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WuFame

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Posts posted by WuFame


  1. Or in general, just how these cards interact.

     

    I'm new to the game and was playing at the Summons with a Crab opponent. He has reprieve on a bowed Vanguard Warrior, he sacrificed the Vanguard warrior, reprieved it back, and when it was reprieved he unbowed it. Is this correct? Is the vanguard considered to have left play and re-entered it from the sacrifice/reprieve mechanic?

    As well, is sacrificing the Vanguard warrior considered to be the cost for placing a fate on a character? Meaning if I reprieved it, I would or wouldn't still get to place a fate on a character.


  2. 51 minutes ago, Sybreed said:

    Yeah, it's so hard to justify EL now... what the **** was FFG thinking when they gave it a 13 points cost. Have they played their game? How often do you get multiple front arc shots from close range? From side arcs, maybe, with MC30s that's often doable... but unless you constantly ram, you can't get more than 1 or 2 front arc shot and it's so hard to justify EL now.

     

    A lot of the early upgrades feel this way.


  3. 6 minutes ago, Drasnighta said:

    We answered this one months ago on the Rules Forum, mate :D

    There's only one single Logical Pathway when you actually read what the rules say, and not what we shortcut the rules to say :D

     

    You had time to call it a dumb question but you didn't have time to answer the question?

     

    Edit: Either edited with answer or I didn't see the answer quoted. Either way, I apologize, Dras. Emotions are high.


  4. 3 minutes ago, BergerFett said:

    Its these RAI rulings, that kill options.

    Sloane is good, she isnt motti good, but shes good.  should she be 28-30pts... maybe.  should Motti be 30pts ******* yes.  That falls on FFG.  Buy deciding something is undercosted behind closed doors you stagnate the meta.

    was rhymer or demo undercosted?  yes.  Is dodonna under costed yes?  Flechettes undercosted Yes?  shall we continue.  ******* TIE Interceptors are so Undercosted, they ruin the entire lineup of Imperial squadrons.


    I feel like you are being a bit dramatic, buddy.


  5. It'd also technically be fine to question the Marshall during the tournament as well, you just don't have the authority to overrule him.

    Q's made his points. If you disagree, make sure you relay your grievances with FFG. If they wanted to step in, they could.

    As is, I agree with Q's rulings, but I understand people being upset. Just be constructively upset, please.


  6. 7 minutes ago, emsgoof said:

    To throw a wrench at @IceQube MkII and his Task Force ruling, @Green Knight just posted this over in the dirty land of rules question forum:

     

     

    The problem with this is that TFA's wording applies to ITSELF, not to another ship. "When you suffer damage from an attack, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3."

    You'd be resolving the same card's effect more than once.

     

    If TFA was worded oppositely, like Target Scramblers (i.e. when another friendly ship at distance 1-3 takes damage), I'd be 100% on board with it stacking.


  7. A buddy of mine went to Supercon in Raleigh a couple weekends ago and met Claudia Gray. He took our Cienna Ree promos and got them signed.

     

    This makes me way happier than it should. Can't wait to put it on the table at a tournament.

     

    He said Claudia Gray was a really awesome person and said the artwork was very accurate to how she had pictured the character.

     

    Edit: didn't realize he had a forum account. Shoutout to @OneEightyFirst

     

    oZxQ3NH.png


  8. 3 hours ago, TheToad said:

    So TFA doesn't split damage to multiple ships? That's kinda lame?

     

    This was my first reaction as well, but it's really still quite valuable, almost to the point where I think it would be overpowered if it stacked from multiple ships. It's especially adds much needed protection against squadrons. Even against ships, it's significant enough to matter. Compare it's tankiness vs the Corvette in similar situations. With TFA, the Hammerhead has 2 extra points of damage protection than the corvette for a couple shots, especially in situations where that Redirect is locked down (which almost always happens).

     

    Damage needed to kill at full health targeting x hull zone. Accuracy is assumed to hit redirect.

     

    Corvette:

    Front no Acc - 8 damage

    Side no Acc - 8 damage

    Rear no Acc - 7 damage

    Front w/Acc - 6 damage

    Side w/Acc - 6 damage

    Rear w/Acc - 5 damage

     

    Hammerhead w/TFA:

    Front no Acc - 9 damage

    Side no Acc - 9 damage

    Rear no Acc - 8 damage

    Front w/Acc - 8 damage

    Side w/Acc - 7 damage

    Rear w/Acc - 7 damage

     

    Even without TFA, there is literally no shot of comparison that the Hammerhead can't tank equal or better than a Corvette, except possibly long range where the Corvettes two evades really shine.

     

    These numbers also don't count for other ways the Corvette is defensive, such as by adding reinforced blast doors which the Hammerhead cannot take, or, more importantly imo, the Corvettes superior speed and maneuverability, but they do highlight that the Hammerhead is not as fragile as it appears. It's definitely a brawler while the Corvette very much wants to come around on the sides and dodge arcs. The hammerhead seems like it wants to charge straight up the middle, take those shots from the front arc of that Vic or ISD, and beg it to come in closer.

     

    In summary, a bit obvious perhaps, the Hammerhead is built to take damage, the corvette is built to dodge damage. For this reason, I'm not overly certain Cracken or Mothma make great commanders for it. I may give Cracken another go at it, but it's difficult to keep those guys at speed 3. Maybe it'll be better on collision courses...

     

    Edit: As a swarm player, I think the Hammerhead will definitely shine better than the Corvette in battles against the MC80, where dodging two giant side arcs is considerably harder than making an ISD spin in circles.


  9. Played 4 with TFA and some other junk in our store championship yesterday. They are definitely fun little ships to fly and pack a hell of a punch with External Racks.

    As someone who was initially bummed about the prospect of TFA not stacking, I can say thats no longer the case for me now. TFA is fine shifting only one damage. With a Biggs tarpit and 4 HHs with TFA, my final opponent was getting extremely salty about how ridiculously difficult it was to even kill one hammerhead. They are at least 2-3 damage points tankier than a CR90 in practice, though it's hard to account the CR90s superior speed and maneuverability into that (I was a corvette spammer before this, so I have some experience there as well).

    I paired Cracken with the HHs on Thursdays and felt he didnt work well because speed 3 was hard to maintain and keep arcs with the HH. Yesterday I did Mothma, and while shes my bae, she might not be for the HH either. It felt like the accuracy was always there and therefore the evade never was.

     

    Madine and Dodonna are next up on my list to try.

     

    For reference, my HHs were Torps kitted with OE, ER, and TFA. All together, 46 points, 5 points cheaper than a TRC90.

     

    Also for reference, 5-6, 6-5, 6-5. I made some mistakes, but mostly I would just say my fleet was not overly effective. The last game would have definitely been an 8 or 9 to me, but my opponent slow played in his frustration and we only made it to round 4 before clock. The problem with swarms is they require all 6 rounds usually.

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