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grumpygamer

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  1. Ok, wow... its pretty obvious now we got mixed up on who was logged in when commenting. Switching around on a phone most of the time was probably a stupid idea. Easter is over but I guess you can still crucify the both of us. At any rate. It appears longevity trumps civility on this forum. We could go and complain and all that crap but really, whats the point? You guys enjoy your gaming, really. Hasta
  2. Yup, it sure does. Like people who post under two forum names... Or in this case people with players that join and post to support them when attacked. BS. You're not even a good liar. Here's the little Hansel and Gretl trail of facts for those interested. This is your first post as grumpygamer from your own profile page. It's the first post and only post by grumpygamer in the locked thread. It was made on the day you made grumpygamer on 3-20-16 which is right when the post was made. It's clearly referring to the conversation you were having as rgrove0172. You made the second ID and then forgot to switch profiles back before you posted obviously. This thread, post #160. https://community.fantasyflightgames.com/topic/205728-range-bands/page-8 grumpygamer's profile showing posts in ascending order. https://community.fantasyflightgames.com/index.php?app=core&module=search&do=user_activity&sid=d098c0171e082cb3cf90ef0d136fb646&mid=271883&userMode=all&search_app=forums&search_app_filters[forums][searchInKey]=&search_app_filters[forums][sortKey]=date&search_app_filters[forums][sortDir]=1 You're a terrible liar. Err... bleh, blah, blah, gleck..blah.. whatever Mr. Holmes.. excellent reasoning there. No possibility at all of a friend and player in my game sitting down to read the trash you a-holes spew and creating a quick account so as to pipe in. None at all, no way.. it OBVIOUSLY is just as you say it is since your markedly superior intellect (er.. lets say meritless inflated ego) says so. Go take a hike, find somebody else in your playground to bully. Well then you and your "friend" share a sense of self identity, because your first post as grumpygamer was clearly referring to everything you had been discussing as rgrove, not as someone else leaping to rgrove's defense. Sitting side by side and commenting. Duh.. its a brutally difficult concept.. friends, you know? Oh, doubtlessly you wouldn't understand.
  3. Let me make this my last post. Im taking Grumpy's advice and leaving the forum to you few asshats. Many or rather most of you have been great and I am reluctantly parting company. I really enjoyed many of our exchanges and you have given me tons of great info as a GM new to the system. Thanks so much! To the rest of you (you know who you are) that purposely step in to almost every one of my threads to spread your sanctimonious dribble and hate, well I wont profane the forum here but... you know what you can do to yourselves. There are other forums on the web discussing this game. Im off to give them a try.
  4. Laugh, sorry Batman, even you can lose a trail now and then.
  5. Yup, it sure does. Like people who post under two forum names... Or in this case people with players that join and post to support them when attacked. BS. You're not even a good liar. Here's the little Hansel and Gretl trail of facts for those interested. This is your first post as grumpygamer from your own profile page. It's the first post and only post by grumpygamer in the locked thread. It was made on the day you made grumpygamer on 3-20-16 which is right when the post was made. It's clearly referring to the conversation you were having as rgrove0172. You made the second ID and then forgot to switch profiles back before you posted obviously. This thread, post #160. https://community.fantasyflightgames.com/topic/205728-range-bands/page-8 grumpygamer's profile showing posts in ascending order. https://community.fantasyflightgames.com/index.php?app=core&module=search&do=user_activity&sid=d098c0171e082cb3cf90ef0d136fb646&mid=271883&userMode=all&search_app=forums&search_app_filters[forums][searchInKey]=&search_app_filters[forums][sortKey]=date&search_app_filters[forums][sortDir]=1 You're a terrible liar. Err... bleh, blah, blah, gleck..blah.. whatever Mr. Holmes.. excellent reasoning there. No possibility at all of a friend and player in my game sitting down to read the trash you a-holes spew and creating a quick account so as to pipe in. None at all, no way.. it OBVIOUSLY is just as you say it is since your markedly superior intellect (er.. lets say meritless inflated ego) says so. Go take a hike, find somebody else in your playground to bully.
  6. I honestly don't think he is. His sense of humour is offbeat, but he's not inflammatory in my opinion. "If all you can come up to do to your characters is to F them, then you are a terrible GM." I defy anybody to find anything even slightly funny humorous about that remark. Seriously? Desslok, 2P51 and a few others apparently take great satisfaction out of posting rude and degrading comments on a new player's thread. Ive only been a member a few days and I already see the pattern. Enough for me - "Sorry buddy, find another place to hang out is my suggestion."
  7. If all you can come up to do to your characters is to F them, then you are a terrible GM. And you, as evident by this post, are an incredibly helpful member of this community. Thanks so much. You'll forgive me if I don't give the snarky retort of someone with 30 posts and a week old account much weight. I don't want to get nasty here, I was just adding my opinion along with everyone else. I would have to wonder though if you were that rude all 7085 times you posted.
