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Everything posted by CaptainBrochette
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Custom Card League Season 1 review (and planning for season 2)
CaptainBrochette replied to Babaganoosh's topic in X-Wing
First glimpse of my Ewing "Aces" pack : pilots -> and upgrade -> For the "aces pack", it's a 1 or a two ship pack ? (I mean, no a 1 ship pack like the imperial ace, a 1 ship pack with 4 pilots and 3-4 upgrades) -
Custom Card League Season 1 review (and planning for season 2)
CaptainBrochette replied to Babaganoosh's topic in X-Wing
Currently, I draft a Ewing/Yt-2400 "Mon Calamari veterans", the Rogue Shadow and a "nubian starfighter" for rebel For aces packs make the limit per ship. So 4-5 per ship if they're both small, couple more if one is large (and don't limit it to 5 for each ship, just that many total max, so ~10 like you said) I like it. Allow up to 3-4 old cards (both pilot and upgrade) could be nice to add some flavor on the expension (example : add "intimidation" if you put a pilot with bump effect like Oicun). Or restrict people to archetype. I think it's the same process when you create an Xwing expension and when you create your own Magic, the Gathering Set : you not only design fresh new cards but you also think of the lore around them, the flavor of each type of card, the reprint to emphase the whole set, the ambiant text of all cards, etc. So, what if we let the people choice between multiple archetypes like those we can buy ? interceptor/protectorat type = 6 pilots + 2 new upgrade (up to 4 with condition card and/or double) "Classic" small ship type (HWK-290, Quadjumper, etc) = 4 pilots + 4/5 new upgrade (up to 8 with old cards, condition card and/or double) "Heavy" small ship type (starviper, Kwing, etc) = 4 pilots + 4/6 new upgrade (up to 10 with old cards, condition card and/or double) "Classic" Large ship type (any ~30$ large base) = 4 pilots + 6/8 new upgrade (up to 14 with old cards, condition card and/or double) it can be sweet. From my point of view, it will be cool for rebel filler so, maybe put it unique. I see just 1 problem with this card is the 11pts Bandit squadron pilot : You can swap the card to ept or put a restriction like "Only pilot Value of 3+". something like : -
Custom Card League Season 1 review (and planning for season 2)
CaptainBrochette replied to Babaganoosh's topic in X-Wing
Can we get the results, batrep and lists from the tournament ? (for those who submitted cards but who didn't had time to participate in the league) 1-2 : the clean slate sound good. 3-4 : i like the "full expension submission" idea. We just need to establish how many ship we put in this "CCL wave" : only 1 ship per faction ? (no aces/epic pack) pro : limited number of card, maybe reduced the risk of power creep (less cards, less interaction) con : it will be hard to put cards for the old ships. Maybe we could allow "Old ship/New pilots expension". 1 ship AND 1 Aces/Epic pack per faction ? pro : fix and news toys for everybody ! con : too many cards. 1 ship per faction AND 1 epic Scum or 1 aces pack (any faction) ? One faction get an advantage. 1 ship per faction, 1 epic/aces Scum AND 1 aces pack Rebel or Imp' ? One faction get a disadvantage. And we still have many cards. Another point is, "do we allow epic ship ?" The League is a 100pts tournament and it's sound odd to allow epic ship in submission when they can't be present (only their crew) during the match. For the limitation of expension/people, despite a ratio of ship/person, i'm scared to see some people submit 3-4 ship for the same faction and finish the submission period with 30 ships in a single faction and the 2 other with only 10~15 ships. I think 1 expension per faction for each person could be okay : you can still submit multiple ships but keeping a banlance between the faction. 5 : it seemed good. We just need to discuss the balance of some submission before the vote (not like the reajust of Aeron post-vote on season1) 6 : +1 for the master thread. Yeap. With note of the players who played and encontered them. That's way we will know which was good and which sucked. -
It's an illicit so ... it can be on rebel YT-1400 (Old solo or Old Chewie perhaps), with Sabine Wren (crew) and a bomb
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Rebel - YT-1300, VP8 (ept) "Once per round, instead of performing an action, you may choose an other friendly ship at range 1-2. if you do, that ship performs 1 free action from 1 of your equipped Upgrade card with the "Action:" header." Scum- Starviper, VP6 (ept) "When you reveal a bank manoeuvre (<leftbank> or <rightbank>), you may assign 1 evade token to your ship." Empire - TIE Punisher, VP3 (no ept) "During the Activation phase, treat your pilot skill as "12"."
