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About ManateeX

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  1. @mcworrell For my money, I'd say that the best bang-for-your-buck when it comes to painting miniatures would be to get a good wash/shade or two. I've been at it for only a few years now (I started with Sorastro's first videos) but I can tell you that my process for just about every miniature that I paint goes like this: Step 1: Apply base colours Me: Ugh... I really did not pick the right colours for this. They don't go together at all and this whole thing is looking pretty bad. I don't even really feel like painting this guy. Step 2: Apply wash Me: Ooooooh wow, that looks way better now! Okay, I'm excited again. Step 3: Apply highlights Me: Ok, great, things look fine. We're going to be OK! There is a huuuuge difference in the look of a mini that has been washed vs one that hasn't. If you're only going to get one other paint I'd get Nuln Oil (or another black wash, but I've only ever used the Citedel ones) since the black kind of goes with anything in a pinch. But if you're getting a few, while painting IA I also got a lot of use out of Agrax Earthshade (brown) and Reikland Fleshade (for faces). On the core set I also used a red wash for the royal guards and blue/green/yellow ones for the trandoshans and some of the characters' clothes, but really you could probably get away with just black and brown if you had to.
  2. There are other differences, but the two biggest changes from Descent 2e would be the theme (a personal preference thing) and the fact that the overlord/players take alternating turns (IMO a big improvement). I mean if you're into Star Wars then it's definitely worthwhile - the game is very well-made and it's a lot of fun. And even with just the core box there's a whole lot of game there, so it's easy enough to just get that to "dip your toe in" and to see if it's worth getting anything else. As for top expansions, how are you planning on playing? The standard 1v4 campaigns? The app campaigns? Skirmish? If you're planning on playing with the app, the Jabba's Realm or Return to Hoth campaign boxes are the next logical steps, as each of those will unlock a whole new app campaign. If you're playing regular campaigns, really any of the expansions are great (although Jabba's is still probably the favourite of mine). But again, there's a lot of game in the core set so you might be better off just playing through that first to see how you like it. As for ally/villain packs, it depends a bit again on where your priorities lie 🙂. Most of the named characters from the movies (Han, Leia, Boba Fett, IG-88, etc.) show up from time to time in the various campaign missions as cardboard tokens. Buying their packs doesn't add a whole lot of new content (generally it's just a single side mission that may or may not be played over the course of a campaign) but if you're the type of person who doesn't like to mix 3-D plastic characters with 2-D cardboard ones then getting the packs that go with the campaign you're playing might be your top priority. If that's not something that you care about, there are a few packs (Hired Guns, ISB Infiltrators, Dewbacks, Jawa, Bantha) that add generic troops that the imperial player can bring in any time, which is a great way to add some variety. Finally, there's always the tried and true approach of "buy the characters you think look coolest"!
  3. Yeah there haven't been any released since then, they just errata'd the spectre card. Regarding the current meta, anecdotally, the things that I've seen the most around these days from people playing online and at a few big tournets are: -Vader lists (with either jet troopers or with palpatine and thrawn) -scum hunter lists (elite weequays, IG-88 and/or a bunch of 4-6 point figures like Onar, Greedo, Hondo, Vinto, etc) -Scum VP focused lists (jabba, sabine, hondo, lots of cards that give VP) -Rebels with han, drokotta and sabine Those are kind of the main archetypes, but there are always oddballs. Loth-cats are pretty popular, Han/Rangers is good on most map rotations (just not this one), riot troopers are great, there's a defensive "box" where you use cards and other figures focused on keeping Han alive, you get the odd player who perfects using Leia or a 6-jawa swarm , etc. And Spectre Cell is still actually good, even if it's not as strong as it once was. What's cool about right now, though, is that I think a lot of people were going to be experimenting with their own thing a little bit had the worlds tourney gone ahead. I don't know if it's "spectre fatigue" after last year or just people wanting to try something cool at the last big official tournament, but I got the sense that a lot of people were throwing together some really cool and unique lists. Right now is a really fun time to play competitive imperial assault - if you ignore the fact that they're shutting down competitive imperial assault
  4. I'm way too jaded at this point to get hopeful based on this. My expectations are that this means they'll continue with reprints, and that maybe we get a new app campaign or something. I mean don't get me wrong, if they start coming out with expansions again I'll be thrilled, but I can't bring myself to believe that they will until we hear something a lot more firm.
  5. Unfortunately there was no live-streaming of the finals last year, but thankfully @Tvboy's got you covered after the fact! His IA Command YouTube channel has a bunch of great (and recent) IA matches, including last year's very exciting Worlds final. Link to the match:
  6. You can use the current vassal version for standard IA as well. When you go to select a card, either right-click and choose "alt art" or just highlight in and press Alt-A. That will switch it to the regular version. Note that lists saved before a certain version of the vassal module won't work with the new versions. That's not an IACP thing, it's just some kind of update that he did.
  7. I don't get the picture that they're even too worried about Destiny sales at this point. Check out this paragraph from the announcement: So not only did they cancel it, but it seems that they did it part-way through a development cycle with some cards already created. The axe fell real hard on this one.
