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jpersons73

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About jpersons73

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  1. XI7 - 6 points to insure most of your braced dmg still hits the location you want.
  2. Why would you fly one now? My VSD just collect dust and better used as desk top deco
  3. maybe the new rules will be the SSD is the only ship that can use defense tokens at speed 0. No need to move just let them come to you
  4. This is my Devistator list. Flew it last night and came out with a good win. Still tweaking it but was a lot of fun. May change the Raider out for another Float, but the Raider gives good AA. By the 5th round was throwing 6 red 5 Blue was good fun Name: Vader Devistator Faction: Imperial Commander: Darth Vader Assault: Targeting Beacons Defense: Planetary Ion Cannon Navigation: Minefields ISD Cymoon 1 Refit (112) • Darth Vader (36) • Intel Officer (7) • Intensify Firepower! (6) • Gunnery Team (7) • XI7 Turbolasers (6) • Spinal Armament (9) • Devastator (10) = 193 Points Gladiator I (56) • Intel Officer (7) • Ordnance Experts (4) • Engine Techs (8) • Assault Proton Torpedoes (5) • Demolisher (10) = 90 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Raider I (44) • Ordnance Experts (4) • Expanded Hangar Bay (5) • Flechette Torpedoes (3) • Impetuous (4) = 60 Points Squadrons: • 2 x TIE Defender Squadron (32) = 32 Points Total Points: 400
  5. Thanks! Setting up a fleet with Screed and figured this would be good to use on the two ISD's Kuat Refits I was setting up. But wanted to make sure I could pull it off before I really dove into the idea
  6. Can you resolve HIE and ACM if you use FC Team?
  7. Name: Thrawns Bombs away Faction: Imperial Commander: Grand Admiral Thrawn Assault: Targeting Beacons Defense: Planetary Ion Cannon Navigation: Solar Corona ISD Cymoon 1 Refit (112) • Grand Admiral Thrawn (32) • Flight Commander (3) • Expanded Hangar Bay (5) • XI7 Turbolasers (6) = 158 Points Quasar Fire I (54) • Taskmaster Grint (5) • Expanded Hangar Bay (5) • Boosted Comms (4) = 68 Points Gozanti Cruisers (23) • Bomber Command Center (8) • Boosted Comms (4) = 35 Points Squadrons: • 2 x JumpMaster 5000 (24) • Tempest Squadron (13) • Major Rhymer (16) • 6 x TIE Bomber Squadron (54) • TIE Advanced Squadron (12) • Gamma Squadron (10) = 129 Points Total Points: 390 This is the list I have been using in my house games with a friend. Was running the ISD 1 but decided recently to change that to a Cymoon the extra long range firepower is nice. The two JM lets me move around the bombers at will with two escorts to keep Rhymer, JM and the bombers free from any squads for a round or two
  8. Thrawn with a bomber fleet. Also had a blast doing the 3x Cymoon this weekend using the fleet that was posted in the forums
  9. I really like this conversation. I maybe giving this a go soon. Like the idea and been trying to fly more fleets with less squads
  10. Looking for: Fire Control team x2 Tie Defenders x 4Have for Trade Interdiction no upgrade cardsUnopened Neb BFew other Reb Ships/squads without upgrade cards Imperial Ships/Squads without upgrade cardsAlso willing to deal other upgrade cards for those listed above
  11. I am located In Japan (I have a military FPO AP Box if you prefer to mail US). Looking for: Rapid Launch bays x2 Heavy Ion Emplacement x2 Spinal Armament x2 Wide Area Barrage x2 Have for Trade Unopened Interdictor Unopened Neb B Few other Reb Ships without cards Also willing to deal other upgrade cards for those listed above
  12. you can extend the field out with the two of them
  13. Visions of Stronghold + Jamming fields and a Tie ball... Could be fun
  14. I would not call it the best book. But it has been a good story
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