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Vae

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Everything posted by Vae

  1. You could build the ship card box from here: http://sirwillibald.piratesoftatooine.de/?page_id=710〈=en
  2. I ran him in a proxy Wave 3 game with 2 Mc30T, 2 TRC90 and 2 transports + 3 Xwings +Jan vs 2 ISD's, 1 Gozanti and some mixed ties. Worked extremely well. I abused the maneuverability of my ships to arc dodge to such an extent that he got 1 front arc shot off all game (double arc'd a transport - couldn't save everything). Side arcs of ISD's are even less scary when they are always obstructed. It was particularly nice when 1 ISD got the crit where it couldn't shoot obstructed targets! However, as mentioned, he does nothing vs bombers.
  3. As an open question (perhaps more relevant to Dras's fleet) do you feel that Spinal Armanents is worth the points increase over Slaved turrets on a Support Neb B? Probably it's more worth it on an Escort for AS.
  4. Well I've submitted as well. Tried to do something a little different with the rebels rather than the Yavaris/Bombers. MC80-Command and MC80-Star Cruiser plus 2 GR75's and A-wings. Lots of ability to control commands and tokens, benefit from Madine and counter the Interdictor. MC Madine Author: Vae Faction: Rebel Alliance Points: 399/400 Commander: General Madine Assault Objective: Advanced Gunnery Defense Objective: Fire Lanes Navigation Objective: Dangerous Territory [ flagship ] MC80 Command Cruiser (106 points) - General Madine ( 30 points) - Defiance ( 5 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 166 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Leia Organa ( 3 points) - Comms Net ( 2 points) = 25 total ship cost GR-75 Medium Transports (18 points) - Comms Net ( 2 points) = 20 total ship cost MC80 Star Cruiser (96 points) - Endeavor ( 4 points) - Lando Callriassian ( 4 points) - Gunnery Team ( 7 points) - Medical Team ( 1 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 122 total ship cost 6 A-Wing Squadrons ( 66 points)
  5. Does anyone know what the Exeter (UK) Regional top lists were?
  6. 3 lots of APT's on the MC30's. Also possibly Lando on the title-less one to help it survive the time when it is at black range for it's attack run?
  7. I don't think you really need a screen with Cracken. As long as you keep up to speed 3. Bear in mind that Cracken's ability doesn't work against squadrons so you will still be vulnerable to a Rhymer ball. (even if going speed 3).
  8. I'm looking forward to using Cracken in this kind of fleet but I think one of the points of using the GR75's is for cheap squadron pushing not just activation boosting or a demolisher shield. I'd drop a CR90 for at least 4 A-wings or drop a CR90 and 1 slicer tools for 3 X wings and Jan.
  9. Generally the trade is pretty good. I'll lose the nebulons plus some squadrons but rarely ever an MC30 and they'll do their job (with some assist shooting from the nebs before they die). The thing I hate is that I feel defence-less with the Nebulons. Once someone can target that side arc there is nothing I can do. At least against bigger shots I can brace so it feels like I have some defence but bombers just nibble through and there's nothing I can do.
  10. Normally the nebs sit back at speed 1 (or 2) while the MC30's sweep out to the sides flanking the enemy and trying to arrive in the least targeted arcs (e.g. Star destroyer side/rear arcs or MC80/AF front arcs). This is why the nebs take the punishment. Even running at speed 1 soon means that they often end up ramming the enemy star destroyers because it's better than trying to dodge and expose that side arc! The nebs don't fly in formation deliberately but often end up near each other heading towards the same target/targets.
