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DarkTrooperZero

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About DarkTrooperZero

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  1. DarkTrooperZero

    Jyn Erso: most tanky modell in the game?

    Played against her on the weekend, a casual 4 free defence dice and in heavy cover made her very tough to kill. Only Boba Fett thanks to sharpshooter 2 and pierce 1 could really hurt her and veers rolling crits like a boss.
  2. DarkTrooperZero

    Best to worse units for points optimization

    Tier 100: Snow trooper Ion rifle
  3. Long and short of it is Scopes are rarely worth it. But a slight increase in damage output versus key targets like presented here has the potential to turn the tide of a game.
  4. DarkTrooperZero

    LVO Data Analysis, Part Two - Never Tell Me The Odds

    I am a very big advocate of AtRts being efficient. Just I would like to see another objective card where vehicles can contribute other than just shooting things.
  5. DarkTrooperZero

    LVO Data Analysis, Part Two - Never Tell Me The Odds

    We have plenty of fix AtSt and T47 threads. Do you think support vehicles like bikes and AtRts need a buff @Orkimedes Personnly I think they just need another objective card which they can claim or have other end game win conditions they can achieve. The prevalent sniper spam seems to be really hurting bikes, doesn't take much to remove 3 wounds and render one bike pretty irrelevant and wonder twin lists seems to limit points for AtRts generally fitting in an replacement instead.
  6. DarkTrooperZero

    FFG LIVE

    .
  7. DarkTrooperZero

    FFG LIVE

    How, maths clearly shows the T47 is neither tough or has high damage Here it is again, why can't you understand the T47 has bugger all damage The T47 for 175 pulling 1.87 storm trooper kills A AtRt with rotary cost 85 points and kills 1.56 storms 2 AtRt for 170 will kill 3.12 storms
  8. DarkTrooperZero

    FFG LIVE

    AT-RT also has speed 2, no surge to defense, and no cover. So it takes more actions to engage and suffers more incoming damage to impact weapon But no surge defence dice and no cover as very clearly shown makes very little difference to the defence of the cheap AtRt when compared to the T47 as shown perfectly by my math. It takes longer to kill 2 AtRt with no cover than it does to kill 1 T47, the AtRt not only are cheaper but their damage output is significantly more. You are saying how such a big advantage it is to have 1 activation with a big attack pool, but did you actually freaking look at the maths the T47 damage output is only very slightly better than a single AtRt with rotary, A SINGLE ATRT FOR 1/2 The POINTS and 2 AtRt totally eclipse it.
  9. DarkTrooperZero

    AT-ST made playable?

    Probably only need 1 droid to repair, most competitive lists would go after the troops and ignore the AtSt. Spend the points getting Veers in instead of the 2 chumps and sqeeze in another units of storms maybe
  10. DarkTrooperZero

    FFG LIVE

    Oh yes for sure math reduces a fun game to a calculation and shouldn't be looked as the be end all at all. It serves it purposes though, most people's gut feel is the T47 is below average, the maths hard (like really dam hard) backs this up. It's a shame that guys like the above 2 come out with such classics as 'still the T47' and basically make stuff up.
  11. DarkTrooperZero

    FFG LIVE

    Let us test out the toughness of the T47 compared to AtRts with actual numbers for UnitOmega and Derrault. Test 1 Stormtroopers with DLT Will average 1 damage versus T47, average 5 turns to cripple and 7 to destroy Will average 1.4 damage versus AtRt, average 2.8 turns to cripple and 4.3 to destroy Therefor 2xAtRt average 8.6 turns to destroy which is > T47 and arguably less loss in effectiveness as 1 AtRt is better than a crippled T47 when they both take damage. Test 2 AtSt with 88 Blaster Will average 2.3 damage versus T47, average 2.1 turns to cripple and 3 to destroy Will average 3.5 damage versus AtRt, average 1.1 turns to cripple and 1.7 to destroy Therefor 2xAtRt average 3.4 turns to destroy both As expected the T47 is easier to destroy than 2 AtRt who are cheaper and also more killy. Funny enough it shows how bad the AtSt is at killing things as well when you consider the amount of DLT storms you can get for its price.
  12. DarkTrooperZero

    Looking for something to store my miniatures.

    Make your own with magnetic flair for upright transportation
  13. DarkTrooperZero

    FFG LIVE

    2 AtRt have 12 health with 6+ saves and easier ability to get battlefield cover 1 T47 has 7 health with 5+ saves and permanent cover 1. UnitOmega which one do you think is harder to kill?
  14. DarkTrooperZero

    FFG LIVE

    The math for apppes T47 3R 3B = 3x6/8 + 3x4/8 = 3.75 hits Storms have red defence = 3.75x3/6 = 1.875 kills. Efficiency = cost/kills = 175/1.875 = 93.3 AtRt with rotary 5Bsurge = 5x5/8 × 3/6 = 1.5625 kills 85/1.5625 = 54.4 For a unit less than half the cost and not much squishier when you bring 2. Now the T47 has some advantages as it can move aim and shoot so it's effeciny can be higher, but no to the point where it can out perform most other units in equivalent points baring in the impact 3 spot. In all these threads Derrault has not provided any actual reason that can be seen black and white to why the T47 isn't garbage.
  15. DarkTrooperZero

    FFG LIVE

    Ok let's use apples. The T47 for 175 pulling 1.87 kills, with 93 points per kill A AtRt with rotary cost 85 points and kills 1.56 storms 54 points per kill. 2 AtRt for 170 will kill 3.12 storms. I can do math for sooo many scenarios and nearly all the T47 sucks
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