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Cr0aker

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  1. Blow the Bunker – First Star Wars WEG D6 campaign with my nieces and nephews. For nephew #1 (D, age <10)’s birthday I gave him a printed version of the REUP 2nd edition revised and expanded sourcebook and some printouts to help get them started. I ran a Peter S. short campaign “blow the bunker”. The players were boys aged <6 ( R ) and <10 (D) and girls aged <12 (A) and (E), and (Ev) <12 who watched and joined in a little at the end. The kids had no prep as to how to play the game or role playing games in general. After a few minutes of basic explanation they picked up on it very quickly. Their characters and primary attributes were picked out by the kids, however their improved stats and equipment were taken strait from the pre-made suggested rebel spec force characters made by Peter S. for the mission. Mission Summary: The players are a rebel special forces team inserted near an Imperial supply depot guarded by 10 garrisons arraigned concentrically around the depot. Each consists of a small garrison, sensor tower, and two surface to air missile batteries. The objective is to destroy one of the garrison’s tower and batteries to create a hole in the defensive grid to allow a larger force of 10 medium transports and 2 x-wing escorts to land troops and strip the depot of supplies. This mission is designed to be timed, so you set a 1 hour timer and the players have that long before the transports arrive and they either succeed or get shot down. Lineup: Croaker – GM and NPC’d spec force team commander (D) – Demolitions Expert (R) – Heavy Weapons (A) – Medic (E) – Wilderness Fighter (Ev) – Pilot After Action Report: The Team’s pilot (Ev) drops the team with their U-wing outside of a forest a few kilometers from the garrison. Early perception check allows one of the members (E) to detect the presence of an imperial probe droid. The team hides in ambush with mixed success. (E) and (A) are able to hide (in a tree and behind a bush respectively) but (D) rolls poorly and a 1 on the wild die to boot. (A) gets the first shot off and damages the probe droid and (E) attacks twice scoring hits both times. The probe droid self-destructs and (D) is saved by the good rolls of his siblings. The kids decide to hide the remains of the probe droid before continuing. They don’t go far before the two biker scouts alerted by the probe droid arrive. This time the scouts arrive too quickly for the kids to set up an ambush. The team leader is injured in the attack and the first trooper goes down fast. The second takes off on his bike and a very lucky shot from (A), six into six into six on the wild die, drops the second trooper as he tries to escape. (At this point the girls are really getting into it but (D) and (R) are feeling a little useless but the super lucky shot getting the last biker trooper has all four of them cheering and excited). The medic helps the NPC and the kids move quickly (as time is running out), giving up on stealth, to reach the edge of the forest as quickly as they can. There they sneak up and take a look at the garrison and its defenders. After assessing the situation and the clock the team decides to leave the Leader and (R) hidden in the woods while (D), (E), and (A) sneak around the stormtroopers to missile launcher #1. (D) sets his first charge on time delay but rolls a 1 on the wild die. I have nothing bad happen at this time so they successfully sneak to the sensor tower next (with (D) continuing to look at me sideways about that ‘wild die’ thing…). After realizing that (A)’s chances of setting a charge quickly is low she passes her charge to (D) who sets this charge on remote detonation. They again roll a successful sneak to proceed to the last target. Just as (D) is placing the last charge the time delayed charge on launcher #1 goes off prematurely… The stormtroopers on guard quickly find the rebels and engage. (E) dodges the first shots but is unable to score any hits in return. (A) manages to (barely) take one of the troopers on guard out. (D) however takes a shot to the left leg and is wounded but conscious. Time is running out and the kids are feeling the pressure. (A) and (E) are able to drop the closest stormtrooper but aren’t sure what to do next. My nephew (D) looks at the timer, looks at me, and I tell him he can hear the sound of the transports in the distance – time is almost out. He asks how close they are to the last charge they planted and I tell them all 3 are still within the blast radius. I ask (D) what he wants to do and remind him again of his position. (D) looks me in the eye and with serious determination says, “the mission comes first”. Hearing this, (A) and (E) announce they are taking off at a run. (D) raises his hand and mimics pushing a detonator button. (E) rolls a 1 on the wild die and trips, falling flat on her face and (A) does not roll well enough to escape the blast radius… (D) takes shrapnel to the left side of his face and is unable to tell the extent of the injuries. (E) is saved by her face plant from the blast but is now prone as the stormtroopers from the garrison boil out. (A) catches some shrapnel in her lower back. Things are not looking