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StriderZessei

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About StriderZessei

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  • Birthday 03/06/1988

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  1. Necroposting, but I wanted to ask @swordfishson if he tried the build and what you thought about it. Also wondering if perhaps Force Sensitive Outcast might be better now than Padawan Survivor, just for the Ravage talent?
  2. Yeah, I was just thinking of the ability itself as a Feral Strength 5. That and the training Brawn to 3 are just too true to the concept/original design for me to not include it.
  3. Thanks for the input, I really appreciate being able to ask questions and raise disagreements without immediately being called a power-gaming munchkin. 85 is fair; it still lets the character get 3 non-Brawn stats to 3 with the +10 xp from obligation/morality (or 2 stats and +1 FR if using the Short Path to Power rule.)
  4. Thanks for the response, Yaccarus! In terms of balance, I might ask you to check out the Green Niktos; they're 3/2/2/2/2/1 (I knew they were great martial artists thanks to @EliasWindrider, but forgot their stats), WT 11+B, ST 10+WP, and start with +1 Coordination and 100 XP. They also get unarmed brawl damage +1 and Crit 3 with their claws. They're absurdly good for any martial arts focused character. Not trying to argue or anything, just asking if, in that light and considering the inherent weaknesses/restrictions I added, my homebrew might be considered a bit more 'balanced.'
  5. [Repost from my reddit account] As you might infer from the title, I was trying to come up with a suitable homebrew of the Echani: a cool, martial-arts-oriented, human-like species. But halfway through, I realized I was making the Saiyans from Dragon Ball. Instead of backing up and and re-reading about the Echani for the billionth time on Wookieepedia, I decided to go full speed ahead and keep working out this idea that took root, just to see if I could be faithful to the source material without breaking the game. Bear in mind, this isn't meant to encapsulate all the anime BS we see in Dragon Ball (flying, teleporting, transformations, etc.), but rather imagining the Saiyans as a culture and species if they were actually part of the Star Wars galaxy. So without any further ado, take a look at draft 1: BR 3 (Saiyans as a whole are a fairly hardy race, but the argument could be made to make them 2s across the board.) AG 2 IN 2 (not all Saiyans are naïve dunces like Goku; some are brilliant scientists.) WP 2 CU 2 (I considered making this a 3, because Saiyans are incredibly adept at surviving strange environs; they eat practically anything, and have few moral qualms that other species might have that hinder survival instincts; In his first appearance, Vegeta is seen eating the arm of what is assumed to be a sentient opponent he just killed.) PR 1 (Most Saiyans are at least a little bit prickish, tending to take 'my way or the highway' stances, or outright threats and coercion when resolving disputes. Pretty sure Goku dumped all his XP into Presence at character creation.) WT: Starting BR +12 (again, tough in general.) ST: Starting WP +10 Starting XP: 90 Saiyans start with 1 rank of Brawl. This skill can be trained up to 3 at character creation. Racial Traits: -Instinctive Savagery: When unarmed, brawl attacks deal +1 damage per rank of Brawl. I really wanted a trait that reflects the martial prowess of the Saiyan culture. Upon investing enough xp to get Brawl 5, the PC basically gets 'Deadly Accuracy: Brawl' for free. The downside is that this ONLY benefits them when they invest XP in Brawl, not upgrading it through other means, and activates solely when not using a weapon, much like Supreme Precision Strike. Most Saiyans would likely consider using a weapon to be shameful (Trunks being the exception, since he was raised by his human mother.) -Voracious Hunger: Saiyans require twice the normal amount of food other organic characters would. Again, this is just a rough draft; I don't expect to generate a ton of discussion around this, and it's probably not very balanced. But it was fun to make, and I wanted to share.
  6. A minor rant I had as GM the other day when my PCs wanted to be "cool" instead of complete the objective: 'Look, your pilot is holding a grenade made from two overcharged blaster packs which is rapidly starting to heat up and glow , there are two sentry turrets on the cliff face above you, and your friend just succeeded at a deception check to lure the enemy kill squad into the open field with no cover. NOW you're telling me you want to try to have that skinny guy lob said explosive that deals 20 DAMAGE, BLAST 15, AND HAS BREACH 1 OVER THEIR HEADS IN SUCH A WAY THAT HE WON'T HURT YOUR ALLY AND STILL KILL THE ENTIRE GROUP INSTEAD OF JUST TAKING 2 MOVEMENT MANEUVERS TO GET TO SAFETY? BECAUSE I HAVE 3 DARK SIDE DESTINY POINTS AT MY DISPOSAL, AND IF YOU'RE NOT AFRAID TO LOSE SOME FRIENDS TONIGHT, BE MY GUEST!'
  7. In 6'6" and poor, so would that make me a Colossus/Ascetic? 😅
  8. So basically regular Dodge when you want to decrease the likelihood of damage (or want to trigger Improved Parry, etc.), and Coordination when you absolutely cannot afford to be hit (like Vader swinging at you)?
  9. Yeah, the full wording IS, "When targeted..." same as normal Dodge. It just seems a little clunky for a talent you have to spend a Destiny point to activate, when you might not even need to; AND you can't, for example, activate Dodge, then wait and see if you need to activate Coordination Dodge. It's either double down, or risk damage getting through.
  10. What is the specific timing of activating Coordination Dodge? The talent says, "When targeted...", so does that mean before dice are rolled, similar to the normal Dodge talent (which uses the same wording)? Secondly, when does the pc move when activating the Improved Dodge talent? I'm assuming after the attack resolves, so they can't move out of engaged range before a melee attack can trigger.
  11. Right, and I'm not talking about just dropping someone. I'm looking for a way to do a brawl attack that uses the target's mass/silhouette against it. Seen here at the 5:10 mark:
  12. I was trying to consider circumstances where it might be more effective to try to inflict fall damage on something with high soak.
  13. If someone has all the force leap upgrades from Enhance and the Improved Dodge talent, could the pc do a Force Leap as an incidental? Secondly, how would a Steel Hand PC roll a check to use Force Leap with a piledriver-style attack, jumping straight up to slam a human-sized enemy into the ground?
  14. YT-2400 expansion. FO TIE Bomber expansion. TIE Dagger/Hunter expansion
  15. Far be it from me to contradict one of the devs, but the FaD rulebook plainly states that a Force power check is "rolling a number of Force dice and using the results to generate Force points. The character can spend these to activate and enhance abilities in a variety of ways, as described in the individual Force power or Force talent." (p. 280) So, while powers and talents aren't the same thing, any time a character generates Force pips, it's considered a 'Force power check', because the user is drawing on, or being 'powered' by, the Force.
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