  8. They are helpful but hardly cover the gambit of needed NPCs... I enjoy making up specific and unique ones, its just very time consuming as is. Even if you make a talent up to fit an NPC, odds are its already in the rules, or something similar is, already. Hardly seems that unbalanced a practice. Since there are no real restrictions on assigning talents to NPCs in general, Im surprised more GMs don't do it already.
  9. I have characters using both Morality and Obligation. That's how I do it, one check for both. I have a question regarding Obligation though. It would appear that one can gain obligation through a variety of sources. That being said, you actually have a lot of little obligations rather than one big one. Is that how its supposed to be played. 5 Obligation = owen starport authorities for ignoring you lack of documentation 10 Obligation = losing while gambling and owing the house 5 Obligation= failing to deliver an expected shipment of goods to a patron total = 20 obligation but has to be tracked separately so as to be able to pay each down appropriately or add to them.
  10. If all you can come up to do to your characters is to F them, then you are a terrible GM. And you, as evident by this post, are an incredibly helpful member of this community. Thanks so much.
  11. Hi rgrove0172, Might I make a suggestion? This could be the start of a pretty interesting adventure. This Negron-14 stuff sounds like a troublesome substance. You said that it is volatile, dangerous to transport, and requires a specialized process to create. This all leads to the expensiveness of the substance. But it also leads to something else - the fact that the empire probably has a tight control on this substance. It's not something a poor nerf-herder will pbe in possession of. Indeed, it's something that only a very few will really be willing to buy: Rebels, powerful Hutts, and other powerful criminal gangs. The adventure comes out of the party trying to sell it or "move" the substance. It's not going to be easy. Some things to keep in mind Hutts and Criminals willing to buy it are probably willing to kill for it too. the Empire will be on the look out for people dealing in Negron-14 The Rebellion might be a good alternative but this has risks too Do you watch Firefly? In the first episode Captain Reynolds had a couple of creates of foodstuffs, expensive food stuff. They were worth a lot, except for the fact that the alliance had stamped each molecule of the foodstuff. No legitimate or even illegitimate inner world Criminal group would be interested in buying them now. This expensive savage was pretty much worthless. To get any sort of profit Mal and crew had to deal with a very fringe world group, one that would pay only a fraction of the cargo's worth because the crew knew they couldn't sell it for much more than that, and they knew the fringe world types would know that two. There was also the possibility of the fringe worlders double-crossing them. They had no other choice either dump it and get nothing or deal with this fringe world settlement. Build the scenario this way: the party attempts to sell to criminals but most won't touch the cargo and the ones that will are very very sketchy. The imperials have caught wind of the cargo and are closing in Finally, a rep from the Rebels contacts the party and offers to buy the cargo at a very much decreased price. He kn ows the spot the party is in and is the best offer they get. It's either take it or dump the cargo altogether This works probably best because rather than making up some big contrived expense that the party have to use the 70 000 credits on you are giving them an adventure, and most importantly a choice. You present them with the options that yes they can make 70 000 credits on the sale to a sketchy group, but more than likely the party will be killed or at best case come out with just their lives; or take maybe 20 000 credits from a sale with the rebels, which is b etter than nothing, is probably safer and less prone to having the buyer kill them. And of course in both scenarios, there is always the possibility of imperial entanglements... Hope this helped. Good luck Good stuff and thanks! Yes, you have the same idea I did that the Empire does indeed maintain a closely guarded monopoly on the mining, processing and transportation of the stuff. Just being in possession of it without proper licensing and permits is a felony.
  12. I wont disagree with you but what do you propose? We somehow alter the listed prices of everything in the rules? Eeek! I have been heavily criticized for making some less than admiring comments about some sections of the rules that appear to have suffered from insufficient play testing. It appears this may be another.
  13. True, I was just a little iffy on what amounted to "a lot" in this system. It takes a while to get a handle on the marketing aspect. Comparing prices of goods is the best way I suppose. I was looking at the optional Ship refueling/maintenance rules out there and its not unusual for an average hyperspace trip to cost a couple thousand in fees and such when you arrive. At that rate the 70Gs could keep them in business quite a while and provide some capitol to make some good investments, yet not make them independently wealthy.
  14. Run as you wish, but it seems . . . I don't know, kind of cheesy to give them a windfall and then arbitrarily take it away again. I've always been baffled by this "keep them poor" mentality. Yes, rich characters close off one avenue of gaming, but it opens up a whole different world of different games. Some problems you cant buy your way out of, some problems don't go away because you're a high roller - and, more importantly, a whole new crop of problems can arise for the stinking rich. I've had Lint Farmers without two credits to rub together and Princesses that owned entire planets, and there was never an issue with getting into trouble with either. Cheesy perhaps but GMs pull all kinds of stunts on the players, it comes with the role. Afterall, without the GM making stuff up they don't have a lot to do.
  15. I hear you and will admit I would rather stick to published material but with a three Core books and now 11 add-ons on my shelf, its getting harder to gain a mastery of the material.
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