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Digimortal

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  1. I think there have been missteps on rebels recently, most of the new units in the last few months have been mostly ignored, Chewie, Jyn , Wookiee’s, Pathfinders and Turrets, it’s like the developers are super aware of power creep accusations and playing new unit releases very cautiously. Rebels seem to have all these quirky mechanics that don’t synergise well, which is a shame, the good news is that Imperials have had a number of decent units recently in Krennic, Death Troopers and the tank, which also has bolstered the AT ST, but the game is sloping a little towards Imperials. Good news is that you can still win games with almost any list, I decimated with Han, Chewie, Pathfinders, Speeder and Z6 troopers against Veers, Boba Fett, Tank and Dlts + Flamers, but if you are super competitive, playing around with experimental builds might not be fun for you.
  2. A little absolute in the broad sweeping statement, while I’m sure it’s true in many instances, I am not a fan of absolute judgement of any groups of people. i know when my wife kicks my *** I’m always proud and complementary.
  3. Yes, and it rubs people up the wrong way, I doubt that there is evidence that shows its detrimental to the business model, just look at GW
  4. It should be less, the Air Speeder was cheaper and larger, I get the design is more advanced, but that does not justify it. Still, I might get a second, sorry I am weak.
  5. I think the biggest issue with running 3 or more heroes after lack of activations, is the fact you will lose out on some of their great command cards, I’m sure these are factored somewhat in their costs.
  6. Maybe a "Pests" rank for Ewoks, Gungans & Kowakian monkey-lizards
  7. No reason why something similar to the specialists box sets are not released with different heavies for fleets & rebel troopers, I think the challenge is that the corps units are supposed to be somewhat unique, which I think they are today and it may not be easy to thematically shoehorn in heavies that stick to that philosophy. The other option they could go with is supplying 2-4 heavies in a box that can be attached to any Corps unit, but again this might remove some of the differentiating capabilities between corps units capabilities between troopers to some extent. I'm personally happy they start making affordable add-ons that allow you to customize existing units though... fingers crossed.
  8. Imperial Assault Minis Are made from a single piece of plastic and already based, the quality of the minis is ok, but not to legion standards and a bit smaller in scale. Legion minis need assembly, you should be able to see finished products online and on the back of the box, super glue is required, but the level of detail is higher along with the scale. It might also be worth pointing out that the price of Legion Commanders and Operatives is slightly higher than Imperial Assault Allies & Villain expansions. My advice would be, if you just want a 3d representation of SW character buy the Imperial Assault Addons (Note you probably have to go on Ebay for Darth Vader) Or if you enjoy building and painting, the legion minis are better (although less characters are available at this time)
  9. Yep just had the flip side of this conversation where I was asking if engaging chewie would lock down his guardian ability, the answer was no. So for your question, yes Royal Guards can still protect Palpatine when engaged in melee, assuming they are in range and have LOS to palps.
  10. Clearly, I think the game does a good job of representing its theme, for the most part, this is just one of the most unusual things I've noticed in a scenario. Normally you can throw some fluff at what went down but this one leaves me scratching my head. Those who see this as a competitive game of rules and mechanics won't be bothered, but I like to use my imagination a little bit when playing.
  11. Yep that is what I concluded, thematically weird though.
  12. Ok understood, yet another reason not to bring Vader, thematically does not make sense, but hey. Had a very weird event recently where Vader engaged Chewie in melee out of line of site of some troopers on a rooftop. The Troopers tried to shoot Han, but Chewie somehow leapt in front of the blaster fire and then jumped back up on the roof back into engaged melee combat with Vader and out of LOS of the troopers. I'm pretty sure that played out right as LOS from attacker to Guardian is not required I think? Sorry about all the questions, but first time playing with that ability.
  13. Hi All, I wanted to clarify something, I assume that when a unit is engaged it can no longer utilise it's Guardian ability based on the following line from the RRG: "While a trooper unit is in a melee with another trooper unit, those units are engaged. A unit that is engaged cannot perform moves, cannot be displaced, cannot perform ranged attacks, and cannot be targeted by ranged attacks, except from area weapons." So, in theory, a unit could lock down Chewbacca in melee and then pound on a nearby Han or Leia without worrying about the protection he offers?
  14. I'm pretty sure the Specialists was as far as they had planned at release for Star Ware Legion based on an interview I heard, meaning Clone Wars and the Rogue One stuff + Bossk & Sabine are all a result of the games success. This is a good thing though.
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