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Benjan Meruna

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  1. Almost there, you just need 7 more subs!
  2. Lance, I think you may be a bit confuzzled.
  3. Star Wars physics already being mentioned, it's also worth remembering that the Death Star had a clear line of fire towards the rebel base in its final moments. And the firing crater (the bit we see in the trailer) would have been the part to fly directly towards Yavin. That combined with the Yavin medal suggest it might be the DS1. Would interesting either way, though.
  4. Wave 8: Snore. I can't even visualize what those ships look like, which doesn't bode well for casual fans. Those ships certainly wouldn't bring in new players the way Clone Wars will. Wave 9+: And now you're jumping to a different era anyways. Which isn't surprising, the GCW era is pretty well mined for ships at this point. Really, I have no idea why anyone would be against the Clone Wars releases coming up. Even for someone like me who doesn't really have any desire to pick any up, I can see how it will bring in a lot of new players who were waiting for exactly this moment. And it's the perfect time to do it, because there's really not any significant GCW ships left to tap.
  5. I didn't see any reasons why you can't write down the points values at home (or wherever else you have internet access) to look at them later. Do you not own a pencil and paper? But you have the spare time to argue that you don't have the spare time, I see. Again, you CLEARLY have spare time when you have internet access, or you wouldn't be here on this forum right now. Then you can write out the points ahead of time, assume you lack access to a printer. Then why are you even here? No, the reason online communities of games are smaller than their totality of players is because only a fraction of players are invested enough to post on forums. This includes games like MMOs, which are played entirely online.
  6. This. I don't understand why people are worried about connecting to the app at the gaming store, you make your list(s) at home and bring them with.
  7. Honestly, I dont see how that interpretation holds any water at all. The round token goes on the card. When the card is discarded, it's just a loose round token at that point.
  8. Wish Ibwas in WA, but as it is I'll have to live vicariously through this thread!
  9. Yeah, @Dobbs Mottley, I don't have great hope for seeing more custom commander support in the future. Still, I might try my hand at something to float it by the community later. Regarding maps and buff ships and the like, I'm inclined to agree with Calkins. I like those ideas as campaign additions, but not for standard play. I WOULD like to see more type of terrain able to be fielded, though, such as a wandering Ion storm that moves according to scatter dice or something.
  10. Share what you come up with for your Armada stuff! One thing that would be cool would be a template for creating your own custom cards. @AegisGrimm, those are some awesome paintjobs! That's a great way to get yourself invested in the models! I play Imperial, so I'm pretty much limited to painting squadrons and maybe the occasional red stripe here or there. Still deciding what I'd want to do.
  11. Yeah, I'd agree there. The main reason I see for cobbling together an unofficial scum faction for Armada would be when playing a map-based campaign and wanting to have a "filthy neutral" fleet for your fleet to battle in order to claim a system.
  12. Honestly, with the release of Clone Wars ships and a few Legends holdouts (Dreadnought, System patrol craft, a bunch of 'civilian/merc' fighters like the Starchaser, Cloakshape, Toscan, etc) you'd have pretty much all the ships you need for a pirate faction already. I doubt we'd see a Scum faction as an official release, though.
  13. So, in another thread I stated that I felt Armada was basically a finished product at this point, at least for the GCW era. Adding a Scum faction ala X-Wing seems fairly unlikely, and while Legends can be mined for a a couple more ships I don't know how many more waves you could wring out of them (plus, you'd be faced with the difficult task of giving each ship a distinct role without invalidating a current ship or releasing a ship that's just completely lackluster). Exploring a new era seems likely, but I found myself thinking more about the era I was currently playing and what could be done to fine tune THAT experience. When I asked myself if I felt like anything was missing from the game as it stands right now, one thing stood out to me: I wanted to have My Dudes on the table. Your Dudes is something of a nebulous concept, but the gist of it is that you are building your own merry little fleet. It's led by your own custom commander, assembled and painted to your own specifications, with it's own narrative in your head. Armada is one of the most well-balanced wargames I've played, but it's a bit lacking in implementing Your Dudes due to three reasons: Pre-painted ships. Honestly probably the least troublesome to overcome, as adding fleet insignia and other flairs to your models is relatively straightforward compared to painting your models from scratch. The downside is that you probably feel less ownership over those same models. Ship titles. The pre-established ones are good, but I do wish FFG put out some guidelines to create your own titles, either tied to an ongoing campaign or just from combining things from a list of effects. Probably the biggest one: lack of custom commanders, officers and squadrons. It's very hard to run with Your Dudes when you can't actually make Your Dudes. Similar to the suggestion above, being able to assemble a Commander/Officer/Squadron through a combination of different abilities with different point costs attached to each one would drastically increase people's excite to play with Their Dudes. All of that is far easier said than done, though. Balancing all of the potential builds for custom Titles, Commanders, Officers, and Squadrons would be absolutely nightmarish. I don't have very high hopes to see anything like that implemented, but something FFG put together for even casual play would be amazing. How would YOU go about designing something like that? What else would you want to add to the game mechanics while you're at it?
  14. Well...yeah. I mean, if you absolutely need the jingling car keys of "NEW STUFF OMG!11" to keep interest in a game, then just go play another game and wait until you get releases on the first one. Don't act like it's some project abandoned halfway through its development cycle; it's pretty much a complete package at this point.
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