good. (R), who has watched the game intently up to this point (he is young), decides it’s time to get involved with his light repeating blaster rifle… (R) proceeds to successfully mow down the other troopers charging from their posts and out of the garrison. The glee on the young boys face as he rolled well over and over from his hidden position was great. I now pose (A) with a moral dilemma as I had (D) a few moments before. Both she and (D) are injured badly, who does she treat first? After thinking about it she decides that if she passes out, she helps no one, and treats her own injuries. As a consequence I have (D) lose his left eye. He declares it is a small price to complete the mission as the transports fly overhead… (Ev) now decides she wants in so I have her roll to land the U-Wing and to fly back to base in time to get her wounded team medical treatment. Addendum: I received a text from my brother in law the day after they returned home: “These kids… Star Wars lore... what have you done!?!?!” And later: “(E) hasn’t seen the OT so we’re already on Empire. During intermission they’re huddled around a binder!" (the sourcebook gift)
  2. Blow the Bunker – First Star Wars WEG D6 campaign with my nieces and nephews. For nephew #1 (D, age <10)’s birthday I gave him a printed version of the REUP 2nd edition revised and expanded sourcebook and some printouts to help get them started. I ran a Peter S. short campaign “blow the bunker”. The players were boys aged <6 ( R ) and <10 (D) and girls aged <12 (A) and (E), and (Ev) <12 who watched and joined in a little at the end. The kids had no prep as to how to play the game or role playing games in general. After a few minutes of basic explanation they picked up on it very quickly. Their characters and primary attributes were picked out by the kids, however their improved stats and equipment were taken strait from the pre-made suggested rebel spec force characters made by Peter S. for the mission. Mission Summary: The players are a rebel special forces team inserted near an Imperial supply depot guarded by 10 garrisons arraigned concentrically around the depot. Each consists of a small garrison, sensor tower, and two surface to air missile batteries. The objective is to destroy one of the garrison’s tower and batteries to create a hole in the defensive grid to allow a larger force of 10 medium transports and 2 x-wing escorts to land troops and strip the depot of supplies. This mission is designed to be timed, so you set a 1 hour timer and the players have that long before the transports arrive and they either succeed or get shot down. Lineup: Croaker – GM and NPC’d spec force team commander (D) – Demolitions Expert (R) – Heavy Weapons (A) – Medic (E) – Wilderness Fighter (Ev) – Pilot After Action Report: The Team’s pilot (Ev) drops the team with their U-wing outside of a forest a few kilometers from the garrison. Early perception check allows one of the members (E) to detect the presence of an imperial probe droid. The team hides in ambush with mixed success. (E) and (A) are able to hide (in a tree and behind a bush respectively) but (D) rolls poorly and a 1 on the wild die to boot. (A) gets the first shot off and damages the probe droid and (E) attacks twice scoring hits both times. The probe droid self-destructs and (D) is saved by the good rolls of his siblings. The kids decide to hide the remains of the probe droid before continuing. They don’t go far before the two biker scouts alerted by the probe droid arrive. This time the scouts arrive too quickly for the kids to set up an ambush. The team leader is injured in the attack and the first trooper goes down fast. The second takes off on his bike and a very lucky shot from (A), six into six into six on the wild die, drops the second trooper as he tries to escape. (At this point the girls are really getting into it but (D) and (R) are feeling a little useless but the super lucky shot getting the last biker trooper has all four of them cheering and excited). The medic helps the NPC and the kids move quickly (as time is running out), giving up on stealth, to reach the edge of the forest as quickly as they can. There they sneak up and take a look at the garrison and its defenders. After assessing the situation and the clock the team decides to leave the Leader and (R) hidden in the woods while (D), (E), and (A) sneak around the stormtroopers to missile launcher #1. (D) sets his first charge on time delay but rolls a 1 on the wild die. I have nothing bad happen at this time so they successfully sneak to the sensor tower next (with (D) continuing to look at me sideways about that ‘wild die’ thing…). After realizing that (A)’s chances of setting a charge quickly is low she passes her charge to (D) who sets this charge on remote detonation. They again roll a successful sneak to proceed to the last target. Just as (D) is placing the last charge the time delayed charge on launcher #1 goes off prematurely… The stormtroopers on guard quickly find the rebels and engage. (E) dodges the first shots but is unable to score any hits in return. (A) manages to (barely) take one of the troopers on guard out. (D) however takes a shot to the left leg and is wounded but conscious. Time is running out and the kids are feeling the