Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Chemosh667

  1. What I really want to see at this point is if the 12 mission cards are repeats, or if they are new missions; expanding the missions event further would rock. Even if it's a mix (6 classics and 6 new ones), it's always nice having a bit more variety for missions; not that I am complaining about current variety, haha, as the campaigns brought in a lot of cool new missions themselves. Given some of the keywords for transport, bombardment, etc, I assume these will have effects on missions. Also, who suspects a new ship/fighter card box at some point, with the new sizing/styling and errata and tweaks? Wave 2, put out a card pack for each of the classic Armada factions to replace and update all of their old ship cards and rebalance? That is what I would do, rather than a whole 2nd edition X-wing style round of re-releases (Although that also works; but it'll go over like a wet-fart in a track meet for all of us who have huge collections and played all these years).
  2. Am I weird in wanting to take njbulter's design which Mel's is printing, and cutting off the front section and using the official model's front section, hehe... The description in the book very much asserts that the Starhawk basically looks like a huge hatchet blade in the front.
  3. Yeah, the main thing the Clone Wars possibility I think brings is the expansion into the older ship types we all want to be able to play with/against. But it will potentially be difficult to balance old vs new if they are able to mix between eras, so IDK. Clone Wars itself doesn't interest me, personally, but it would be cool to see nonetheless.
  4. In my mind the two new expansions scale the game in both directions well, and especially with new missions and an option for quick, smaller games, that will draw in more new players and casual play. The Victory actually may become a solid option as a big bruiser unit for these small games; not tactically flexible, but just like in the old 300 point format they are the slow battleship option. I think a campaign with a BUNCH of expansion cars and especially new standard missions (and special missions for small scenarios!) is the perfect thing that is needed right now. A good batch of versatile upgrade cards will have vastly more impact on the meta than a couple new ships (that would mostly just fill perceived holes in the currently pretty varied forces anyways). The game needs to scale up for us old players looking to do big space battles, and needs a better smaller "skirmish" format for fast play, entry level games, demos, etc. It actually makes the base set look like a nice option again for new players, although the pricetag is still a little steep (for a non-40k game....). SSD will be interesting sideline, and will help draw a certain class of new players with how ludicrous it is, but ultimately I think this campaign is the perfect thing for the game right now for general play and for potentially growing the game back up again. If they can follow up with a simple wave (even just Dornean+U-Wing box to complement the SSD and bring a raid token squadron to Rebels), that would be helpful.
  5. Pelta, Victory, Interdictor all a little limited and could use a boost from a few good titles.
  6. Yeah, and I think we will see alternate squadrons for the Rebel/Imperial II packs as well, and there has already been a Victory title spotted, so... Would be nice if a few older ships like Vic's, and limited ships like Interdictor, got a new title or two, along with Rogues & Villains and maybe the newer "II" packs. I suspect we will see a big wave of Clone Wars stuff announced at Gencon or something. Maybe a small filler pack of Dorneans or some such before then. Clone Wars would be next logical step, until after Episode 9 (if they manage to increase new ship classes enough to justify doing an Armada expansion for it).
  7. My thoughts as well. Someone also mentioned a cool idea around doing the Dornean Gunships and U-Wings together in a pack; I like that idea as well. I assume they have a bunch of stuff they have been trying to get to, but also keep in mind Christian Peterson, the founder/CEO, and one of the designers behind Armada itself, left in January, so a lot of stuff likely got reshuffled and back-burnered from that, and new relationships and whatnot forged as new exec team got their hands on the wheel. Those transitions are nearly always odd...
  8. The campaign is actually a good thing, mostly as it adds a ton of new unit options and it looks like a bunch of new objectives. In terms of a new wave, we will see; supposedly they are working on new models, and it is likely they are hung up in the same media blackout Disney has been enforcing on a lot of other licensee's for some stuff. Also, there have been industry-wide production issues caused by trade disputes and competition for capacity (given the immense increase in games booking time with contract plastics shops overseas). Everyone, (even GW!), has been seeing issues and delays...
