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About Gimgamgoo

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  • Birthday 12/10/1970

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    North/Lincolnshire, UK

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  1. I'd love it if they produced those 3 pdf's without the massive black border as well. The points pdf's were well designed and print friendly - the quickbuild pdf's are definately not print friendly. ☹️
  2. Thanks for that. I thought this was the case but I was unsure as I thought I'd seen a card for a small ship with a double arc. (I hadn't ofc - probably a ship that used to be small and now medium)
  3. I haven't played in well over a year, although I did buy (and not use) all the ships that came out for 1.0 I just received my conversion kits (Rebel, Scum and Imperial) There are 3 types of turret arcs: Single small Single Medium/Large Double Medium/Large I'm a little lost on which of the Medium/Large ships have the single and which have the double arcs?
  4. Thanks for the answers. That's helped loads. I've read through the rules, watched the FFG how to play video and had a try at a solo play through. I think I've got enough knowledge now for a first smooth playthrough with the wife - That is after she's given me harsh words for buying this game, as well as having collected Netrunner and recently started Legend of the Five Rings.
  5. New Player Questions - from a single Core Set only - Hopefully the game's age means nothing below is a spoiler to anyone. 1. If an Act card has 2 (per player) on it to advance it, can it be advanced by the two players if one has 3 clues and the other has 1 clue? Or, is it needing exactly 2 clues per player. 2. Similar type of question to above. The Ghoul Priest's health is 5 (per player). Does that mean 10 damage in total will kill it, or does it require 5 damage from each person. 3. The Ghoul Priest spawns in the Hallway. If there is a character there already, is it automatically engaged? 4. Depends on the answer to Q3. If the strongest player is in the attic and the weaker player in the Hallway. Will the Ghoul Priest get the weaker person in the same location, or move to get the stronger opponent? 5. Are tokens replaced back in the Chaos Bag once drawn? Or do they stay out till the bag is empty? Thanks.
  6. Thanks all again for letting me know that it would work out ok for one collection and 2 players. My wife and I had our first game from the tutorial core set tonight. Although the game took quite a while as we were (a) Learning the rules and (b) Reading lots of cards before playing them - it went down pretty well. At first my wife said that it looked way more complicated compared to Netrunner (which I thought was quite complex), she said by the 3rd time we got to a conflict round, it was pretty easy to play and she started pulling off the odd combo against me (and beat me in the end). We now have 3 core sets, and 1 each of the other 7 packs. ? I think we'll probably play a few more games trying out the different clans just using the core set to start with, then bring in all the expansions when we feel an urge to play a particular clan. The Crane vs Lion tutorial decks felt very much like they were chosen as mirrors to each other re: military/political. From a glance at the others, they don't seem quite so samey. We hardly came across any problems infact only 3 rule questions, and 2 of those were answered in the larger pdf I downloaded afterwards. The only rule we have left unknown was if a reaction ability can be played if a character becomes bowed. I had a Deathseeker which after attacking, became bowed (from one of my wifes card effects), It was on the losing side in the conflict, but we still aren't sure if it could use it's reaction as it was bowed. As a new player, I just wished they'd shown the "card play windows" in the L2P rulebook. My wife had a card that said couldn't be played in conflict, and we didn't know from the starter rules that there were other times cards could be played - as the dynasty phase specifically said, no card playing except the ones from provinces. Thanks again folks!
  7. A big thank you folks. You've answered my question(s) really clearly. I've splashed the cash and put in orders for 2 of the Core game, 1 of the clan pack and the one each of the 6 Imperial cycles. With Netrunner ended, I'll be needing a regular fix of new cards to open and play with, but I can't stand random boosters anymore. Hopefully, there aren't any obviously OP neutral cards that are must haves in decks. If there are, I guess we'll split them. ? Thanks again!
