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Kentc86

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About Kentc86

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  • Birthday February 2

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  1. Hi everyone, Didn't see it mentioned, so just an FYI. But dice cannot be re-rolled more than once, so assuming the below happens "TL is spent 3 blanks are rerolled, into 1 hit, 2 eye. Now Results are 2 hits 3 eyes." Then yes you can spend 1 focus token to change those 3 results to hits resulting in 5 total hits.
  2. have fun with this list! hits hard fast, then you gotta keep ten numb alive. competitive? dunno I've been doing well with it. fun definitely. and everyone shoots at PS 8. Ten Numb (31) Swarm Tactics (2) Fire-Control System (2) Tractor Beam (1) Bistan (2) B-Wing/E2 (1) Airen Cracken (19) Swarm Tactics (2) Homing Missiles (5) Guidance Chips (0) Tala Squadron Pilot (13) Homing Missiles (5) Guidance Chips (0) Bandit Squadron Pilot (12) Homing Missiles (5) Guidance Chips (0) Total: 100 View in Yet Another Squad Builder
  3. within the context of the three ships you have chosen, i would fly this. a nice and tanky Red Ace, keyan is raging as should be, and the Greenie, if ignored can get in and hit really hard with his proton rockets. Keyan Farlander (29) Rage (1) Fire-Control System (2) Tractor Beam (1) "Red Ace" (29) R2-D2 (4) Comm Relay (3) Autothrusters (2) Green Squadron Pilot (19) Push the Limit (3) Proton Rockets (3) Juke (2) Autothrusters (2) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder On the flip side Subbing the a wing for a hwk, kyle can feed either of the aces to either replenish red's evade token, or change keyan's focus to an evade and give him a focus. and the TLT can help deal with the arc dodgers. Keyan Farlander (29) Rage (1) Fire-Control System (2) Tractor Beam (1) "Red Ace" (29) R2-D6 (1) Comm Relay (3) Juke (2) Autothrusters (2) Kyle Katarn (21) Trick Shot (0) Twin Laser Turret (6) Jan Ors (2) Total: 99 View in Yet Another Squad Builder
  4. marksmanship is costing you an action. Vader needs to token up or re position because his ship is a bit crunchy. i don't think there's much of an alpha strike here due to the range of the missiles being 1-2 so i switched to protons try this if you're looking for fun with Tie Advanced , and really i'd change the stealth device to a engine upgrade Darth Vader (29) Expertise (4) Proton Rockets (3) Advanced Targeting Computer (1) Stealth Device (3) TIE/x1 (0) Commander Alozen (25) Push the Limit (3) Proton Rockets (3) Advanced Targeting Computer (1) Guidance Chips (0) TIE/x1 (0) Lieutenant Colzet (23) Proton Rockets (3) Fire-Control System (0) Guidance Chips (0) TIE/x1 (0) Total: 98
  5. bomb lists are going to be the answer. Specifically conners followed by ions to limit their movement and negate their title. Warden Squadron Pilot (23) Extra Munitions (2) Sabine Wren (2) Conner Net (4) Advanced SLAM (2) Warden Squadron Pilot (23) Extra Munitions (2) Bombardier (1) Ion Bombs (2) Conner Net (4) Advanced SLAM (2) Warden Squadron Pilot (23) Extra Munitions (2) Ion Bombs (2) Conner Net (4) Advanced SLAM (2) Total: 100 View in Yet Another Squad Builder
  6. if you're sticking to this list, i'd envision it having heff set up in the middle and the three other ships on either flank, start with a stop on the uwing and 1 forward with he rest to get an idea of where the enemy is going. and try and converge on the biggest threat
  7. are you worried about a Z or two popping before they get their shots off? my current pocket list i'm enjoying has 3 missiles, shooting modified enough thanks to cracken. with the benefit of a hard hitting knife figther that is nien numb after the missiles are gone. Ten Numb (31) Swarm Tactics (2) Fire-Control System (2) Tractor Beam (1) Bistan (2) B-Wing/E2 (1) Airen Cracken (19) Swarm Tactics (2) Homing Missiles (5) Guidance Chips (0) Tala Squadron Pilot (13) Homing Missiles (5) Guidance Chips (0) Tala Squadron Pilot (13) Concussion Missiles (4) Guidance Chips (0) Total: 100 View in Yet Another Squad Builder
  8. if your going to fly old school, give em a chance to win. Wes Janson (29) Veteran Instincts (1) R3-A2 (2) Integrated Astromech (0) Wedge Antilles (29) Push the Limit (3) BB-8 (2) Integrated Astromech (0) Luke Skywalker (28) Lone Wolf (2) R2-D2 (4) Integrated Astromech (0) Total: 100 View in Yet Another Squad Builder stress Wes and Wedge hang together providing cover while Luke does his trench run solo. but what i actually run is this. Jake is actually quite the beast and I used this list to win a tourney in Jersey. Wes Janson (29) Veteran Instincts (1) R3-A2 (2) Integrated Astromech (0) Wedge Antilles (29) Push the Limit (3) BB-8 (2) Integrated Astromech (0) Jake Farrell (24) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Total: 99 View in Yet Another Squad Builder
  9. why not try some jank? "Deathfire" (17) Extra Munitions (2) Homing Missiles (5) Ion Pulse Missiles (3) Conner Net (4) Guidance Chips (0) Total: 31 View in Yet Another Squad Builder
  10. While normally i would agree, i'm just feeling the jank with bombs, especially if they are trying to chase you down and get to range one on you. Clusters provide a nice large no fly zone.
  11. i agree with the ptl wedge, just so efficient and hit hard and can actually slightly reposition. just a superior build regardless of PS. I'd keep the vi on wes and horton to so they are stripping tokens and then wedge hits all the harder. Wedge Antilles (29) Push the Limit (3) BB-8 (2) Integrated Astromech (0) Wes Janson (29) Veteran Instincts (1) R3-A2 (2) Integrated Astromech (0) Horton Salm (25) Twin Laser Turret (6) R2-D6 (1) Veteran Instincts (1) Total: 99 View in Yet Another Squad Builder
  12. ptl bb8 is my preferred wedge, you self de-stress and get both actions every turn Wedge Antilles (29) Push the Limit (3) Proton Torpedoes (4) BB-8 (2) Integrated Astromech (0) Dash Rendar (36) Push the Limit (3) Heavy Laser Cannon (7) Proton Rockets (3) Kanan Jarrus (3) Engine Upgrade (4) Outrider (5) Total: 99 View in Yet Another Squad Builder
  13. unfortunately the stress cannon doesn't give stress if the target is already stressed, but you would be able to triple stress if both tacticians trigger. I think sticking with the ion cannon is best.
  14. would you switch out rec spec for rey so you can get target lock and focus or just keep the recspec for offense/defense focus? love that build though
  15. i'd use the vi r2-d2 fire control corran, instead. for ps kills and having regen in the list. this Rey hits hard, can be focus fired down, though.
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