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Everything posted by Vae

  1. Prior to UK Nationals I did some testing to see if an ISD could dodge another ISD (i.e. BT Avenger) sat in front of it and came to the conclusion that, without Jerjerrod, it was virtually impossible. Therefore I decided to run Defiance instead as I tested out that in most positions (if it was perpendicular to the ISD) it could either arc dodge round the ISD with Engine Techs or dodge away and stay just out of black range ready to arc dodge in the next turn.
  2. Yeah but he was at practically 400 points with max squads, no RLB and the usual FC/FCT. (He still died to QLT dual ISD at the London Masters though ). This list just seems that bit unconventional unless the bid was that important in the end.
  3. I've flown 2 ISD2's (with Gunnery teams) in a few tournaments now and agree with your commandments (especially commandment 1). I've also flown against them several times with a rebel MSU and the biggest threat to the MSU is the ISD's acting unpredictably (e.g. speed 1 to 3 and a 3 click turn) and managing to get multiple ships into their front arcs meaning that the MSU player can't save them all. Also MC30's don't have the best turning circle at speed so you can potentially catch the MSU player off guard and allow him only 1 round of shooting per MC30. An MSU is a large threat to the ISD's but so are bomber lists and also a strategic objective based list (e.g. Defiance, transports and VCX's offering you Advanced gunnery, fire lanes and sensor net) and you need to have a plan for each scenario.
  4. If you are happy with Proxies then possible this. Demo does it's job, VSD hangs back as the carrier and tries to get 2x 7 dice attacks off from it's front arc with disposable caps. VSD/GSD Faction: Galactic Empire Points: 300/300 Commander: Admiral Motti Assault Objective: Opening Salvo Defense Objective: Contested Outpost Navigation Objective: Solar Corona Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Assault Proton Torpedoes ( 5 points) = 83 total ship cost [ flagship ] Victory II-Class Star Destroyer (85 points) - Admiral Motti ( 24 points) - Minister Tua ( 2 points) - Gunnery Team ( 7 points) - Disposable Capacitors ( 3 points) - Electronic Countermeasures ( 7 points) - Spinal Armament ( 9 points) - Leading Shots ( 4 points) = 141 total ship cost 1 "Mauler" Mithel ( 15 points) 2 TIE Interceptor Squadrons ( 22 points) 1 "Howlrunner" ( 16 points) 1 Zertik Strom ( 15 points) 1 TIE Fighter Squadron ( 8 points)
  5. Do you only want to use the upgrade cards you have or are you happy to use proxies? Either way the list is likely to be based around 1 VSD, 1 Gladiator (Demolisher) and squadrons.
  6. The rebel list - Took out the ISD at the top of the 3rd round I think. They set up literally opposite each other and smashed face and the rebels gained the advantage as the tie fighter swarm was obliterated by a triple tap Ten Numb. Over VERY quickly.
  7. You'd also need a Nav token and squad command to do so...
  8. I believe it's a 4 round day and top 2 cut but can't find the info now! From what the email said about registration and security/bag checks etc it looks like breakfast might have to be a rushed affair!
  9. Also you may be able to fit two prints onto 1 page but I'd suggest doing it by feeding the same sheet back through the printer the other way round rather than messing about trying to combine PDF's.
  10. Using the PDF is fine. If you open the print function there will probably be radio boxes for "Fit", "Actual Size", "Shrink Oversized Pages". Make sure to use "Actual Size" otherwise you will print a 95% sized box (based upon my just testing this).
  11. Unless the enemy have XI7's so it depends how common they are in your meta. I try to stay out of ISD front arcs at all costs. Side arcs aren't so worrying.
  12. I use 300 GSM white card and the boxes are pretty **** solid - Certainly give good protection when within a larger box. The gearboxes are also nice to keep all the stuff that the ship needs in one place. As Grumbleduke says make sure you print Actual Size otherwise it comes up slightly too small and the ships don't quite fit. Very frustrating when you only find out after having built it! I print it, cut out the shapes and then score the back (I use a sharp small pair of scissors but craft knife would be best) of the shapes along the lines where I will be folding as it makes it fold a lot nicer. Then fold the box together and apply white PVA glue to the tabs which need it with a paintbrush as I stick it together.
  13. I just bought 300gsm white card from amazon and printed it on my cheap canon 3600 printer. It struggles but manages. Probably cheaper than finding a company to print it for you!
  14. Salvage run would be a good 80 point Nav objective for you too. I'd probably drop Toryn Farr and Boosted Comms (-11 points) change an A-wing to Tycho (+5 points) and add Jaina's Light (+2 Points) and Quantum Storm (+1 point) (which is a perfect Capture the VIP and run ship) increasing your bid by 3 points. Your A-wings are most likely going to alpha strike enemy squadrons then sit tying them up and countering (especially Shara) so squad activations don't matter so much. When I run Cracken I tend to run 2 MC30's. You have to be carefully with them not to overshoot an enemy. You're better off coming in directly from the side on a large enemy ship with a Nav token and command so you can drop speed (ramming if necessary) to continue your attack (or break off fast if taking too much damage). Nav commands are going to be your default command (bar squadron on the GR75's for an alpha strike) virtually all game.