pressure. (A) and (E) are able to drop the closest stormtrooper but aren’t sure what to do next. My nephew (D) looks at the timer, looks at me, and I tell him he can hear the sound of the transports in the distance – time is almost out. He asks how close they are to the last charge they planted and I tell them all 3 are still within the blast radius. I ask (D) what he wants to do and remind him again of his position. (D) looks me in the eye and with serious determination says, “the mission comes first”. Hearing this, (A) and (E) announce they are taking off at a run. (D) raises his hand and mimics pushing a detonator button. (E) rolls a 1 on the wild die and trips, falling flat on her face and (A) does not roll well enough to escape the blast radius… (D) takes shrapnel to the left side of his face and is unable to tell the extent of the injuries. (E) is saved by her face plant from the blast but is now prone as the stormtroopers from the garrison boil out. (A) catches some shrapnel in her lower back. Things are not looking good. (R), who has watched the game intently up to this point (he is young), decides it’s time to get involved with his light repeating blaster rifle… (R) proceeds to successfully mow down the other troopers charging from their posts and out of the garrison. The glee on the young boys face as he rolled well over and over from his hidden position was great. I now pose (A) with a moral dilemma as I had (D) a few moments before. Both she and (D) are injured badly, who does she treat first? After thinking about it she decides that if she passes out, she helps no one, and treats her own injuries. As a consequence I have (D) lose his left eye. He declares it is a small price to complete the mission as the transports fly overhead… (Ev) now decides she wants in so I have her roll to land the U-Wing and to fly back to base in time to get her wounded team medical treatment. Addendum: I receive a text from my brother in law the day after they returned home: “These kids… Star Wars lore... what have you done!?!?!” And later: “(E) hasn’t seen the OT so we’re already on Empire. During intermission they’re huddled around a binder" (the sourcebook gift)
  3. Cr0aker

    Community Need

    if you if you think you're losing in list building or in not knowing how to face an opponents list... hop-on vassal, and play an opponent. If you win, keep playing that list. If you lose, play the list you lost to, until you lose again. Rinse repeat. You learn a lot about the game doing this. Losing is frustrating, but I learn more from losing than I do winning. A lot of people who have a solid foundation in the game say pick a list learn it well and stick to it. If your new play a little bit of everything, I think helps more.
  4. 🤔 2 Patrol Leaders and 2 Nu's fit.
  5. I hope this is nothing. If they kill Vassal/TTS I am out. It's the ONLY way I can get a few casual games in before going to an event.
  6. https://babylonbee.com/news/the-lengths-people-go-to-in-order-to-avoid-spoilers-this-guy-refused-to-finish-writing-the-books-his-favorite-tv-show-was-based-on-so-he-could-be-surprised
  7. Lol, I picked up the first few from a used bookstore in 2001 while in college. Ive seen 2 released in the 18 years following. Either the story stops here as, "I ate the whole Pizza", GRRM has checked out (or will) or as others have theorized (and my wife likes to joke) the 'remake' of the HBO final couple of seasons will be released in book from in the next few years as they are already (or mostly) done.
  8. I am nervous seeing Rebel beef being overly nerfed and overly focused on. I won my regional with a tie swarm. Only two lists gave me trouble. Rebel beef, and a Han Fenn monster that put 1/2 points through on a tie and tried to run. I believe TIE swarm right now is stronger. It has a higher difficulty threshold to learn, so fewer people are running it. If beef is knocked down too hard, you'll just have a different hyperspace meta monster.
  9. In 2ish games I have lost 1 arc. Delta B is solid for a front line attacker but mace is a double coord support plinking from the back. As you note medium bases need to spread out a little bit more. Hence why the r1 of ashoka is less useful than maces 3 force charges and higher ps. Arcs move and focus. Mace coords TLs to two. Sometimes he uses tuned controls to manage range (hence 3rd fp for defense is good, same with 3 agility). Won w/ 0 losses against Boba & 2 butterflies. Won with 1 loss and 1 with 1 hp against Han, Fenn, Old T.
  10. My original comment was in response to the final rounds of the final game of the Michigan Regional. My opponent was down to just soontir and I still had 5 Tie fighters. The stream had no audio so you could not hear my opponent correctly guessing what many of the ties were going to do. It was clear he had only a few options and I could anticipate those, and he equal could anticipate how I would respond. Was there a decline in agency as each of our lists were whittled down? Of course. I don't believe flying a tie swarm robbed my opponents of agency. there were many new and old players who had not encountered one before or in a while. I can think of at least two times in the eight games I played that an opponent made a mistake because they we're not sure what to do.
