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Kunitzu San

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  1. Kunitzu San

    Humor and Drama in Campaigns

    BT is menacingly stalking down the halls toward the Rebels, all the while singing the Doom Song.
  2. Kunitzu San

    Campaign Recommendations

    Thanks for reaching out! We had actually talked about it afterwards, and we both agreed that he may be a bit too competitive for that role, as well as recognize that he may not be in the greatest headspace during our currents games (we play after work and he leaves a pretty working toxic environment after 9 hours a day), and to acknowledge that it's okay to take a breath and step away if it get's heated/frustrating. He wants to concede that role to another player, or if he were to he would definitely have to play another deck. It will be a while before the next campaign, so there's plenty of time. It's fortunate that we have a great group playing, and like everyone sometimes we get ahead of ourselves. All in all, the game is about coming together, having fun, and supporting each other, Rebel and Imperial alike.
  3. Drawing upon other parts of the expanded fiction as inspiration, we could see a return of some other Prequel stomping grounds. While the quality of the game is certainly debatable, I enjoyed the Campaign mission in the recent Battlefront where you see an Imperial occupation of Naboo. It would be interesting if we could see some more of those locations visited with a Galactic Civil War twist, like Geonosis (another excuse to use CIS), Mustafar/Sullust, maybe even Kashyyk. It would also be cool if we got to see some brand new locations, never before seen in other media. If they can give it a great hook, it could be something special! Also, I do personally find it funny that you have all these arrogant commanders in charge of Imperial High Command (Weiss, Sorin, Blaise). Military discipline and restraint is clearly not a virtue in the Empire . For any new campaigns, it might be wise to stray from that archetype for a little while. I love the lore behind Binary Revolution for IG-88, and it could be cool to see that further developed into it's own storyline.
  4. With the release of Tyrants of Lethal, I would be curious to see if they would add General Kalani/Sepratist Remnants incorporated as side missions, as well as serve as new additions to the Skirmish game. I'm sure they have probably floated that around the office, and it would certainly coincide with the renewed interest of Clone Wars.
  5. Kunitzu San

    Humor and Drama in Campaigns

    This is all fantastic! Verena is definitely a character that gets the cool hero moments; that moment that @Majushi describes definitely feels like something ripped from classic Star Wars. Our next mission is actually going to be her side mission where she has to face off against her Imperial Officer twin brother, so I am anticipating quite the taunting to take place.
  6. Kunitzu San

    Humor and Drama in Campaigns

    Just to let everyone know, last week I had reversed my fortunes! Upon completing Return to Echo Base, again a Rebel Victory, the mission prompted an Agenda Mission: Binary Revolution, IG-88's Side Mission. Despite the Rebels best efforts, my druids continued to support each other with Technical Support, mitigating damage and stunning the rebels with Arc Blasters. They were able to knock out IG and one of his copies, but ran out of time to take out the final clone before conceding defeat. Two of the rebels were supremely frustrated by this, although I played to the strengths of the mission (plus, they are 7-1 at this point; what exactly are you complaining about?). It was tense, but I ultimately won the day and they did begrudgingly congratulate me. IG-88 probably won't make another appearance until the final mission, but the sounds of servos and drills will continue to echo in their minds.
  7. Kunitzu San

    Campaign Recommendations

    Thanks, @a1bert! That was incredibly detailed account, and it's allowed for me to be a lot more informed in what I should purchase. Just by what you described, I think my best bet is going to be Heart of the Empire, just that it seems to have the most variance, while still being relatively tight when compared to other campaigns. For a true mini-campaign, I think the Bespin Gambit would offer some nice variance. Jabba's Ream is very enticing, although I have only given the App a single play-through at this point. My biggest hurdle right now is that the Imperial player for the next campaign is going to be my friend, who is dead-set on using Subversive Tactics, which I am trying to direct him away from. Our last mission was Binary Revolution (IG-88's Agenda Mission), which I won as the Imperial player by staying ahead of the Rebels and by keeping the IG's protected (Technical Support is a beautiful class card!) until the end of Round 6. My friend did not take kindly to that at all, visibly pouting and enraged that he lost to the clock (he's a sore loser/fatalist). It's puzzling to me, because Subversive Tactics just further compounds things, and I sincerely doubt that any of the other players are going to have any fun if he picks that. Reading the Imperial Classes in Heart of the Empire, perhaps those will be more thematically alluring to him. ¯\_(ツ)_/¯
  8. Kunitzu San

    This or Mansions of Madness ?

