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About Cr0aker

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  • Birthday 06/08/1984

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  1. Cr0aker

    Community Need

    if you if you think you're losing in list building or in not knowing how to face an opponents list... hop-on vassal, and play an opponent. If you win, keep playing that list. If you lose, play the list you lost to, until you lose again. Rinse repeat. You learn a lot about the game doing this. Losing is frustrating, but I learn more from losing than I do winning. A lot of people who have a solid foundation in the game say pick a list learn it well and stick to it. If your new play a little bit of everything, I think helps more.
  2. 🤔 2 Patrol Leaders and 2 Nu's fit.
  3. I hope this is nothing. If they kill Vassal/TTS I am out. It's the ONLY way I can get a few casual games in before going to an event.
  4. https://babylonbee.com/news/the-lengths-people-go-to-in-order-to-avoid-spoilers-this-guy-refused-to-finish-writing-the-books-his-favorite-tv-show-was-based-on-so-he-could-be-surprised
  5. Lol, I picked up the first few from a used bookstore in 2001 while in college. Ive seen 2 released in the 18 years following. Either the story stops here as, "I ate the whole Pizza", GRRM has checked out (or will) or as others have theorized (and my wife likes to joke) the 'remake' of the HBO final couple of seasons will be released in book from in the next few years as they are already (or mostly) done.
  6. I am nervous seeing Rebel beef being overly nerfed and overly focused on. I won my regional with a tie swarm. Only two lists gave me trouble. Rebel beef, and a Han Fenn monster that put 1/2 points through on a tie and tried to run. I believe TIE swarm right now is stronger. It has a higher difficulty threshold to learn, so fewer people are running it. If beef is knocked down too hard, you'll just have a different hyperspace meta monster.
  7. In 2ish games I have lost 1 arc. Delta B is solid for a front line attacker but mace is a double coord support plinking from the back. As you note medium bases need to spread out a little bit more. Hence why the r1 of ashoka is less useful than maces 3 force charges and higher ps. Arcs move and focus. Mace coords TLs to two. Sometimes he uses tuned controls to manage range (hence 3rd fp for defense is good, same with 3 agility). Won w/ 0 losses against Boba & 2 butterflies. Won with 1 loss and 1 with 1 hp against Han, Fenn, Old T.
  8. My original comment was in response to the final rounds of the final game of the Michigan Regional. My opponent was down to just soontir and I still had 5 Tie fighters. The stream had no audio so you could not hear my opponent correctly guessing what many of the ties were going to do. It was clear he had only a few options and I could anticipate those, and he equal could anticipate how I would respond. Was there a decline in agency as each of our lists were whittled down? Of course. I don't believe flying a tie swarm robbed my opponents of agency. there were many new and old players who had not encountered one before or in a while. I can think of at least two times in the eight games I played that an opponent made a mistake because they we're not sure what to do.
  9. FGD, I have been waiting to try this: https://raithos.github.io/?f=Galactic Republic&d=v6!s=200!314:212,2,,:;341:,,,,165:;341:,,,,165:;341:,,,,165:&sn=Unnamed Squadron&obs=gascloud1,gascloud2,gascloud3 Others in Que: https://raithos.github.io/?f=Galactic Empire&d=v6!s=200!196:127,,,:;214:124,,,26,82,71,165,:&sn=Unnamed Squadron&obs= https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!83:127,,,,,,,:;102::;102::;102::&sn=Unnamed Squadron&obs= https://raithos.github.io/?f=Rebel Alliance&d=v6!s=200!23:123,113,,2,:;23:123,113,,2,:;23:130,113,,2,:&sn=Unnamed Squadron&obs=
  10. It was suggested that I throw crack shot on Iden to give Iden two charges. I was pretty sure that only works with force and the rules reference confirms: If an upgrade card has a charge limit, the 󲈮 are placed above that upgrade card (not the ship card it is attached to). ◊ If an upgrade card instructs the ship to spend 󲈮, those 󲈮 are spent from that upgrade card. • If an upgrade card has a Force capacity, this increases the Force capacity of the ship. The 󲈯 are placed above the ship card it is attached to (not the upgrade card). ◊ A ship card that does not have a Force capacity on its ship card has a Force capacity of “0,” but that capacity can be increased by upgrade cards that have a Force capacity. ◊ During the End Phase, each ship with a Force capacity recovers only one 󲈯 regardless of the number of recurring charge symbols that appear on its upgrade cards. ◊ If an upgrade card instructs the ship to spend 󲈯, those 󲈯 are spent from the ship card.
  11. The founder of this topic, who observed but did not play, made a fair observation of my play at the MI hyper trial. I don't get out to play that often, and he felt that I tend to do well because I focus so much on the basics. There is some truth to that. Slow down, make sure your playing the game by the rules and are not missing or rushing anything. At the same time don't slow play. Even if your opponent can predict what you are going to do, a lot of the time the best move is still the best move. I'm also just excited to get a few games in. Have fun, play well, and remember there are many worse things you could be doing.
  12. That's why del meeko is on the inside with his 0-2 range ability
  13. A fellow running 2 sabers and 5 academy pilots did pretty darn well at MI regional. I'm pretty sure he missed the cut but seemed to hover near the top tables. I never had a chance to watch him play myself.
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