  8. As someone who just started buying into A:NR the month before they cancelled it, I thought I'd look around for a game that might last a little longer. My problem is this... my only opponent is my wife. I buy the cards. We play against each other. Netrunner was perfect with its Corp vs Runner design. I buy a full set of cards and we choose a side each to play. Neither of us need to use any cards the other person needs. Even the neutral cards were dedicated to runner or corp. Now... if I get into L5R and get a full set of cards, will my wife and I be in a position where there are cards that we both want in the same deck or if we choose different clans, will our card pools not crossover? Thanks for any answers.
  9. It would be nice to know if WotC wouldn't renew the license at all, vs FFG not paying the asking price for it. Obviously if the game isn't going to be making a clear profit after a deal to re-buy a license is taken into account, then fair enough. You can't blame FFG. However, as I'm a new player and bought into Netrunner for the very first time last month with a couple of revised Core sets, followed by all 4 deluxe boxes, Terminal Directive, Kitara, Red Sand, Flashpoint and Mumbad - I'm a tad miffed the game won't have anything else new. I will however, continue to enjoy all the stuff I've bought, as a month in, we've (my wife and I) barely touched on all the deck types possible. Anyone know how long left FFG has on other licenses? eg X-Wing?
  10. Except I imagine X-Wings and TIE fighters will be the reason people buy those kits and they won't appear for sale - or if they do, the prices will be silly enough that buying a new X-Wing or TIE fighter model would be cheaper. I suppose once I get my hands on one kit, I'll be able to see if it's possible to print/edit a dial that I don't need to make the difference up. My main gripe is that I would have thought FFG selling a conversion kit at $50 would have put enough to cover 1 of each purchase in, plus some extras for the popular ships. I thought wrongly.
  11. Are all the epic ships going to come in one expansion, or am I also going to buy Epic Rebel, Epic Scum, Epic Imperial? As a person that only buys one of each release to play the 3 factions with his wife and lad, I need to buy; Rebel Connversion Kit (x2) - Because there's not enough X-Wings in the conversion kit. I also have to bin/sell 90% of the 2nd conversion kit. Imperial Conversion Kit (x2) - Because there's not enough TIE Fighters to cover 1 of every model/set bought. Scum and Villainy Conversion Kit Epic Rebel Conversion - When it comes out Epic Imperial Conversion - When it comes out Epic Scum & Villainy - When it comes out Resistance Conversion Kit - When it comes out First Order Conversion Kit - When it comes out Without knowing the prices of 5 of those kits, I'm already going to have to spend $250 + $40 Starter kit to keep up. I don't mind games getting new editions, especially if it has a shelf life of 6 years or so. That's fine. But I'm going to need to spend $290 + 5 more unknown priced kits just to stay up to date when I've only bought one of everything released as a game to play with my family. Think it's time to call it a day and just play 1st Edition with the family with what we have,
  12. Even if I have bought only 1 of everything released so far, the rebel conversion kit doesn't have enough X-wings. That's ridiculous considering it's the quintessential ship which the game is named after. I'm sure I've had an X-wing in the starter set, the individual expansion release and one in the rebel transport ship. 3 x-wings (which I do use in lots of games), but 2 conversions in the kit. Meh. I know ffg can't cater for every collection, but surely enough for someone that's bought 1 of everything. They put 3 A-wings in, why not enough X-wings?
  13. As long as when it does come back in stock, they wait a good while for people to buy/collect/play this version before rushing out an expansion.
  14. Well, I bought the game to play with my son. We bought a sealed booster box of 36 boosters to split between us and a starter each. Before opening any boosters, we loved out first game of Rey/Finn vs Kylo/FO Trooper. In fact we had quite a few games with this. Then we opened up all our boosters. Games will still be Rey/Finn vs Kylo/Fo Trooper. After a booster box, the only extra characters we have are a Rebel trooper and Padme. After well over £100 spent, we're still no closer to customising our game by (as the rules say) "Building your team. You can choose up to 30 points of characters for your team". I must admit to feeling a little disappointed now. I always thought the most exciting part of a customising a game like this was selecting the characters. Seems we're stuck with the ones from the starter sets after that much money sunk. I've played enough TCG/CCGs to know how rarity and probability works, but for a game all about selecting characters for a team, to only have 2 after 36 packs is pretty lame distribution.
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