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Tiberius the Killer

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About Tiberius the Killer

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  1. I would go as far to say it may be the most perfect strategy board game of all time. I hope the company can continue in the direction Mr. Petersen has led it!
  2. Double topic. Oof, never done that before...
  3. For instance, can both me and my friend have 3 copies of Test of Will in our deck? Or is 3 the limit for all decks in play? Thanks! (unfortunately I only have 2 core sets, so this scenario is hypothetical)
  4. One way to start is to pick a commander, and then make a list around them. If you are taking Mon Mothma, you probably want all your ships to have an evade defense token. If you are taking Ackbar, you want ships that will be broadsiding a lot. If you use Sloane, you will want a lot of squads. Browse some of the articles people post on the main section of the forum. There are some great ones about list construction. The biggest lesson is don't try to do too much. Pick one or two things (heavy squads, one or two big ships, lots of little ships, things that bypass shields, things that get rid of shields) and make your list very good at those things.
  5. I would love to have an armada computer game like Artemis, a game in which each person is a difference officer on a big ship. It feels a little more Star Trek like, but it would be awesome to be the bridge team on a star destroyer!
  6. I have seen a pretty awful interdictor build with Brunson and targeting scramblers and the interdictor title. It’s pretty hard to taken down You list looks fun though! Though there is nothing very scary about it...
  7. A Thrawn Bombers list by @MandalorianMoose won our store championship in Orange County last weekend. So I'm wanting to give it a try myself. I love the idea of Ruthless Strategists and long range flak with it with it, but I'm wondering if I don't have enough ship firepower. I think this list could handle Heavy fighter lists, and I think the bombering if fairly potent. I don't play much in the way of imperial bombers though, so this is all new to me. I do think I should possibly change Valen to Tempest for one more bomber and escort. Anyways, I'd love to hear any thoughts! Name: Thrawn bombers 1.2 Faction: Imperial Commander: Grand Admiral Thrawn Assault: Precision Strike Defense: Contested Outpost Navigation: Superior Positions Imperial II (120) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Gunnery Team (7) • Electronic Countermeasures (7) • Leading Shots (4) • XI7 Turbolasers (6) = 180 Points Quasar Fire II (61) • Agent Kallus (3) • Ruthless Strategists (4) • Flight Controllers (6) • Boosted Comms (4) = 78 Points Gozanti Cruisers (23) • Bomber Command Center (8) = 31 Points Squadrons: • 6 x TIE Bomber Squadron (54) • Zertik Strom (15) • Dengar (20) • Black Squadron (9) • Valen Rudor (13) = 111 Points Total Points: 400
  8. If I do it again, that's probably exactly what I'll do.
  9. That would probably be a good choice also!
  10. It’s a couple of posts above. I think I took exactly that. Not sure what happened. I don’t think it was just mistakes, though I certainly made some. But I seemed to struggle against every list I faced.
  11. Well this way he can reroll his hits for hit/crits knowing that he can still get a hit if they are blanks. I assume that’s it anyways.
  12. To me it seems like you could do better with those 30 points then the lancers. They are just so fragile and expensive. You could do Dutch and rogue for that price and I think they’d be better. And your GR75 can be giving your few non rogues orders as well. They don’t all have to have rogue. But as far as the overall list, i really don’t know. If you try it let us know!
  13. Just played my Sato gunline at a store tournament. Did not go well. Unfortunately there are many times when not even OE and TFO are enough?.
  14. The reason I use Luke is he pairs very well with the APTs. Lots of direct damage that bypasses shields. There have been many times he has been able to deal the last damage need for an APTed ship.
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