  11. Sorry - the site crashed during posting so it appears to have double-posted. Please delete this if possible.
  12. I've had some good success with the following list at Store Kit events but with the issue that the 2 Neb's always die. No matter how I maneuver those huge side arcs just get pummeled. It does have the benefit that the MC30's rarely ever die since the Neb's take all the attention but I wonder if there's a better option for the squadrons/carrier/other ships to replace the Neb's and squadrons. MC30's, Salvation, Yavaris Author: Vae Faction: Rebel Alliance Points: 392/400 Commander: Mon Mothma Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) [ flagship ] MC30c Torpedo Frigate (63 points) - Mon Mothma ( 30 points) - Foresight ( 8 points) - Lando Callriassian ( 4 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Turbolaser Reroute Circuits ( 7 points) 4 X-Wing Squadrons ( 52 points) 1 Jan Ors ( 19 points) I recently switched to Rieeken (and the Xwings for Dutch, Wedge and Tycho) to counter demolisher. I'm considering an MC80 instead of the 2 Neb's which comes in at 128 points instead of 127 points for Yavaris/Salvation. I would also move Lando to the MC80. My concern is dropping to 3 activations might hinder the use of the MC30T's. [ flagship ] MC80 Command Cruiser (106 points) - General Rieekan ( 30 points) - Defiance ( 5 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - Leading Shots ( 4 points) I could also consider: 3 MC30T's, 1 TRC90 Jainas Light with 4 YT2400's for squadron duties. Or go squadron-less (doesn't seem a great idea given the prevalence of Rhymerballs) and run 2 MC30T's, 1 MC30S, 2 TRC90 or 2 MC30T, 4 TRC90 Any suggestions about the best route or if I've missed something?
  13. I've had some good success with the following list at Store Kit events but with the issue that the 2 Neb's always die. No matter how I maneuver those huge side arcs just get pummeled. It does have the benefit that the MC30's rarely ever die since the Neb's take all the attention but I wonder if there's a better option for the squadrons/carrier/other ships to replace the Neb's and squadrons. MC30's, Salvation, Yavaris Author: Vae Faction: Rebel Alliance Points: 392/400 Commander: Mon Mothma Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) [ flagship ] MC30c Torpedo Frigate (63 points) - Mon Mothma ( 30 points) - Foresight ( 8 points) - Lando Callriassian ( 4 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Turbolaser Reroute Circuits ( 7 points) 4 X-Wing Squadrons ( 52 points) 1 Jan Ors ( 19 points) I recently switched to Rieeken (and the Xwings for Dutch, Wedge and Tycho) to counter demolisher. I'm considering an MC80 instead of the 2 Neb's which comes in at 128 points instead of 127 points for Yavaris/Salvation. I would also move Lando to the MC80. My concern is dropping to 3 activations might hinder the use of the MC30T's. [ flagship ] MC80 Command Cruiser (106 points) - General Rieekan ( 30 points) - Defiance ( 5 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - Leading Shots ( 4 points) I could also consider: 3 MC30T's, 1 TRC90 Jainas Light with 4 YT2400's for squadron duties. Or go squadron-less (doesn't seem a great idea given the prevalence of Rhymerballs) and run 2 MC30T's, 1 MC30S, 2 TRC90 or 2 MC30T, 4 TRC90 Any suggestions about the best route or if I've missed something?