  9. Yeah, it's really amazing how little they've bothered to put effort into communications. It doesn't really take that much effort to create little articles and chat with the community. ****, it's easy enough to actually get people in the community to help write up article material on tactics, cards, etc. Or even just giving updates that are actually meaningful. "Hey, we are getting some new stock shortly for Rebel Squadron Pack I", or "lets discuss this errata item". Not hard. ****, get an intern; they'll do it for dimes on the dollar...
  10. And it's not canon, and it's kind of esoteric for most mainstream SW fans. No recognition outside of a small group, and as such, not worth doing, when they could pursue actually marketable diversions into Clone Wars, New Trilogy, etc. Clone Wars itself is a bunch of new ship types ready to go, many/most of which can crossover into GCW easily. New Trilogy I don't think we will see much for until Disney manges to come out with more canon squadron and ship types. Just not enough there to bother with...
  11. So maybe a rebellion pack to counterbalance the SSD, with some squadrons and Braha'tok, and/or DP-20. I'm still obsessing over it, hehe, but seriously. Would be cool to get a nice bulk pack with a bunch of goodies for Rebels for a last hurrah. But really, I think it's going to be Clone Wars, with a minor updated rules set (2nd edition...).
  12. I think we will see SSD, and maybe a couple packs of odd things like Braha'tok, or a Dreadnaught pack, or some such.
  13. Yeah, the Vong were mostly a weird annoyance, and definitely made me lose interest back in the day. And are no longer canon, and Disney will not license Legends reference to FFG... And why the **** would they do a non-canon, post-GCW expansion that only people who read the old novels would know about, without doing Clone Wars or New Trilogy first...?
  14. "What will be announced? And how will the new materials impact the game's activations, squadron battles, and punishing ship-to-ship combat? We won't have to wait too long."
  15. "If i was a person that went off feelings I would say "yes, this is what it feels like to me too". The SSD feels like the capstone to GCW ship design and this seems like an opportunity to move into clone wars ships and designs alongside X-wing/legions soon to be releases. " Yeah. Would have been nice to get the gunships and whatnot (DP-20, Braha'tok), maybe Tector and a real ISD-I (white, dammit!), but honestly I don't see that happening. I think SSD is the end of GCW, and they will capitlalize on the move to Clone Wars when the marketing embargo finally lifts (other companies have stuff they have been producing too that is awaiting Disney's permission to unleash). Nope. Never going to happen.
  16. Note from the article they mention "What will be announced? And how will the new materials impact the game's activations, squadron battles, and punishing ship-to-ship combat? We won't have to wait too long." Without looking too far into it this could be more ships, or a 2nd edition. But given activations, and whiny nitpicky nonsense around squadron battles have been top complaint areas, they could be looking to tweak how they work in a 2nd edition. Honestly, a few things, like how the relationships between Grit, Intel, Heavy all work, could easily be tweaked around and reshuffled to something more sensible; so CAP actually would be viable, interceptors could actually, you know "intercept", etc.
  17. Clone Wars. Maybe Rebels, as that allows for some crossover with the show, and doesn't dip too far back outside of GCW timeframe. But I think it'll be 2nd edition, centered around Clone Wars.
