Amos100288
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Posts posted by Amos100288
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Hi,
I love my Mist Hunter and have won a couple of games with it but it's bugging me, what does the interior actually look like? Particular where are the pilot and crew member sitting? Is there room for passengers? There must be right, if Zuccus and 4Lom have a bounty to transport?
I've been thinking its a bit like an attack helicopter with the pilot sat up front and the co-pilot just behind as in the card artwork shown below. But the ship seems to be a similar size to the Millennium Falcon cockpit so could it be more spacious than I imagine?
I've attached some other pictures of the interior.



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Hi,
Is anyone still flying firesprays?
I like playing scum, but currently only have a small collection of ships and I'm struggling to find a good build.
I've had occasional success with...
Kath Scarlet (Scum) — Outlaw Tech Total: 40
Palob Godalhi — Blaster Turret K4 Security Droid Moldy Crow Ship Total: 30
Drea Renthal — Ion Cannon Turret R4-B11 BTL-A4 Y-Wing Total: 30
Managed to do well against two IG's in one game. But in another game, Dengar, N'dru and Zuccuss focus fired the Ywing and HWK down then spent the rest of the game chasing Kath. She was one hit away from finishing Dengar at the end though. In another match, Wes, Biggs and Corran, tore Kath apart in a couple of rounds, though sheer luck Palob and Drea managed to last the whole 1hr15min we played. Palob finally being taken down in the last round. Wes and corran both had 1 hull left, but corran kept running away and regening hull. Ran a similar list with N'dru instead of Palob but all my ships got isolated and taken down very quickly.
Also tried out...
Boba Fett (Scum) — Firespray-31 39 Push the Limit 3 Seismic Charges 2 Recon Specialist 3 Engine Upgrade 4 Slave I 0 Ship Total: 51 Syndicate Thug — Y-Wing 18 Autoblaster Turret 2 Unhinged Astromech 1 Engine Upgrade 4 Ship Total: 25 2x Binayre Pirate — Z-95 Headhunter 12
Lost hopelessly, mainly due to poor starting position. Boba got isolated and focused fired. My Y-wing managed a land a grand total of 3 hits with Autobaster the entire game, and I couldn't get the Z's into the fight quick enough to act as blockers or support.
So any ideas for a reasonable Firespray list. I realise they aren't the best ships to begin with, but as I say I have a limited number of ships to begin with (plus who doesn't want to fly Boba Fett).
I have Most Wanted, Firespray, Falcon, B wing, A wing, HWK290 and a force awakens core set...plus I've just ordered a couple of copies of TLT.
Thanks
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So has any one heard any reviews on the new ships from those who went to gen con? Or now everything has been spoiled has anyone tyred proxies of the new ships?
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Say you are equipped with reinforced deflectors and you loose your final 3 hull points, you get to recover a shield before your removed.
Or IG88a remains in play after loosing all his hull due to the simultaneous attack rule then destroys a ship and recover a shield.
In these instances where you have ships with 0 hull remaining but 1 shield token are they still removed from play and counted as destroyed?
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Blinded Pilot is the the FAQ twice. Once for the original version and once for the TFA version. The TFA Blinded Pilot is in the right hand column of page 7.
Yes but they use the same image in both entries, so I wonder have they made a mistake and printed the original version twice. Or are they changing the wording of the force awakens version back to the original version.
I'm sure it is just the wrong image, as the FAQ descriptions still describe the text on the TFA card.
So...If Han in the falcon with Luke as crew attacks Dengar and misses...
Would Luke only activate if Han has initiative?
If Han did have initiative and used Luke to trigger a second attack can Dengar not use his ability after the Luke attack?
This is a good question, my assumption is it would work like this:
If Han has initiative:
Gunner triggers, then after second attack, Dengar triggers.
If Dengar has initiative:
Dengar triggers, then after Dengards attack, Gunner resolves.
If Dengar having initiative suddenly interrupts the gunner attack, I would wager this goes against what they were trying to do with the update. But I could be wrong.
3) Focus, evade, and target lock tokens cannot be spent for their normal effect more than once during the "Modify Attack Dice" and "Modify Defense Dice" steps.
How could you have the opportunity spend 2 focus tokens more than once in at attack/defence anyway?
Recon Spec + R4 Agromech makes this possible. If I roll focus blank hit, I can't focus to get TL, reroll the blank to a focus, then focus again.
Re reading it I think the Luke Dengar interaction is starting to make sense
When you get to step 9 i) Han with initative acivates Luke and goes back to step 1 when Han reaches step 9 again he have no abilities left to trigger and so goes to ii) and Dengar activates.
Although I agree it can't be the intention that Luke is negated by Dengar when he has initiative I can't see how this works in practice. Luke says after you perform an attack you may immediately perform a second attack. Surely if Dengar is allowed to use his ability first the opportunity to use Luke will be lost.
Also what if Han attacks Dengar and misses then chooses to use Luke to attack Bossk? Does Dengar still get a chance to use his ability?
