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About mcworrell

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  • Birthday 04/30/1977

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    Lancaster County, PA

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  1. Great thoughts...i will messing with this list later. Sato...who knew?
  2. So in other words, it will work as a Carrier, but you can do just about the same thing but cheaper with the AFII. I'm going to keep messing with it on paper, and hopefully we see all see it on the table soon.
  3. This is a work in progress. Name: MC 75 as a Carrier Faction: Rebel Commander: General Dodonna Assault: Advanced Gunnery Defense: Planetary Ion Cannon Navigation: Superior Positions MC75 Armored Cruiser (104) • General Dodonna (20) • Ray Antilles (7) • Flight Controllers (6) • Expanded Hangar Bay (5) • Electronic Countermeasures (7) • Flechette Torpedoes (3) • Leading Shots (4) = 156 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points Squadrons: • Gold Squadron (12) • 3 x Y-wing Squadron (30) • 2 x VCX-100 Freighter (30) • HWK-290 (12) • 2 x X-wing Squadron (26) = 110 Points Total Points: 394 thoughts?
  4. How could I forget Raymus. Great point.
  5. I was thinking about the MC75 and noticed most people are talking about the Ordinance Cruiser, but I was thinking of using the Armored Cruiser as a carrier/Anti-squadron platform. Why? Flight controllers and expanded hanger bays give it four activations with extra dice. Flechette Torpedoes could allow it to shut down opposing squadrons Leading shots will allow it to fish for that black crit It has more teeth then the AFMKII Here is the loadout I was thinking of: MC75 Armored Cruiser (104)• Flight Controllers (6)• Expanded Hangar Bay (5)• Flechette Torpedoes (3)• Leading Shots (4)• XI7 Turbolasers (6)= 128 Points Thoughts? Does it work? Or am I dumping a lot of points into something that is just ok?
  6. Nice write up and congrats on 8th place.
  7. The War Store has it saying release date TBA, but then says available 2/1. Who knows. They did say they woul drop in the middle of regionals in one of the articles.
  8. Still one of the greatest post titles I have ever seen during my 3 years on these board.
  9. Aren’t we jumping the gun on raid ruining anything? We don’t even know the specifics on how it works. Raid, like any other new game mechanic, will take time to figure out. Will it be really bad in some situations? Absolutely, but not in all instances. Things like entrapment formation! Would also bypass the above situation.
  10. Well done as always. Loved the opening!
  11. I feel bad for the guys who maintain the fleet builders. They can’t keep up. It is a good problem to have.
  12. I think the rebels need another medium based ship. Don’t know which ship in canon would fit this need, but the large amount of rebel large bases leads to more and more flotillas.
  13. I’m thinking we will learn about the raid mechanics in the articles right before the actual release.
  14. This is good! On the boat usually last how long?
  15. Faro is from the new Thrawn book. It's a good read.