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Darth 2Face

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  1. I spoke with my LGS yesterday when he was finally able to get Iden, Cassian, and more AATs. He said that with the move away from Alliance, Asmodee seems to be overwhelmed with the direct orders they are now receiving. He has had 3 reps assigned to him in the last two weeks. The good news is that he said that the local interest in the game seems to be strong despite COVID and the delays. He hasn't lost any regular players yet. I'm also not too concerned with delays killing the game at this point just because of the variety already available. For a few months, playing GAR and CIS seemed a little repetitive, but improved with the tanks. The upcoming releases will allow for several new archetypes that I'm looking forward to.
  2. That's what we do. I was referring to earlier post that suggested that Blue player should pull from their Supply Deck and Red player should pull from their own Supply Deck.
  3. Agreed. We've proxied the card and have been playing the Vital Assets at home for quite some time. I would argue that each player shouldn't have their own deck and should just share the same deck. There are already more cards in the deck than you can actually use. Part of it is whether your opponent ends up pulling the cards you want. It's a race to the supplies.
  4. I think this perfectly illustrates the weirdness of the "Maps" thread and why I don't think what the OP posted is a good fit for Legion. The Kickstarter is most definitely for maps while Legion is played on tables. Some games use maps, but that is a weird term for Legion.
  5. I have some of his maps and they are fabulous for RPGs but not really for Legion. You want maps that are less busy so you can add your own terrain. I guess you could use the printed terrain on the map for your terrain, but 3D terrain is more fun. I've played other mini games that use printed maps for terrain (Heroclix and WoT Star Wars Miniatures) and they don't have quite the same immersive feel, although line of sight ends up being more straight forward.
  6. I didn't realize the shipping was that much. They created the online store more for local pickup, so I never considered the shipping costs.
  7. I just got some stuff from my FLGS and saw that they have Death Troopers, as well as some of the other difficult to find sets. I don't think they have many, though. They recently set up a webstore: https://www.shopgreatfallsgames.com/search/star+wars+legion/ They have some of the stuff that you can preorder listed as back order, in case you wonder why unreleased units show up.
  8. This is largely how I play him as well and he has been very successful. One of my favorite things is to get him into melee, typically at the end of the second turn, and then play "Hello There!" I always give him a standby and then a bunch of dodge tokens. Since he is based, it is difficult for him to lose the standby, which generally means he ends up taking two attack. Obi-Wan is definitely different than other commanders. He is both a beat stick and a support figure. You really do have to play him both ways to use him effectively.
  9. I'm in a rural area, and Legion is doing well. If a game has a player base here, it pretty much has to be doing well everywhere else. The release of two new factions of republic and separatists only increased the interest in the game. The biggest difficulty is getting what you want, which is a result of demand but also FFG seems to been having greater supply problems lately, even before all the COVID-19 stuff. I always preorder what I want and have always been able to get it at release, but I know that isn't true for everyone. After initial release if I find myself wanting something, it can sometimes be difficult to get those additional units.
  10. I started with X-Wing, so thought I would chime. I've pretty much stopped playing X-Wing in favor of Legion. 1. Legion is less reliant on upgrades than X-Wing. Overall, it is much more balanced as well. There are very few units that are unplayable for their points or severely undercosted. You see this more at high-level tournaments, but Legions tends to be more casual. With so many more units on your team than in X-Wing, you don't auto lose if you have one poor unit and auto win with one good unit. The objective system leads to greater game balance as well as more variety from game to game. 2. It can be more expensive than X-Wing, especially if you play multiple factions and in hobby supplies. If you choose one faction and stick to it, you can probably play for what it costs to play X-Wing, not counting hobby supplies. It is cheaper than other similar sized games, though, like 40K. I don't think you can really get cheaper than X-Wing for an ever-expanding game, though. 3a. I have never played a game where painting was required. You can definitely play with unpainted armies. We have a couple of younger players at my FGLS that don't paint their armies and it has never been a problem. Most of our tournaments consist of half painted armies simply because there is always something new that players are playing that they haven't painted yet. 3b. Before Legion, I had only painted a little bit, having played 40K for just a couple years until it switched editions. I learned to paint from other players that had painted for a long time, which made it much less intimidating, and have come to really enjoy it.I have expectations for myself on what I consider "good enough," and strive for that. I have found that it is another way to engage in the hobby, which has been particularly great when you have limited opportunities to play. Painting isn't a required part of the game, but most seem to really enjoy it as enhancing their hobby experience.Cost of hobby supplies can definitely be an issue, but I have slowly built up a supply as I've painted more. I started with cheap supplies and slowly replaced them with better ones. I still predominately use cheap acrylics rather than the better miniatures paints, but I get the "good enough" results that I strive for. 4-5. This is always the trickiest. I'm lucky in that my son loves the game and Legion has become our primary game. You may just want to start with 1 starter, which would allow you to run a 2-player game at about 400 points. It isn't quite the same experience, but it might be a way to see if you can get others interested and if you enjoy it enough to expand. A starter isn't much more than some boardgames. It seems like you have a real interest in Legion or you wouldn't be asking these questions. Getting a starter to give it a try with your friends would be a good way to start before getting too heavily invested.