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Blinded Pilot is the the FAQ twice. Once for the original version and once for the TFA version. The TFA Blinded Pilot is in the right hand column of page 7.
Yes but they use the same image in both entries, so I wonder have they made a mistake and printed the original version twice. Or are they changing the wording of the force awakens version back to the original version.
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If you used tactician on a Jumpmaster with dead eye and overclocked R4 could you block a second volley of torps?
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Hi,
I have two questions concerning the new FAQ.
1) Force awakens blinded pilot crit. The wording on my card is different from the one in the FAQ have they just made a mistake or has the wording changed? Mine says 'you can not perform attacks. After your next opportunity to attack (even if there was no target for an attack) flip this card facedown.' The one in the FAQ says not to roll any dice on your next attack.
The FAQ says: If a ship gets an opportunity to attack from a card effect (such as Dengar or Corran Horn), that ship can resolve one of those abilities and flips Blinded Pilot facedown. I interpret the wording has meaning Dengar can perform his attack and then resolve the card but I feel it should mean 'Dengar has an opportunity to attack and so he flips the card facedown without attacking.'
As I'm writing this I'm starting to feel a little clear on the principal.
Surely if ' 'Dengar has an opportunity to attack and so he flips the card facedown without attacking.' he technically hasn't used his ability and can use it next time he defends but if 'Dengar has an opportunity to attack, he activates his ability but rolls 0 die then he flips the card facedown he has resolved the attack but he has spent his ability for the round.
2) Part 9 on the timing chart says:
9. Abilities trigger that occur “after attacking” or “after defending” that perform an attack (such as BTL-A4 Y-wing, Dengar [ship], Gunner, etc.)
i. Resolve 1 ability of player with initiative
ii. If you did not resolve an ability in step (i) resolve 1 ability of other player
So...If Han in the falcon with Luke as crew attacks Dengar and misses...
Would Luke only activate if Han has initiative?
If Han did have initiative and used Luke to trigger a second attack can Dengar not use his ability after the Luke attack?
3) Focus, evade, and target lock tokens cannot be spent for their normal effect more than once during the "Modify Attack Dice" and "Modify Defense Dice" steps.
How could you have the opportunity spend 2 focus tokens more than once in at attack/defence anyway?
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I see. I have FCS but never used it in combination with a 2 attack weapon.
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Hi sorry looking though the FAQ now can't work out how it affects Red line.
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thanks this has been my thoughts too. Not considered the hull upgrade though, had been trying to get weapons guidance in.Ok, good to know.
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Here is a link to a list builder site I used to build this squad.(Yet Another) X-Wing Squad Builder
The thing about Weapons Guidance for Poe is you have to spend his focus token to just get 1 hit. Poe wants to keep the token as long as possible since he can use it for every single defense roll. If you know your enemy is only going to have 2-3 ships it might be useful once in a while, but for 3 points the hull upgrade will always stop one damage.
When they made Weapons Guidance they probably priced it a point too expensive.
I was thinking of putting weapons guidance onto the other xwing, maybe R5 automech and intergrated astro on both xwings. But I might be putting too many points into the vet, and making things more complicated when i need to find cards. I see your point about hull upgrade being more useful than weapons guidance on poe when it comes to keeping him alive.
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thanks this has been my thoughts too. Not considered the hull upgrade though, had been trying to get weapons guidance in.Ok, good to know.
With those sets, if you are trying to do it with just what you have, the elite upgrades available to you are; Wired, Draw Their Fire, Veteran Instincts, Elusiveness, and Expose.
Wired works fairly well with Ibtisam. Both this and her native ability allow her re-rolls when stressed and the B-Wing has some very useful moves that are red. She can get in close in the fight and use her 1 speed hard turns and 2 speed K-turn to stay on enemy tails. Since this gives her re-rolls already, fire control system may be a bit redundant, but not necessarily useless. I would probably not take that and use those 2 points to switch the Autoblaster to the Heavy Laser Cannon. You will be rolling 4 red dice at all ranges when attacking.
Next I would take Poe with Veteran Instincts and BB-8. At pilot skill 10 he will be moving last and shooting first in most cases. He can see where all the enemy ships went and then use BB-8 and/or his boost action to get out of arcs or into the best shooting position. Depending on your third ship, you might have a few points to put a hull upgrade on him too.
Here is a link to a list builder site I used to build this squad.
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Sorry did mean fcs. I have a core set, bwing, falcon and slave one, but this is for a small ship only game. Just got my bwing so want to try that out. I can borrow ships and cards, want to get by with what I've got as much as I can, and since I'm familiar with the t70 I thought I'd just add one of them. Been having some practice games with the bwing vs 2 fo ties. A little tough, the ties fly circles round the b.Targeting computer adds the Target Lock action to your ship but the B-Wing already has this without upgrades so don't add that. Maybe you meant fire control system. That is a good one that comes with the B-Wing expansion so you should have that.