  14. Excellent more players always welcome for more variety in opponents.
  15. Make sure you get the frigates the right way round. Yavaris should be the Escort (2 squadron) and Salvation should be the Support. How about the following. It broadly keeps what you have planned with a few tweaks. It's got 8 squadrons to take 4 deployments giving you 8 deployments overall. With Tantive feeding Yavaris squadron tokens you have 7 squadron activation's which is enough for all your non-rogues. Jan helps keep Wedge and the Xwing alive and you have the Wedge/Dutch combo. You could switch the YT2400 and a Ywing to 2 more Xwings for some more Escort coverage and just not squadron activate a Ywing until you clear any enemy fighters. Carrier fleet Faction: Rebel Alliance Points: 398/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Minefields Assault Frigate Mark II B (72 points) - Expanded Hangar Bay ( 5 points) - Electronic Countermeasures ( 7 points) Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Turbolaser Reroute Circuits ( 7 points) [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Tantive IV ( 3 points) - Turbolaser Reroute Circuits ( 7 points) 1 Wedge Antilles ( 19 points) 1 "Dutch" Vander ( 16 points) 3 Y-Wing Squadrons ( 30 points) 1 YT-2400 ( 16 points) 1 X-Wing Squadron ( 13 points) 1 Jan Ors ( 19 points)
  16. I've flown a few version of this: (2 MC30T, Salvation, Yavaris+squadrons) (2 MC30T, Salvation, 2 TRC90's + Intel officers) I'd suggest downgrading the MC30 scout frigates to torpedo frigates. The reasoning is that the blue dice will get you the accuracies you need to push through your black damage. The red dice won't. You will give up a round (possibly two) of minor shooting at red range but punch harder. The only time I'd probably consider scout MC30's is with Ackbar. You should then add the Admonition title. It might seem weaker than Foresight but it works where it matters most - Close range. Mon Mothma is the only circumstance where I'd maybe agree Foresight was stronger. Effect = -4 points Switch the XI7's to TRC's (just more reliable than Slaved turrets) and remove Intel officer. Effect = -6 points Probably also put Lando on Foresight to help it survive the attack run at close range. This will give you a 10 point bid for hopefully first player. My experience suggests that Salvation is going to die but it will absorb peoples attention as the immediate threat while your MC30T's swing into position for their runs. Nav commands on the MC30's probably every turn except the first (generally I take a repair token so I can move 2 shields or regen one when needed) as positioning is so important for them.
  17. I'd be betting that this will affect Black dice (Ordnance) only as it would be in keeping with the logic of scrambling the guidance chips in the warheads. Also that is something we have seen the Interdictor do previously.
  18. The key for the rebel ships is to out maneuver the big Imperial ships or stay at long range and nibble them to death with TRC's followed by a hammer blow from an MC30. The Gladiator is comparable to the MC 30 and fairly costed. The main problem is the Demolisher title which is verging on being broken hence a lot of stuff in Wave 3 which seems to be specifically useful against it. MC30 Torpedo: Points 63, Hull 4, Shields 11, Side arcs 5, Front 3 Gladiator 1: Points 56, Hull 5, Shields 8, Side arcs 4, Front 4
  19. I've had fairly good success with 2 MC30's with APT's Ord Exp, +title. I've mainly used them in a pincer movement so if they turn to deal with one the other gets behind them. At the same time I've used 2 Neb B's (Yavaris & Salvation) to draw attention away from the MC30's and 4 Xwings and Jan as a fighter wing or bomber if the opponent has no fighters. This was all with Mon Mothma. I'm now trying replacing the Neb's and Fighters with 4 CR90's with TRC and Dodonna instead. I can keep a decent bid as well then (386points). However also considering keeping Salvation.
  20. Or if you are happy folding card try the microhangers and gearboxes from here: http://www.sirwillibald.com/?page_id=206〈=en Stored in a plastic Really Useful Box (4L A4 paper).
  21. Possibly also consider putting Ackbar on one of the CR90A's and giving it Jaina's Light title so you can hide it behind your other ships or obstacles and afford to take a few more risks with the MC80.
  22. Ok that's a pretty definite answer; Torpedo frigates it is ( I know that's also what Englishpete meant )
  23. If you go with the CR90B then add SW7 Ion cannon's if you have them. You'll lose the long range Ackbar red's from the side though but still get them at medium range if you don't double arc.
  24. Thanks all - I appreciate the advice. As suggested I think I'll just move Mon Mothma to Foresight for now and try to set it up in the less exposed of the 2 MC30 positions. I've flown it once and will do so again on Thursday and see how it performs. Then last chance for changes before Saturdays Store champs. My only other thought was Scout vs Torpedo MC30's. It'd give me a turn (or two) of red fire before hitting black range but at the cost of a squadron and Red not Blue dice at close range. I'm not sure if that trade off is worth it.
  25. Agreed, and probably, Jaina's Light but then the question becomes what do I take out. A Jaina's Light TRC90 is 53 points. Salvation is 64 points and Yavaris 62 points. Or I have to drop squadrons which would then make Yavaris less useful so probably the candidate to remove except it leaves my squadron without commands.
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