  15. If the rules interpretation is that you can use it multiple times on 1 attack (e.g. 3 times with 4 HH) then I think it's worth it. If it's just once then I can't help compare it negatively with Major Derlin (7 pts to stop 1 damage/turn vs 6 to move it to the other HH).
  16. I'm now booked in as well so will be joining for a quick breakfast.
  17. There's normally a few games every week. Normally Monday or Thursday depending on people's schedules, sometimes Wednesday. Mostly organised on WhatsApp but stick a post on the forum if you want a game and we'll arrange it. Always looking for new opponents for variety and also very welcoming of new players.
  18. http://eaglegamingclub.freeforums.net/ 8-10 active players with games every week - mainly Monday or Thursday evenings.
  19. Depending on what you mean by SW London there is Eagle Gaming in Wandsworth or Dark Sphere in Waterloo.
  20. @SmurfWedge, @Lord Preyer, @TheCallum, myself and a few others are based in South(west) London and play at Wandsworth. There's another group who play near Mornington Crescent but I'm not sure if or who they are on here.
  21. I've picked Advanced Gunnery once as 1st player vs Ginkapo at the London Regionals. He was Running Salvation, Yavaris, Pelta, GR75 and fighters/bombers. It was the least scary objective compared to Hyperspace assault and Superior positions when I was running a MC80A/2 TRC90/2G R75 list. He put it on Salvation but I was able to run away from Salvation with the combat ships and all salvation did all game was double shoot at 2 different flotillas without any accuracies so burnt the 2 scatters without killing anything.
  22. I won the Store Championships (8 players) at Dark Sphere (London) on Saturday with a Motti Dual ISD list beating 2 Sloane lists (1 ace based, 1 ace/generic) in the process... Admittedly they run Gunnery teams, Quad laser batteries, Kallus and then 2 Gozanti's and Mauler/Jumpmaster so have a fair amount of AA built-in. (It's virtually @TheCallum's list). I took it as a counter to the expected prevalence of Avenger/BT with Sloane but the 2 Sloane lists I played were Quasar/Demo/Arq and Quasar/Demo/Glad, and (with RBD) they were unable to take an ISD down. They did do a good job on the defence tokens though. First 5 shots in game 1 from squadrons were 4 accuracy's killing the Scatter on a Gozanti and the brace on the Flagship ISD
  23. I tried this a couple of weeks ago with 3 MC30T with enhanced armaments and Ackbar. It was nice to roll 11 dice in 1 arc (and 8 additional as an Ackbar slash at one point!) but brace still brought it down massively. Afterwards I came to the conclusion that I would have been better with 2 APT crits on a double-arc shot vs one target rather than the extra 2 black dice on just 1 attack.
  24. Depends on your budget but I'd start with these: Imperial Star Destroyer - Iconic and the centre piece of any fleet. Gladiator - Demolisher is still probably the most powerful threat Gozanti - Always useful and flexible Imperial Squadron pack 1 & 2 - Squadrons to your taste to be controlled by the VSD, ISD and Gozanti Rogues and Villains (Imperial Half) - Dengar/Jumpmaster for Intel, Boba/Firespray for bombing, IG88 for taking out enemy A-wings and Intel, Bossk for ... (ignoring Aggressors and YV's)
  25. I ran the below list at the London Regional and it did OK (I beat Ginkapo with it!) but landed just outside the top 8. There was never any chance of the MC80 dying (even against 2 ISD's) as with Madine and ET you can arc dodge like a pro, although Ginkapo's bombers did hit it quite hard, but without Ackbar it seemed to lack killing power. The best plan to fight it is just ignore the MC80, unless you have a bomber swarm, and try to kill the other ships. Fat MC80 Author: Vae Faction: Rebel Alliance Points: 393/400 Commander: General Madine Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] MC80 Assault Cruiser (114 points) - General Madine ( 30 points) - Defiance ( 5 points) - Intel Officer ( 7 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - Reinforced Blast Doors ( 5 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 186 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Leia Organa ( 3 points) - Comms Net ( 2 points) = 25 total ship cost GR-75 Medium Transports (18 points) - Quantum Storm ( 1 points) - Ahsoka Tano ( 2 points) - Comms Net ( 2 points) = 23 total ship cost CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 53 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost 2 A-Wing Squadrons ( 22 points) 1 Tycho Celchu ( 16 points) 1 Shara Bey ( 17 points)
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