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Where do you play X-wing? Post your country for statistics
CaptainBrochette replied to IG88E's topic in X-Wing
South of France -
Chewie w/ Jan Ors + Recon Spec + Millenium Falcon + Push the Limit 2x Red Squadron pilot (T65) w/ astromech R2 + integrated Astromech I made this list for my wife who only play casually. Just explain the trick to get 2x evades & a focus tokens each turn on chewie (focus action > double with recon spe > swap first focus for an evade with jan ors > push the limit > evade with tittle). "bulkier is better". try to avoid Low-Health Ace : you lost them on your mistakes... That can be frustrating. If your son like to play the firespray, I'm okay with Dagonet : Imperial Boba Fett + Navigator is a nice way to learn how to fly the the ship. You can also play with the scum Boba w/ Gunner + Engine Upgrade. The Gunner let you boost to correct a misplay on the maneuver without lost some efficiency in offense. You can also add a Inertial Damper to let him make a 0-speed to avoid some roadblocks.
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Custom Card League: VOTE on custom pilots and upgrades now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
why not simply take back the original version ? it's only a 5pts gap between both version (okay, i'm not totally neutral because it's my card ^^). Imo, people voted essentially for the pilot ability & the squad points cost. So, maybe putting the winning effect + the squad pts cost on the ORS template it will be the better solution ... -
Custom Card League: VOTE on custom pilots and upgrades now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
voted. _____________ I think the blank slate is the most safe option for future seasons. the problem with the carryover is that you need to keep all previous seasons in mind when you create your cards (to avoid the stack of "fix" on some ship). For example, if someone create a k-fighter title which empowered him but without thinking of the "aegis flare" & "warhead" of the season 1. Or if we vote during a season for a starviper fix which transform the TBZ-viper from this season in a wreckingball machine. And if the custom league gains in popularity each seasons, the newcomers will need to read all previous seasons cards & notes. this, only to avoid a bad votes on their cards because they don't see a slighty variant version exist in a past season (in case like bringing a fix card for a ship we already fix in a previous season). We can also use the survey to only keep the most appreciate card of each category, to reducing the probability of seeing wild combo appears. A kind of "Card of Season" pick maybe ? -
If your favourite pilot did a faction swap...
CaptainBrochette replied to Darkcloak's topic in X-Wing
If swap pilot to other ships we get many many many stupid hilarious things popping-up : IG-88B in a YT-2400 (praise the "outirder's gunner") Scum Boba Fett in the Falcon or a Decimator Kavil on a JM5K Punishing One / Falcon / YT-2400 (5 dices HLC ^^) / Decimator Tur Phennir in a Firespray (or a Starviper maybe) Talonbane in a decimator Imp Kath in a Outrider+Mango Leebo on a YV666 or a JM5K (for a greedo+determination wombo-combo) ... And Moralo Eval in the firespray could be nice in both scum & imp -
Custom Card League: VOTE on custom pilots now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
Something like : Immediatly before you receive at least 1 stress token, you can perform a free broll action. problem : you need to remove your stress regulary + now, your broll is "once per round"-like. -
Fix The Punisher .... because no one's done this thread yet
CaptainBrochette replied to Funkleton's topic in X-Wing
The punisher isn't a bad ship. Not a competitve one, ... just a "not so bad" ship... I regulary playing "deathrain" with acc+connernet+EM (+other stuff depending of the list) and he do a correct job in the role of a pesky/annoying TIE advanced with additionals bombs shenningans. Maybe if we change the minimum squad point cost from 0 to 1... the cutlass with the price cut will be at 26 pts. Or just a -1pt reduction : in the ficklegreendice example, the cutlass will cost 27pts. A 2pts difference between the bomber and the punisher seem fair (comparing to the initial 5pts). Make him unique, it's still strong. - If you pairing Redline with /IT title and deathrain. deathrain can risk to put the bombs on the enemy face and redline take a tea beyond range 3 to add some dommage with his title... - You can still let a punisher walk the bombers the second solution will be to limit the range (maybe 1-2) for adding damage with the bomb tokens. That's you take risks to stay in range of your bombs & mines. -
I think it need a cheap title. Something with the stress maybe ... ____ or ____ clumsy fringer : a more conditional rebel captive could be ok for this role. the R3A2-ish "stress both ship" mechanic could be a way to reduce the cost of title. Junker : broll after the 4K move or after overlapping a debris is strong and can help you to going faraway to unstress peacefull next turn. Unless Dash pop-up in a cheaper non-outrider version, he will not looking on this card that much.