  11. If you are mostly playing casually at home, variety is king. I would start by getting some special forces expansions since there are not any in the starter. Rebel Commandos and Imperial Scout Troopers are probably the best as you build your armies simply because they provide two units in each expansion rather than one (the regular squad and the strike squad). While there are a few units that are considered better than other units, for casual play the game is pretty balanced. The suggestion to get additional commanders is also really good just because the different command cards and commander abilities add greater variety to your game than just about anything else. Your entire army can play differently based on your commander. Overall, though, just get what appeals to you. If you start playing more competitively, what you get matters more, however at my local venue it has never really mattered.
  12. These are all great suggestions, but I wanted to highlight this one and build on it. When I first started, a lot of my games didn't use enough terrain. This really distorts your play experience. Rebels, for example, really need terrain to be successful. Without enough terrain, certain units seem underpowered because their strengths and abilities rely on terrain. I've never played with too much terrain. (Ok, once when my son set up terrain for a home game and there wasn't enough space between terrain for vehicles to move.) More terrain is generally better than not enough. Also, note that the 500 point skirmish mode plays very differently than the standard 800 points. Different units get a lot better at 500 points and a smaller play space. I would try both in order to get a better feel for the game.
  13. Since you play X-Wing, the mechanics are similar enough that you will pick it up quickly but I Legion is better done than in X-Wing. Legion is less reliant on upgrades than X-Wing. The upgrades I find myself using the most actually add models, so it doesn't even feel like an upgrade. X-Wing was my primary game, but it has been supplanted by Legion; I haven't played X-Wing in a year since I've been playing Legion more. I've always felt that Legion learned from X-Wing's mistakes. Units seem much more balanced overall. Even when you have a unit that isn't as good as other units, games don't feel as unbalanced because you have more units that can make-up for poor units. I play at a small FLGS so it is rather casual and don't generally play against the standard meta, but I've found that tactics typically matter more than squad construction (although there are some exceptions). Win conditions are based on objectives rather than destroying your opponent, which further creates a balancing element. Games don't play as quickly as X-Wing, at least not at the standard 800 points, although the 500 point skirmish mode is close. 15-20 minutes is probably about right for set-up/clean-up, however we've lessened that at my FLGS by having the tables set-up before tournaments start. The terrain set-up is what takes most of the set-up time.
  14. My LGS is small and rural and by no means representative of larger trends, but Legion has an active player base here while X-Wing has dried up. I know that I have not only stopped purchasing X-Wing, but hardly play X-Wing. My LGS has stopped carrying X-Wing and only does special orders. We probably have fewer Legion players than we did X-Wing at it's peek, though. X-Wing 2.0 really split the community here, though. Some players switched while others didn't, which just added a layer of complication not everyone wanted to deal with. Being a small, rural area, the LGS couldn't support both groups. Armada probably has a stronger presence at my LGS than X-Wing at this point. They still hold the occasional tournament for Armada, which they aren't for X-Wing.
  15. This illustrates what I believe is one of the biggest challenges with rebels. Rebel units do not play the way you expect, which means you have to be extremely intentional when you build your army. Take the landspeeder. I completely agree that when you add a bunch of upgrades and try to make it a rebel tank, you don't get what you pay for. However, I've had great success running it as a flanking speeder with fewer weapon upgrades and use it to transport R2 (who in turn keeps it alive). Nimble on troopers is another example. It seems like you want to put a dodge on them to take advantage of the nimble. However, I've found that it is rarely that beneficial and that other actions are typically more valuable. Rebels are not nearly as intuitive as other units, so can take some extra time to learn. The white defense makes mistakes more costly as well. The more you play them, though, the more you will come to learn their strengths.
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