he refuses to accept the proper name for the moon, only recognizing 'Geonosis' instead. 
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