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I confirm. I run Palob / TLT+Greedo+Determination. It's a 28pts HWK, but he made a really decent job (critical card on TLT ...) and can handle a pair of torpedos.
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Custom Card League: VOTE on custom pilots now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
sweet, 2/3 of my pilots in the qualified pool ! .. WIth 3 new T65 pilots when we already got 8 (that's sound a little bit weird to me) Also, I'm sad that no one submit some fresh Ewing or M3-A Pilots, these ships deserved the same love as the starviper or the T65 :/ -
It would be cool but maybe with another name than slave-1 (In case of we fly 2x firespray ; especially if one of them is a scum Boba + crackshot + 4LOM + GC + EM + homing missile + slave-1) ... ^^ Or any mouvement tricks with the trigger "when you reveal a *manoeuvre* ", like : FrakingSpray-31 (1pt - unique title) : When you reveal a bank manoeuvre, you may increase or decrease its speed by 1 (between 1-3).- Not the real navigator but still effective for 1pt aaaaannnd adds two green manoeuvres A title which modify dice to crit would be cool too (especially for imp Kath) : BastardSpray-31 (2pt - unique Title. Imp only.) : When attacking with your primary weapon, if you get a TL on the defender, you may change one of your [blank] results to a [critical] result. I Also found the CheapCreep title in the Custom Card league very interesting :
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Custom Card League: Submit your entries now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
Final Submission Ace, Aeron Azzameen & Savan - Named Zhead'hunter, YT-1300 (ORS template) & Starviper Pilots. (notes on the spoiler) - - Others Cards (notes on the spoiler) - -
Custom Card League: Submit your entries now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
Maybe you're right. But, I think that's could be coufusing to add a special copilot upgrade slot only for 1 ship, so i keep the crew slot instead for the league. That's the idea, to see the TX-65 like a real threat (and bring moar options for the rebel control archetype ^^) . I love this one. I was thinking of the same idea but with a slight difference in wording (and, with the modification slot) - i didn't like the "decrease of primary value" mechanic. ___________ At last, I get some problems with a "talon Karrde" crew card. I don't know if i get a proper wording (i'm not native english speaker). When you get Karrde in your squad, you can take illicit card as it was a torp/crew/missile/sensor/astromech/... I don't want to create new space/slot on ships but swap one for an illicit (you can't swap with a modification or a ship title > no icons on bar). And, maybe i will up the cost to 3-4pts... dunno if it's OKAY for 2pts or just overpowered... -
Custom Card League: Submit your entries now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
1- I like to imagine the rebels engineers modified an original T-65, taking on the astromech parts to make enough space for the copilot. it's to reflect the idea of wingmate who take in charge some fonctions of the droids. 2- R5-P9 and R2D2. I found any T-65 Named + R2-D2/R5-P9 + Chewbacca/R2-D2 (crew) + integrated astromech + TX-65 cockpit too powerfull so I had to cut somewhere... I chose to let the possibility of Wes Janson + Gunner edit : and I made an error on the TX-65 "tandem" card, it's not 2pts but 0 ^^. -
Custom Card League: Submit your entries now!
CaptainBrochette replied to Babaganoosh's topic in X-Wing
*** Final Submission **** edit : made a correction on the TX-65 "tandem" cockpit who was supposed to be a 0pt title. -
Speculation on potential PS-9 pilots for Scum and Imperials.
CaptainBrochette replied to HueyNewton's topic in X-Wing
For scum, maybe Tyber Zann or Talon Karrde could be interesting choice. Or just a second version of Xizor who can trigger is ability with an electronic baffle/feedback array/... and not only when defending -
Wedges (or Wes Janson) *veteran instinct *BB-8 *integrated astromech [32] I tried Wedges + 2x of your guardians (just swap the seismic charge for an autoblaster turret) and that's not so bad. I think the list can be good versus uboats with Janson and the autoblasters were usefull in front imp aces... The real problem is the lack of firepower to rapidly shut down a ghost (i was severely kicked by a Wedges + Kanan list)
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rebels : Wedges (T-65) + integrated/BB8 + predator 2x Blue Squadron pilot (Bwing) + FCS Prototype Pilot (Awing) + chardaan refit + autothrusters - 99pts My brother won a local store tournament this weekend with that list. It's decent & well rounded. Bwings are your frontline, use the Awing for the blocks and wedges on the edges. For a low upgrades Scum list, you can try something like : Bossk (YV666) + predator + outlaw tech 2x cartel spacer (scyk) + Heavy scyk/"mango" Cartel Marauder (Kirhaxz - I'm playing a third Scyk but a K-fighter can be OK)
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