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Ronu

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  1. Ronu

    Will bombs hurt the strikers?

    Likely not but again being hypothetical. Still worth asking the questions.
  2. Ronu

    Will bombs hurt the strikers?

    So one thing I was thinking about. I know a lot of people are excited to see strikers get a bomb slot in 2.0. However, how much is that slot going to cost us? So let’s just say in 1.0 it would take a base TIE Striker from 17 up to 20 without the LWF. Now striker swarms are not a thing or as much. They also don’t fill the gap between TIE/LN’s and TIE/IN’s like they can now. The Aces are now more in line with Interceptor Aces and other Aces rather than the more Low end cost Aces they are now. This changes thier roll and functions pretty significantly. Not sure if this is really a change we’d want to see. So how would this adjust the way you would use them in 2.0?
  3. Ooh.. Hardest List was likely Echo and 3x Imperial trainees. Remembering where everything can and will be when your executing your maneuvers is just mind boggling. Once you figure it out you then get to watch and laugh at opponents try and figure it out. Easiest list. Honestly 5x Alpha Squadrons with Auto Thrusters. Not fancy but dang effective.
  4. Ronu

    Strikers Aces or Not?

    Hmm seriously looking at this. Duchess, Adrenaline Rush, LWF, AA Pure Sabacc Adrenaline Rush, LWF, AA Countdown LWF, AA Black Squadron Scout, Swarm Leader, LWF, AA 98 Points
  5. Ronu

    Scarif Defenders

    How did countdown have Adrenaline Rush?
  6. Ronu

    Strikers Aces or Not?

    Hmm what about something like this? Duchess/Adrenaline Rush, LWF, AA. Countdown, AA, LWF Pure Sabacc LWF, AA Onyx Squadron Escort, LWF, TLT draw thier fire away with the TLT opening up lanes for the Strikers? or 4x Imperial Trainees AA LWF Sienar Specialists TLT and MK2 Engines
  7. So trying to sort out the best options I can for a strikers list. I currently have 4 can easily get up to 5. Question is best way to approach this. I like Duchess and her ability but do not want to just slap VI on her. She wants/needs a different pet IMO. Don’t really use Sabacc and never actually used countdown. So am I best off using a group of aces, or Ace and 3 lowers, or just break down get the 5th? @Parakitor and @Magnus Grendel I know you two always talk about your strikers so input is welcome. Recently did this: was okay for a pickup game. Duchess/ outmaneuver AA LWF 3x BSS Snap Shot AA LWF
  8. Ronu

    Scarif Defenders

    Simple and on point I think Duchess: Outmaneuver, AA, LWF 2x Scarif Defender, AA, LWF Scarif Base Pilot: Tactical Officer, Director Krennic, AA, MKII Engines. it comes in at 98 points. Could hit a hull upgrade on the Reaper, possibly LWF.
  9. Ronu

    Breaking away from 1.0 and preparing for 2.0

    No doubt but they are some of the most commonly used upgrades. Getting back into habits of not using them should loom big for those who prepare.
  10. So was a Friends birthday and they are a huge fan of the OT and a Rebel player. So I loaded up my box with Black Squadron Pilots, The Aces, Vader, and Black Squadron Scouts and Duchess. Then asked them what they wanted to fly against. Surprisingly they chose the Strikers. So quickly tossed a list together, and kept some items at home trying to prep some for 2.0. So my final list looked like: Duchess: Outmaneuver, LWF, Adaptive Ailerons 3x BSScouts: Snap Shot, LWF and AA My Friend so kindly countered with Gunships: Wullffwarro: Predator, Breach Specialist, Chewbacca, Hull Upgrade Kashyyyk Defender: Breach Specialist, Bistan, Hull Upgrade Kashyyk Defender: Breach Specialist, Nien Numb, Hull Upgrade After obstacles were placed they set their Kashyyk’s near the middle of the board. I put 2 to the far left, one to the far right and Wulffalroo lined up to joust near the solo. I dropped Duchess near and slightly inside the Lone Striker to the right. I tried to create an area where I knew after the first engagement moving would be tough without having Snap Shots go off for my friend. I was able to get in 6 hits on one while being able to not take damage in return. Then the combination of Ailerons and moves came into play. Duchess and the 2 Strikers from the left did sloops and K turns catching A napping Wookiee reinforced to the rear while ending up in the front Arc. The 4th striker banked to the inside the tight turned and created more options for shots. The Focus had to shift to the Bistan’s Defender and Wullffwarro. Duchess with her Outmaneuver getting two damage on Wulffalroo and the BSS’s got 3 on Bistan and another 2 on Nien Numb’s ship. Only 1 Damage a crit Damage Engine to one striker. Couple of more rounds wearing down Wookiee who continued to steam along. Trading the Bistan Gunship for a Striker. While Duchess finally gets in and behind Wullffwarro without Stress and can sit and plug away. The Nien Numb Ship turns into the face of a striker while suffering a Crit reducing Agility by 1. Snap Shot and Wookiee takes a pair in the face and the Wookiee explodes. Wullffwarro uses Chewbacca to mitigate damage still trying to shake Duchess. 4 dice range 2 into a Striker was enough to break it down. The the next round Duchess having the Wookiee Outmanuvered finished him off. Honestly some hot green dice, Outmaneuver and the Snap Shots really turned the game around. Being able to keep the Strikers around long enough to get in the right position to wear out the Gunships reinforced or not.
  11. I haven’t had a chance to play too much recently but keeping up with 2.0 changes. So had a chance to help a Friend celebrate a birthday and play some X-wing today. So one thing I have been doing is eliminated specific cards personally from my list and looked for alternatives and trying to stay sharp with my flying. So example: Cards I have put away and making myself not play with includes: Veteran Instincts: Flying ships at the Place they are supposed to be at naturally. Which drastically changes the way you use Pilots and ships. Adaptability: see Veteran Instincts. TLT: Thankfully I am an Imperial player so not using it isn’t a big deal. Advanced Cloaking Device: starting to use Stygium Paticle instead and Phantoms certainly fly differently. FCS: another one I’m dropping. Not because it won’t make it to 2.0 but it won’t be working the same. Expertise: likely not going to make it to 2.0 with the idea being to drop free mods of dice like it does. Those are the big ones right off. It is really changing some things for me and getting me back to some positive and old habits. Certainly makes deciding on an action more important. Certainly interesting to see older style mechanics in action.
  12. Ronu

    K-Fighters vs X-wings in 2.0

    Well we have two confirmed K fighter Aces. The big question is Jostero and if he stays as he was or has a totally different skill. Also Graz the Hunter, a Pilot not just under used but a pilot skill that really didn’t seem to help him get in the table combine with his lack of an EPT.
  13. Ronu

    K-Fighters vs X-wings in 2.0

    Paging @FTS Gecko your input is needed.
  14. Ronu

    K-Fighters vs X-wings in 2.0

    Appreciate the added information.
  15. Ronu

    K-Fighters vs X-wings in 2.0

    In this Green with a known 3 Equipment Upgrade slots and a stat like of 3/2/5/1. This multi-role fighter is customizable, and fairly versatile and with an Aces that can really light things up such as Victor Hel and Talonbane Cobra. The Kihraxz Fighter In the other corner a ship that needs no introduction. With a line of 3/2/4/2. This snub fighter commonly used by the Rebel Alliance Against the Empire. The iconic X-wing. So seriously in 1.0 this was supposed to be a balanced matchup and it was any thing but. In 2.0 with improvements to dials a bit more survivability this seems a much more balanced matchup. So what’s the thoughts on a heads up Squadron vs Squadron of the ship types?
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