    That is the definite downside to Eldritch: you will be busy, and in more ways than one.
  9. Kunitzu San

    Campaign Recommendations

    Hello again, friends! We're almost through Return to Hoth (a few more missions to go), and I'm thinking of a new expansion. Ultimately my buddy wants to go half in for Heart of the Empire, which will more than likely happen, but I am curious if there was a mini-campaign (Twin Shadows, Bespin Gambit, and Tyrants of Lothal) that anyone would recommend. I love the long-form storytelling of the bigger campaigns, but it's a time commitment and it makes things more challenging when gathering players. They seem to have their own unique aspects upon reading the preview articles, but what would you vouch for and why?
  10. Kunitzu San

    This or Mansions of Madness ?

    I haven't played Mansions of Madness, so I really can't judge it, but I'll do my best to sell you on Eldritch! More so than any recent board game that I have played, EH has this great quality of bringing the table together and fostering camaraderie. It's a great feeling when you have all your players huddled together, cheering each other on as they each race across the globe and throw dice to save the world. A real relationship forms as each plan comes together, only to have the rug pulled from under you with each new mythos card. Nevertheless, you will come together through the suffering, and you will endure. While it's not exactly a deep story, the game does a reasonably good job of selling you on the theme of this globetrotting adventure of the monstrous and the weird. You will slay a werewolf in the Coliseum while your buddy sets out to Antarctica in search of an ancient sword to kill a Hydra corrupting the Bermuda Triangle. The designers do a reasonably good job of tying the mechanics to the theme, with each test being thematically appropriate, and you will always feel the pressure of the ticking clock of Armageddon but can still go about the game rather leisurely, depending on your circumstances. It's also pretty simple to learn, and you can finish a game within a pretty reasonable timeframe. The fastest I have ever done would be around 90 minutes. Once you're finished, you and your friends will let out a huge sigh and immediately being talking about the events that took place. In that sense, it's a true cooperative experience. While the expansions definitely add a lot to the game, the base game is still very much a complete experience on it's own, and I don't think you'll find it wanting. You'll easily get your moneys worth out of the base game. The expansions are just that: expansions to the core experience, adding more to what you love. I have never bought any of the big box expansions, opting instead for the smaller ones (I think it makes it far more affordable and doesn't make the game feel quite as bloated). Ultimately, if you want a fun cooperative experience that sells you on the theme, I would definitely recommend Eldritch.
  11. Kunitzu San

    Humor and Drama in Campaigns

    My group had a similar reaction when Weiss made it to his modified AT-ST in the core campaign, and that he had a ridiculously high health bar. I think those are the best moments when the tone/objective of the mission wildly changes, and you have to scramble to figure out what you are going to do under new circumstances!
  12. Kunitzu San

    Humor and Drama in Campaigns

    So the current running joke in our campaign is Dengar. During the introductory mission, he actually casted a fairly imposing figure as he strode toward the battlefield with steely resolve. While he put up a decent fight, he didn't last for very long. As the campaign progresses, he keeps periodically popping up and quickly defeated, each time faster than the last. The running joke at this point is that Dengar is really the C-Team for the Empire: he menaces for a moment, spouting his skills, only to be shot/punched out of the vicinity with minimal effort by Verena and Loku. The rebels even sarcastically quip whenever they see him!
  13. Kunitzu San

    Humor and Drama in Campaigns

    They're all just a bunch of traitors.
  14. Kunitzu San

    Humor and Drama in Campaigns

    Do you ever get the feeling that, as the Imperial player, you just have a knack of snatching defeat from the jaws of victory? We're about to hit the "Return to Echo Base" mission for the interlude, and I have lost every single mission thus far. Mind you a lot of them have been incredibly close, but I personally think the ROTH campaign victory conditions better favors the Rebels. I don't mind it too much because everyone is having a great time, myself included, but I'm curious if anyone else gets that unlucky streak?
  15. Kunitzu San

    Imperial Feedback

    Thanks everyone for the feedback! I definitely like the idea of swapping them for the Trandoshans, considering the status effects, which I think would be a better trade off when compared to the HK's with a slight higher speed increase. That's actually something that I have been weighing, lately: are the Trandoshans fundamentally better units than the HKs? Or is that more circumstantial?
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