It depends on what expansions and cards you have. Do you have 1 T-70 from the new core set and one from the expansion pack or 2 core sets?
If you only have core sets you can have:
Ten
Autoblaster
Fire Control
Poe
BB-8
Wired
Blue Ace
R5-X3
Poe gets to change one focus result when he has a token, but if he is stressed and didn't get an action, wired lets him re-roll all his focus results so he is usually going to get good results in any situation.
Blue ace gets to pick from 5 different directions when boosting and if he gets in a tough spot near an asteroid, he can use R5 to move through or onto OR boost through or onto an asteroid with no penatlies.
If you have the T-70 expansion, then Ello Asty is fun to fly and Red Ace with Comm Relay is tough to kill.
EDIT: Of course if you are just playing casually with friends, you can look up what all the cards do and print off anything you like. If it is a tournament though, you most likely have to have the actual, FFG cards, ships and tokens.
Trailed ten with auto blaster which was sucessful but I worry about him being torn apart at range 1. Ibtisam with hlc I like but not sure the cannon is worth it.
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So looking though this thread scum get picked as the hardest to build for quite a bit. Now wave 8 is here is this still the case? Would this make scum the hardest to play? I ask as a new player interested in specialising in scum, though I'm not planning on running dual ig88s or a wolfpack of jump masters. I currently have a core set a falcon and a firespray had some success with rebels even my losses were close, not so much luck with Imps.
If you aren't running IGs or some variant of the Wolfpack why are you playing Scum again?
Partly cost, partly because I don't really like the look of the agressor. Partly because I want some varity. If I have a jumpmaster I want it to be a unique part of my squad along with a rag tag band of pirates.
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So looking though this thread scum get picked as the hardest to build for quite a bit. Now wave 8 is here is this still the case? Would this make scum the hardest to play? I ask as a new player interested in specialising in scum, though I'm not planning on running dual ig88s or a wolfpack of jump masters. I currently have a core set a falcon and a firespray had some success with rebels even my losses were close, not so much luck with Imps.
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Thanks guys. Personally I don't mind proxing while I practise at home. But I'd need real thing to play at my local shop. Having said that I don't really want to buy just for cards. Eg, I hear TLT is good on ywings but I don't like the look of the kwings, I'm not going to buy one just for that card. I'm also not sold on the look of the defenders and huge ships are out of my price range.
I can only maybe get away with two small ships or one big expansion at a time, so aces, interceptor and starviper all at once would be impossible. Particularly when I can't use starviper without most wanted, although I do love it.
Maybe I will get the rebel and imperial aces first. Upgrade with individual b/a wings and soontir later. Maybe aim to get most wanted soon too so I can get a mist hunter I do think that ships pretty cool, although I feel I'd need a hwk to make themost out of mostwanted.
still divided on the core set I need the extra die and i'd like the ships, plus its cheaper than buying it all separately just seems likethe boring option.
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Really getting into xwing but stuck with what to get next. I know what I don't like but that doesn't really narrow it down. Currently I have force awakens core set, falcon and Slave 1. I'm wondering about an original core set mainly for the dice and it is good value for money with the 3 ships included but they seem like there are more interesting ships out their. Such as Soontir, had loads of fun proxing him but it would take 3 expansions to get him ptl and autothursters. Then there are b and a wings their upgrade are spread across their own expansions and rebel aces. Do I pick up aces and upgrade the with individual expanisions if I like then or go the other way.
For context by wishlist...
Rebels: Awing, Bwing, Rebel aces, hwk, ywing, yt2400
Scum: Most wanted, mist hunter, star viper, kihaxz, m3a
Imps: Tie interceptor, shuttle, phantom, tie advanced proto, tie advanced, imp vet aces, decimator, Imp aces.
Suggested order? Obviously can't get them all at once.
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Thanks for all your replies. Guess its just a case of practising, experimenting with different speeds working out when to turn, when to do reds and which ships to get next.
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Hi All,
I'm new to x wing and so far all my games seem to be going the same way. The ships charge at each other, fire an opening volley, then fly though each other and spend the rest of the game hopelessly trying to turn around to line up another shot.
One game had an exciting opening. I attempted to flank round an asteroid but my opponent turned round the same asteroid. Then at range one (in the first volley of the game) the xwing landed 4 hits and took down my F/O tie fighter, but then for the next 20mins we were constantly chasing each other and failing to effectively reposition.
Is there an effective way to reposition with out having to constantly resort to red manurers? Right now I only have a force awakens starter set, is the small number of ships creating this lull in game play?

Inside the Mist Hunter Cockpit
in X-Wing
Posted
It's not very clear but from the first image it looks like there is only room for one person and a second behind. But the other two seem to suggest much more space. Which do you think is more likely?
I'd heard it had packed 90 odd passages in at one point. I think the second picture references that story. But I wonder if that might be a decripency in cannon. Maybe in Tales of the bounty hunters it was intended to be a larger ship, but other sources and ffgs model made it smAller?