  18. I had a discussion where we thought a refresh mechanic would work; turn and flip card over, so it had to skip a turn to flip back up, then refresh, so you could really only use a few times per match. Discard also would be workable, and the FAQ nerfs helped a lot. More titles also would be helpful; there should have been a second campaign that came with new titles for all ships, kind of like how the Correllian Campaign added large number of unique squadrons. Could also add errata and clean up a bit with reprinted, post-FAQ'd versions of cards. I like the stacking grit idea. I also had a discussion about an Interceptor ability, which would only work if you had proximity to a ship; so if you are within range 1 of a ship you can move with the ship (but have to stay within one), and can cancel one layer of Grit to intercept and fight incoming squadrons. Would simulate actual escort function of fighter wings in the first place. I think flotillas are fine points-wise. Make a hard limit of one per medium or large ship, and of course do not allow admirals on board, and of course do not count them for tabling; they are supposed to be auxilliary fleet support ships, not direct tactical advantages
  19. I think Lucrehulk is a given, but I think they are trying to synchronize everything around Clone Wars, so I'm not sure we will see it as a GCW era release. Would be nice to see a soft-reboot of Armada in CW era, and then an accessory pack to adapt to GCW era or some such, so the CW stuff can have it's own baseline and not be dependent on trying to work into the well established GCW era meta. Would be nice to eventually get new trilogy era as well, but the ships tend to be much larger in new trilogy, so would be a lot more difficult logistically unless they had a scale change. I have a feeling everything is tied to CW Season 7 and a soft reboot. Hopefully a repackaging of Core set, to make more accessible to new players. Would be nice if Disney allowed FFG to take the gloves off and run with new ships and rejuvenating old ones as part of their expansion and fleshing out of new Canon...
  20. Armada is one of those games that will live on far beyond FFG (like GW's old Epic games...), especially in the forumware/3D printing era. It may actually end up becoming even bigger, given how active the community is, if they do axe it... It is definitely one of the best tactical spacewar wargames that is out there. Old BFG was fun, and there have been many others (Halo, Dropfleet, A Call to Arms, Leviathan, various Star Trek Games, etc), but it is the most accessible, balanced, and most playable one out there that I have seen/experienced. Will live on in my collection for decades most likely.
  21. Yeah, lack of any news, and the juggernauts known as Age of Sigmar 2.0 and 40k 8th are making it so nobody is even really looking at the Armada shelf or wants to play. No love from FFG in a long time, while GW is on fire with hits left and right, reviving old game lines (Adeptus Titanicus is selling out stock as fast as they have been able to make it, and some active rumours of BFG reboot in the works). Xwing 2.0 is seeing some love from hardcore tournament crowd but most of the casual/non-competitive players I know seem to have gone back to GW, excepting occasional pickup games. Most of the other games that seemed to be getting some real momentum have been faltering in the wake of the rejuvenated GW monstrosity; Dropzone/Dropfleet got acquired and lost distribution and have some quality setbacks, so basically have been almost impossible to get in the US, WarmaHordes kind of have their fanatic fanbase but seem to be diminishing. Legion I have never seen anybody playing, Runewars is effectively dead, don't even here about Infinity, Bolt Action seem to be doing fine. I have a few people interested in Armada, who I hope to get playing with soon, but it's difficult to get any real interest amongst new blood players, given there is no news, no new product, stock is sometimes difficult to track down, etc. Very effective way to kill off what was once a pretty popular game line with a fairly fanatical player base... Anyways, doing a Clone Wars variant would be amazing, and no reason to hold back on teasing us with news, dropping developer hints, etc.
  22. Agreed. At only 3 attacks, and with the side arcs not having any overlap, it's kind of oddly limited in it's overall throw weight. Even with Gunnery teams, it is nowhere near the brute damage dealing capacity of a pair of Cymoons. When I first read it during announcement, I thought they were saying it got 3 sets of attacks a turn, like it was 3 ships... That would make more sense in some ways. The built in turn skip (likely what that additional circle token is for tracking) is helpful, and honestly with it only being 220 or so points base, it is still decent, but 2 cymoons are going to create much more wreckage; they are far more agile, and thus can more effectively keep their front arcs in play. Dual command slots are not really that interesting, although a lot easier to activate given the auto-token generation ability of huge ships. Anyways, a pair of Cymoons would be overall more expensive, but also dis out more damage, more maneuverable, and can push more squadrons (for Tie swarm mayhem), and importantly can dish out more anti-squadron to slowly melt the inevitable bomber onslaught...
  23. No Armada Clone Wars so far... Missed opportunity for triple (or quad, with card game version) release banking on synergies. Maybe they'll do it later...
  24. We'll see. Gunshp flotillas would be nice...
  • Create New...