  8. That.... is simply incredible.
  9. I said I understand their position, I didn't say it was a good idea on their part . My local scene suggests that Legion is far less popular than IA, but other people have reported differently. The truth is we really don't have anything to tell us one way or another - even the BGG stats aren't very helpful, unfortunately, as the type of person who plays Legion probably doesn't bother logging their collection. For reference, IA and X-Wing are about equal in popularity on that site but I would be rather surprised if that were the case in reality. I guess my reasoning is that the folks at FFG aren't completely out to lunch, and they actually do have the numbers that we're all only guessing about. With or without Hasbro, with or without Legion, they looked at things and decided that they weren't going to get enough return on their next IA expansion to make it worth spending the resources creating it. For the record, those same BGG stats that show 30,000+ people own IA show that only about 1500 own Tyrants of Lothal. And I know people don't always log expansions, but it does still go to show that it's hard for us to know anything at all about what's going on with the financial side of these games. Now with all of that said... I'm totally with you here. X-Wing aside, their recent business model seems to be "create new game with lots of hype, front-load it with a bunch of expansions soon after launch to make a bunch of sales, release a few more expansions at a slowing rate, then create new game with lots of hype and front-loaded expansions, repeat". This has obviously worked for them to a certain extent, but it strikes me that at some point they're going to run into diminishing returns. Speaking on the only financial numbers that I can be absolutely sure about, I can tell you that I personally will not be putting any more money into this sort of collectible FFG game despite how much fun I've had with IA skirmish. I look at something like Destiny and I'm genuinely interested in playing the game, but I have no faith that it will still be around a year from now. I'm not willing to put in the hundreds of dollars necessary to get up to speed only to see the game get cancelled with no warning shortly thereafter. And that's the problem with the model that they're working under - at some point you're going to "burn out" a lot of your fans, who just aren't going to be interested in spending so much on yet another game when they've already been through the whole cycle before. At least that's what happened to me. If there are enough people like me then maybe they'll eventually start to notice, but who knows.
  10. I know we're beating a dead horse here again and again, and I know that we'll never know the difference one way or another, but there's not a whole lot else going on with this game so I'll keep talking anyway When people say that they think "business reasons" is a euphemism for "Hasbro reasons", nobody is implying that Hasbro out and out cancelled the game or anything like that. Let's just say for argument's sake that their deal with Hasbro involved giving them a cut of whatever they make. Say, $2 on each figure pack and $5 on each boxed expansion (I have no idea what actual margins are on board games, I'm just pulling these numbers out of the air to illustrate the point). Similarly, they have to give up $5 from each copy of Rebellion or Outer Rim sold. Does it make sense to keep making Star Wars board games generally? Well if they make $15 on each copy of Outer Rim that they sell and give Hasbro $5, they could very well decide that the Star Wars IP will sell enough games that it will be worth selling them for $10 a pop instead of a different game at $15. For a time that was obviously true of Imperial Assault as well, as evidenced by the 40-some-odd expansions that exist. But now, enter Legion. If you can sell an IA expansion for $10 or sell a Legion expansion to the same demographic and get the full $15, why not do the latter? I mean if they had unlimited resources they could continue to do both, but that really doesn't seem to be the case at FFG. They've only got so many people, so why waste those resources building two product lines that somewhat compete with one another when you could instead just concentrate on the one where you actually get to keep all the money you make. Now don't get me wrong, IA is my first and only love at FFG and I'm really disappointed that it's gone (speaking of competitive skirmish here, as I still can and do play campaign). I don't know anybody who plays Legion, and even if I did I doubt I would buy in after being slow-rolled by FFG at the end of the IA lifespan. But looking at it from their perspective, I can absolutely understand why they would cancel one game in favour of the other. The only thing that leaves me a bit bitter is the way they went about doing it, leaving the fact that it's being discontinued to come out slowly over years, and in the end confirmation came only under the weight of fan pressure at a Q&A.
  11. And just to clarify that point a bit for those who don't know, the final chance tourney is a pre-worlds tournament that gives you a way into the worlds if you didn't win your seat in a regional/national/etc. The people running Adepticon have said that the worlds tournament will have 80 seats, so if you're interested, I suspect that a large portion (if not all) of the people who show up for the last chance qualifier will probably be able to get to the main tourney. tl;dr Even if you haven't earned a worlds invite, you'll probably be able to play in the tournament
  12. Stuff like... someone starting new to the game and coming up against a bunch of experienced players at a regional, only to later find out that those players were super friendly and welcoming to the point where the new player got really involved in the skirmish game? I'm not trying to be smart or sarcastic here, but I'm genuinely not sure what the point is that you were trying to make. Maybe that you have to buy an expensive core box in order to play?
  13. The one from the Jawa pack that was in rotation not long ago (Mos Eisley Alleys or something?) was pretty straightforward, I would say. Yes it had doors and picking up crates, but there wasn't anything too complicated about either if you just explain the rule that it takes an action to interact. Better yet I always found it to be both balanced and interesting. Decisions about which way to send your figures, which doors to open, etc. made for fun and dynamic games without having a ruleset that was too complicated.
  14. Stun is definitely really powerful, but the good news for you is that, yes, you seem to be playing it wrong It only takes one of your two actions for the turn to unstun - you still have the other action left to move, attack, etc. Also, it's worth noting that stun only prevents moving and attacking, not anything else. So if you're playing campaign and you get stunned next to a terminal (or whatever), you can still use your actions to interact with that terminal without un-stunning. Abilities like Vader's Force Choke, for example, are also not considered attacks, so you can do that while you're stunned. Same goes for taking a rest action in campaign to recover. It's still a really good condition, but hopefully this will make it feel a bit more fair.
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