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Genuine

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  1. Not OP, but I've only ever seen two reasons for this. The first is that they want to keep their NPC stats secret. I'm not sure how valid that is - it makes sense in D&D where you can get a perfect probability for any roll, but on the triple-axis FFG system it matters a lot less. The second solves the first - just roll force die with everything. The second reason is because the GM fudges rolls. They may not admit this, but that's the reason. Terrible GMs fudge to railroad the plot, bad GMs fudge to 'beat' their players, and some (no judgement here, personally I think it's a mediocre practice, but there can be exceptions) GMs fudge to prevent death.
  2. Depending on the talent, I'm ok with it, without even any commitment to purchase. Generally I'd say no to a talent that just provides a boost or similar. I wouldn't let one of my players use a DP just to add a rank of Second Wind or something. But if they wanted to pick something thematic (and cinematic) that they don't already have, I'd be fully on board. For example, if a mechanic in the party wanted to use Faulty Motivator without having the talent, I'd allow him to flip a DP and try it out. Similarly, I already let players flip DPs to use more extreme versions of force powers. Like Rey and all the rocks at the end of TLJ, or Luke and his light-year-ranged illusion, and so on.
  3. One minor caveat - against high soak opponents the twf can potentially do less damage. So there is still balance between them.
  4. Not necessarily relevant, but one of my favorite things about my current Star Wars party is our constant low grade inter-party conflict. For example, we have a spice addict 'face' character in the party, who also wears one of those smuggler coats with the hidden pockets. Our party's thief, who has the utility belt talent, generally pulls things out of the face's coat instead of his own gear. We have a Bothan too, who has to deal with a constant string of in-character dog jokes (he failed a pilot check to drive a tank because the tank didn't have a window he could stick his head out of). We routinely steal each others gear and replace it with prank versions - like a lightsaber hilt that throws up a holographic cartoon character instead of, you know, a blade. I'm honestly not sure why we've been able to make it work without serious pvp or bad feelings breaking out. But it's truly a joy that it works.
  5. Another point that has been neglected in this thread: Two weapon fighting. Yes, the difficulty is tougher, but it ramps the average damage up a lot. Especially because two advantage isn't that hard to get with a bit of investment. Also, if you don't want to use two pistols, it still opens up shields, off-hand melee weapons, and other benefits.
  6. Our hyper-specialized mechanic once failed to mod the ship's new entertainment center (holo tank) in a rather spectacular way. The GM was bored and flipped a point to upgrade the check. She managed to not only fail the easy check, she got a despair and blew up our entertainment system. It's been over a year, and whenever her character offers to, you know, repair something we all give her crap about the exploded VCR.
  7. So... lets see, here's the list of potential explanations: Correllian credits are worth far more than Imperial, to the point where 600 is a reasonable price. The 600 wouldn't get a ship, it would just get Han to a place where getting a ship was possible. The 600 was just for a down-payment, not full price. The price was lowered by a very high supply. The ship in question was the SW equivalent of a '95 Geo Metro with 200k miles. Han had no idea what a ship really costs. Han had no idea what the vial or a ship really cost, but knew that 600 credits was more than he'd ever had before. Han knew full well it wasn't enough, but wanted to give his girlfriend hope to escape Lady Proxima. Did I miss anything?
  8. Also a very valid interpretation. I had assumed that the 600 credits would have been more in the way of a down payment than a full price, too. There's a lot of ways to look at it, each of which would have very different implications for SW's galactic economy.
  9. No speaking part. He gets interpretations offered by untrustworthy characters.
  10. Agreed. Add in that there are other economic considerations untouched by the movie (i.e. if Correllian Credits are much stronger than Imperial credits, it goes a long way towards explaining why Han thinks he can get a ship for ~600 credits. The most telling thing, though, is that there isn't a single character in this entire movie with a speaking part who can be trusted. Not one. Maybe you could trust your life with a couple of them, but not your wallet, and you certainly shouldn't ever believe any of there stories. Lando's droid could easily have actually been certain that Lando wanted a piece of that casing, but she could also have been messing with Khaleesi. Han talks about the worth of stuff from time to time, but he has been known to exaggerate. That's part of the fun of the movie, isn't it? Did Khaleesi ever care about Han? Would Beckett have cut Han in if everything had gone the way it was supposed to with the train job? Did Han really get kicked out of the academy for not taking orders, or did he just fail a test that he should have studied for? Is Chewy really a wookie, or just an Ewok with a thyroid problem?
  11. Really? Missed that. I'll have to go read it.
  12. A few things... first off, the defensive on each weapon do not stack with each other, so together he only has defensive 2. Also remember that those setback die do not apply to ranged attacks. Second, when he is two-weapon fighting he'll need to remember to increase the difficulty if he wants to try and activate a second bit of damage. If he does activate both, only one has pierce 5, the other just has pierce 1. Finally, don't worry about his damage output. The fact is, this game is super rocket-taggy. It is way easier to dramatically ramp up damage than it is to ramp up defenses. Any yahoo with a blaster rifle can put down minions in a shot, and it only takes moderate investment to take down rivals that quickly too. The rapier does +2, so even with absolute maxxed brawn he's just got a base 9 damage, which honestly isn't that hot. And by the time he gets there, cortosis armored enemies can reasonably start showing up.
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