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jabber

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Posts posted by jabber


  1. A good question.

     

    I would still have to say exhausting is a cost you need to do to have access to the special action, and once you used the special action you need to pay the cost again to be able to use it again.

     

    Otherwise each figure in a Stormtrooper group could exhaust the card during different rounds and after 3 rounds they all have a permanent Executive Order (for Field General).

     

    The former is obviously the intent and not the latter. You can argue about bad wording, but it doesn't change the intent.

     

    Whether a figure activates twice on the same round or on different rounds does not really change anything here. There is nothing else than the exhausted card that is reset between rounds.

     

    Yeah, I definitely wouldn't think it carried over from round-to-round, and as there is no rules mechanism for tracking which figure has gained an ability like this for the rest of the round, I agree with the former as well. It was just the extra part of my question to FFG so thought I would throw it out there. While I knew the rules are clear that Imperial Class Cards Ready during the status phase, I think I was getting hung up on the "Attachment" piece like it was a Hero's item card. But it is still an Imperial Class Card. Thanks for talking it out with me!


  2. Class cards and deployment cards and activation tokens are readied during the ready step of the status phase. Readying a deployment card does nothing to class cards (attachments or not), the class cards are readied separately in the ready step. Class and item cards of heroes ready at the beginning of their activation.

     

    If an ability readies a deployment card, it does not ready the attachment.

     

    I am playing an online campaign with Inspired Leadership and Strategic Planning does exactly that. It readies the deployment card only.

     

    https://www.boardgamegeek.com/thread/1507945/rise-and-fall-twin-shadows-swia024/page/1

     

    (You can ask in Boardgamegeek if you want Clipper's opinion.)

     

    In the event that the group figure who previously used Field General is not killed prior to use of Strategic Planning, in your opinion would you say that figure still has the Executive Order special action to use again since it is still the same round? Thanks for your thoughts!


  3. What's your question? There is a chance it's something that we already know, or something obvious to someone like Clipper (tech editor for IA), me, or Fizz.

     

    Also check out

    https://www.boardgamegeek.com/thread/1373530/ffg-unofficial-answers-rules-questions-thread-read

     

    I've been searching for a definitive answer but so far haven't found anything in the Rulebooks, FAQ, or forums--I use this and BoardGameGeeks.

     

    My question was:

    If an exhausted Imperial Deployment Card, with an exhausted Attachment, is Readied during a round, does the Attachment also Ready? I am thinking specifically of the Inspiring Leadership Class Deck and the use of a Field General --> Strategic Planning --> Field General combo. My inclination is that the Attachment does Ready, and Field General can be used again by a figure in the group, but I think this could be a pretty powerful combo so wanted to check if it was a fair move.


  4.  

     

    Ugh is that why I can't post or get questions answered about Reclamation or Panic in the Streets?!

     

     

    I sent a question to FFG about this.

     

    FFG is on a 30 day rules questions lock down after release of a new product. So questions about Bespin won't be answered until late June or early July.

    Pasi already gave an answer that will probably just be re-iterated by Paul once the lockdown is over.

     

     

     

    You can post them here and send them in. But you will not get an official answer until in about 2-3 weeks.

     

     

    Do you know if this includes all rules questions or just those pertaining to the new Bespin release? I have a pending question in that I was hoping to get an answer on soon.


  5. Actually I will amend my previous post...

     

    ---------

    Also, while not specific to this question, the second portion of Combat Momentum is "move up to 1 space" and not "gain and spend 1 movement point."

     

    Just something interesting to note as it means outside or during Verena's activation, she can use this to move into a difficult terrain square at no extra cost.

    ---------

    • This would only be possible outside of her activation is she does not spend the extra strain to gain 2 pts. If she does, since the "move up to 1 space" augments Close Quarters, she would have to spend the 2 pts on the difficult terrain first.

     

    ---------

    And, outside of her activation, she could make use of both Combat Momentum abilities to 1. Move into a hostile occupied square at not extra cost PLUS 2. Move two additional squares past that figure.

    ---------

    • I don't believe this is possible at all, because, as above, she would need to spend the 2 pts to move into the hostile occupied square prior to resolving the "move up to 1 space" for Close Quarters.

  6. I actually got an official response from Fantasy Flight on this question recently.

     

    Short Answer:

    Outside of Verena's activation, she can make use of both Combat Momentum abilities prior to resolving the Close Quarters attack.

    During her activation, she can spend the Strain for the 2 movement pts, but she cannot use them until after resolving the Close Quarters attack.

     

    Longer Answer:

    1. Only an Interrupt can "interrupt" another Interrupt.

    2. Movement pts gained outside of a Hero's activation must be spent immediately as an Interrupt or they are lost.

    3. Movement pts gained during a Hero's activation are added the their movement point pool and spending them is not an interrupt.

    4. Everything happens in a timing sequence so once the adjacency requirement is met, Close Quarters is triggered. At this point, moving so Verena is no longer adjacent does not reverse the sequence and negate the trigger.

     

    With regards to Close Quarters + Combat Momentum, if it isn't Verena's activation and she spends the strain to gain the two movement pts, the points must be spent--or lost--as an interrupt prior to resolving the Close Quarters attack. In this instance the movement points gain is an interrupt to the Close Quarters attack interrupt. If it is Verena's activation, then she can spend the strain to gain the 2 pts, but she must first resolve the Close Quarters interrupt attack prior to spending the pts.

     

    Also, while not specific to this question, the second portion of Combat Momentum is "move up to 1 space" and not "gain and spend 1 movement point." Just something interesting to note as it means outside or during Verena's activation, she can use this to move into a difficult terrain square at no extra cost. And, outside of her activation, she could make use of both Combat Momentum abilities to 1. Move into a hostile occupied square at not extra cost PLUS 2. Move two additional squares past that figure.

     

    Here is my question sent to Fantasy Flight and their official response regarding Combat Momentum + Close Quarters.

     

     

    -------------------

    My Question:

    Imperial Assault - Return to Hoth Verena Talos (Hero) RE: Close Quarters + Combat Momentum Question: Can the Strain abilities from these two be used at the same time thus allowing Verena to Strain 3 to move three spaces and attack? It appears it could be interpreted this way but seems like it would make Combat Momentum really strong for a 1xp skill. Thanks!

     

    Fantasy Flight Response:

    It depends on the situation. Verena gains those movement points at the same time as Close Quarters is triggered, but during her activation she would not have the opportunity to spend them before triggering the attack of “Close Quarters.” However, if it’s triggered outside of her activation, she must spend the movement points immediately as an interrupt or they are lost, so she could then interrupt to spend them before performing the “Close Quarter” attack.

     

    Thanks!

     

    Paul Winchester

    Game Developer

    Fantasy Flight Games

    pwinchester@fantasyflightgames.com

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