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jpersons73

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About jpersons73

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  1. What location? Myself and a friend play. We are located in Sasebo, Nagasaki
  2. Why stop at one? I use two.. fun ship to snipe with and it can frustrate your opposition into doing something that they cannot recover from because they are getting pelted while they are trying to get in range
  3. If I have a ship lined up for a double tab. Front attcack 2 red 1 blue. I roll 2 blancks 1 accuracy . Can I carry the accuracy over the next attack? If not what rule states that we cannot carry it over
  4. How does the Lando Officer card work with Accuracy? I am under the assumption that Accuracy are spent before Lando is used.Does Lando make the attacker reroll all dice including any Accuracy that are spent? *sorry for any typos I am a little drunk 😉
  5. Maybe the final tweak Commander: Emperor Palpatine Assault: Surprise Attack Defense: Contested Outpost Navigation: Solar Corona Onager Testbed (96) • Emperor Palpatine (35) • Intel Officer (7) • Gunnery Chief Varnillian (6) • Veteran Gunners (5) • Orbital Bombardment Particle Cannons (5) • Cataclysm (5) = 159 Points ISD Kuat Refit (112) • Intel Officer (7) • Ordnance Experts (4) • Electronic Countermeasures (7) • External Racks (3) = 133 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) = 25 Points Squadrons: • Captain Jonus (16) • Colonel Jendon (20) • Bossk (23) • IG-88 (21) = 80 Points Total Points: 397
  6. So when a Flag ship is sett up for Surprise attack how far outside of the players deployment zone is it able to be place? Like does the ship have to be on top of the Station or can just a corner of the ship be on the station? I always took overlap as being on top of the station. Never fully understood that one and guess I could go look in the rules section
  7. funny you say that I just changed SP for SC
  8. Yes I meant to change those objectives after I revamped the fleet. I like SP because it lets me know where the other fleet will set up and lets me keep the onager at range but I do understand what you are saying and will definitely look at those as objectives.
  9. So this was what I was looking at before you posted. I did add in ECM. Also figured taking away the Repair Crew and add in EH on the Flotilla was a better return for the point cost. Added in Rudor, Ree and Jendon with Saber Squad. I feel this fleet does not care if it is 1st or 2nd Faction: Imperial Commander: Emperor Palpatine Assault: Advanced Gunnery Defense: Fighter Ambush Navigation: Superior Positions Onager Testbed (96) • Emperor Palpatine (35) • Intel Officer (7) • Gunnery Chief Varnillian (6) • Veteran Gunners (5) • Orbital Bombardment Particle Cannons (5) • Cataclysm (5) = 159 Points ISD Kuat Refit (112) • Intel Officer (7) • Ordnance Experts (4) • Electronic Countermeasures (7) • External Racks (3) = 133 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Expanded Hangar Bay (5) = 30 Points Squadrons: • Captain Jonus (16) • Valen Rudor (13) • Ciena Ree (17) • Colonel Jendon (20) • Saber Squadron (12) = 78 Points Total Points: 400
  10. I had some pretty good success with this fleet over the weekend. My opposition pick advance gunnery and that really hurt once the ISD got in close range on his second Star Hawk. With Paps, IO on both ships and my little squad ball that Hawk had no D tokens and was melted in the 4th round. Granted his bad position of his Agate Star Hawk may have played a larger hand in my victory. But that is all part of the game. I will tweak this fleet a little with the squads. Faction: Imperial Commander: Emperor Palpatine Assault: Advanced Gunnery Defense: Fighter Ambush Navigation: Superior Positions Onager Testbed (96) • Emperor Palpatine (35) • Intel Officer (7) • Gunnery Chief Varnillian (6) • Veteran Gunners (5) • Orbital Bombardment Particle Cannons (5) • Cataclysm (5) = 159 Points ISD Kuat Refit (112) • Intel Officer (7) • Ordnance Experts (4) • External Racks (3) = 126 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Repair Crews (4) = 29 Points Squadrons: • Captain Jonus (16) • 3 x TIE Defender Squadron (48) • 2 x TIE Fighter Squadron (16) = 80 Points Total Points: 394
  11. Thanks for the information. The 3rd fleet was just a throw together and was never much of an option. I started this with the hope that maybe as a community we could build something that will work for Pap. See how he is really lack luster for the point cost. I will add in the suggestions and edit the first post and remove fleet 3. Maybe someone will have a better idea for fleet 3.
  12. I have 2 list I have been building with Palpatine Commander. Not sure if any of them will work. But wanted to list them and see if maybe as a collective we can make one of them work. I feel list 2 and 3 need a lot of work and list #1 could be good. Any suggestions on the 3 fleets will be great! Thanks in advance List #1 Name: Untitled Fleet Faction: Imperial Commander: Emperor Palpatine Assault: Defense: Navigation: Onager Testbed (96) • Emperor Palpatine (35) • Intel Officer (7) • Gunnery Chief Varnillian (6) • Veteran Gunners (5) • Orbital Bombardment Particle Cannons (5) • Rakehell (4) = 158 Points Onager Testbed (96) • Intel Officer (7) • Veteran Gunners (5) • Orbital Bombardment Particle Cannons (5) • Cataclysm (5) = 118 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Comms Net (2) • Expanded Hangar Bay (5) = 32 Points Gozanti Cruisers (23) • Expanded Hangar Bay (5) = 28 Points Squadrons: • Howlrunner (16) • 4 x TIE Fighter Squadron (32) • Valen Rudor (13) = 61 Points Total Points: 397 List #2 Name: Palpatine W/Demo Faction: Imperial Commander: Emperor Palpatine Assault: Defense: Navigation: Victory I (73) • Emperor Palpatine (35) • Intel Officer (7) • Gunnery Chief Varnillian (6) • XI7 Turbolasers (6) • Assault Proton Torpedoes (5) • Harrow (3) • Engine Techs (8) = 143 Points Gladiator I (56) • Intel Officer (7) • Ordnance Experts (4) • Engine Techs (8) • Assault Proton Torpedoes (5) • Demolisher (10) = 90 Points Gladiator I (56) • Intel Officer (7) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Insidious (3) = 75 Points Gozanti Cruisers (23) • Taskmaster Grint (5) • Expanded Hangar Bay (5) = 33 Points Squadrons: • 4 x TIE Interceptor Squadron (44) = 44 Points Total Points: 385
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