  11. FGD, I have been waiting to try this: https://raithos.github.io/?f=Galactic Republic&d=v6!s=200!314:212,2,,:;341:,,,,165:;341:,,,,165:;341:,,,,165:&sn=Unnamed Squadron&obs=gascloud1,gascloud2,gascloud3 Others in Que: https://raithos.github.io/?f=Galactic Empire&d=v6!s=200!196:127,,,:;214:124,,,26,82,71,165,:&sn=Unnamed Squadron&obs= https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!83:127,,,,,,,:;102::;102::;102::&sn=Unnamed Squadron&obs= https://raithos.github.io/?f=Rebel Alliance&d=v6!s=200!23:123,113,,2,:;23:123,113,,2,:;23:130,113,,2,:&sn=Unnamed Squadron&obs=
  12. It was suggested that I throw crack shot on Iden to give Iden two charges. I was pretty sure that only works with force and the rules reference confirms: If an upgrade card has a charge limit, the 󲈮 are placed above that upgrade card (not the ship card it is attached to). ◊ If an upgrade card instructs the ship to spend 󲈮, those 󲈮 are spent from that upgrade card. • If an upgrade card has a Force capacity, this increases the Force capacity of the ship. The 󲈯 are placed above the ship card it is attached to (not the upgrade card). ◊ A ship card that does not have a Force capacity on its ship card has a Force capacity of “0,” but that capacity can be increased by upgrade cards that have a Force capacity. ◊ During the End Phase, each ship with a Force capacity recovers only one 󲈯 regardless of the number of recurring charge symbols that appear on its upgrade cards. ◊ If an upgrade card instructs the ship to spend 󲈯, those 󲈯 are spent from the ship card.
  13. The founder of this topic, who observed but did not play, made a fair observation of my play at the MI hyper trial. I don't get out to play that often, and he felt that I tend to do well because I focus so much on the basics. There is some truth to that. Slow down, make sure your playing the game by the rules and are not missing or rushing anything. At the same time don't slow play. Even if your opponent can predict what you are going to do, a lot of the time the best move is still the best move. I'm also just excited to get a few games in. Have fun, play well, and remember there are many worse things you could be doing.
  14. That's why del meeko is on the inside with his 0-2 range ability
  15. A fellow running 2 sabers and 5 academy pilots did pretty darn well at MI regional. I'm pretty sure he missed the cut but seemed to hover near the top tables. I never had a chance to watch him play myself.
  16. Thanks! To be honest I did not have a specific reason for this formation. I am pretty decent at the game so allthough this was my first time playing a swarm with 4 or 5 practice rounds on vassal (changed list last minute and regional was my first time putting six ships or this list on a table) the transition wasn't hard. I have flown four ship lists in a 1 2 1 formation in the past. It just made sense to do 1 2 2 1 instead of 2 2 2. What I observed was it caused me to have some ships out of arc when I hard turned in. But when facing North /south or at an angle it cast such a wide net it helped me close off options to flank me and increased my chances of getting shots.
  17. I want to Second hawkstrike's take on the tournament. Smoothest regional I have attended. The pizza was a nice touch so everyone got to eat without a long break in an already long day. No hiccups, new players were encouraged and treated well. Lots of prize support for sticking through the losses raffle.
  18. When you wake up five hours after getting home to let the dogs out, notice the loot on the kitchen table and say, "yup that really happened." 😏🤗 Other top eight included imp aces (Vader, fcs, hate; soontir, predator; duchess, pred, seismic?) that took second. I believe it was 2 rebel beef in the cut but neither made it to top 4. The one I saw was partisan, breylen, ten, Luke. Lone wolf Fenn and 5 dice han (Lando docked) was the scariest/hardest match. I ran Howl + swarm Iden Del meeko + swarm Gideon wampa Academy (who gets the award for most likely to survive)
  19. Although I've done well locally, this was my first cut at a regional and my first win. 👍👍
  20. 1 introduction into soft fury porn was way more than enough.
  21. Daley passed way to soon. I've been collecting all of his other works slowly over the years from used book stores.
  22. Finally watched the trailer. The following are my thoughts / reactions. "Sounds more like the continued rise of maREY sue." "Oh look, I'm standing alone in the middle of the desert for no reason. Waiting to use my laser sword to kill my opponent in a spaceship that could vaporize me with or without said laser sword." "Final? Thank God" "When did ancestor worship / reincarnation become a Star Wars thing?" "Moar deathstar" "I'm out."
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